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187
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Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles]
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on: November 12, 2013, 06:04:47 AM
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That downloadable demo worked like a charm. Movement feels a bit weird though, but hey, it's super early.
Thanks for the feedback. I'd love to hear more detail about the controls and what you found 'wierd'. I've tried a few different control schemes from all keyboard, to mouse/kb and various tweaks on each and haven't found that 'perfect' control yet. What would you like to see changed in the controls?
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189
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Developer / Technical / StarDiver - Sundagger AI
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on: November 10, 2013, 06:45:07 PM
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Hello All, I've been working hard on the AI for a spaceship in my game, StarDiver. The game is similar to the old StarControl, StarFlight type games with battles being 1 on 1 melee duals. The goal is to have each ship in the game very unique in play style. The first ship I have the AI programmed for is the sundagger. It has two attacks and gets it's energy from the sun. Primary (left mouse) is a laser. You can diver through the start to recharge lasers and if you go through the center you pull plasma with you and secondary attack is to launch that plasma at the enemy. The game engine is still quite early development, but I'd love feedback specific to the ship AI. I'm a bit too close and I cant really get a good feel for: 1. Is the AI too easy, too hard? Since I programmed it I find it a bit easy. 2. Is the AI fun to fight? Granted the player is flying the same ship type so I would guess it will be a lot more fun when a variety of ships are available to select from.... ie pick the best ship against a given foe. 3. anything the AI should be doing that it is not? Currently it attacks, disengages and dives in sun when energy low, dodges when hit. Live VERY EARLY build: Controls: Arrowkeys or WASD for forward/back/strafe and ship follows mouse cursor. right-click fire Ship: SunDagger, dive through the star to recharge. Dive through center to pull plasma to launch at the enemy with right mouse button. Webplayer REZ 1600x900: http://www.gravityride.com/testbuilds/StarDiver-Melee/ If the Webplayer is slow, Windows Build w/ resolution and quality options: https://app.box.com/s/cgujjv43s00kfrtl6x2z Thanks in advance for any feedback
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190
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Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles]
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on: November 10, 2013, 04:06:02 PM
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Love what you have so far, especially the art. Rare to see alien designs that actually look alien.
Any possibility at a downloadable version of the combat demo? It runs pretty poorly in-browser for me, not sure if I'm the only one. Looking forward to how this progresses
Thanks so much for the kind words. You would be surprised how much they help our motivation! As far as the webplayer running slow, I think the build I put up last defaults to the highest quality settings, 4xAA, full screen fx, 4k textures, and relatively high aniso. Try this build. You can select different resolutions and quality settings: Windows StarDiver Combat Nov-11-2013It is still VERY VERY early in development, so be kind to the obviously incomplete aspects.. ie no UI and on death you or the AI just vanishes 
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192
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Community / DevLogs / Re: The Curious Expedition
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on: November 09, 2013, 03:33:36 PM
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I'm really loving the pixel art in this game. I find it amazing how human imagination fills in the gaps w pixel art. Some of the screenshots have my imagination going off to cool places. I look forward to playing this. 
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Community / DevLogs / Re: Screenshot Saturday
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on: November 09, 2013, 02:03:15 PM
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Been tweaking combat and making characters move for StarDiver.   Diving through sun, pulling plasma to launch at enemy: 
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