Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:08:33 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 8 9 [10] 11
181  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: December 24, 2013, 09:23:05 PM
Here is how it turned out:



182  Developer / Art / 3D Printing of StarDiver Krex Cruiser on: December 24, 2013, 08:15:59 PM
Our new Krex ship is now in-game w/ broadside flak cannons working (video/imges shortly). Santa showed up with a 3D printer so all 'work' has come to a halt while we print space ships Smiley Anyone else have any cool 3d prints of game objects? Please share here, or link to other threads.





Video of the print about 50% done.... does the fact the printer sounds like R2D2 while printing make it 10x more awesome or is it just me?

http://www.indiedb.com/games/stardiver/videos/3d-printing-krex-cruiser1
183  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: December 24, 2013, 08:14:00 PM
Lots of work happening on the StarDiver project. Our new Krex ship is now in-game w/ broadside flak cannons working (video/imges shortly). Santa showed up with a 3D printer so all 'work' has come to a halt while we print space ships Smiley





Video of the print about 50% done.... does the fact the printer sounds like R2D2 while printing make it 10x more awesome or is it just me?

http://www.indiedb.com/games/stardiver/videos/3d-printing-krex-cruiser1
184  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: December 20, 2013, 09:39:32 AM
Thanks for the heads up... I suspect we will change the name. The project is in very early concept/dev so nothing including the name is set in stone yet.
185  Community / DevLogs / Re: Screenshot Saturday on: November 23, 2013, 06:00:11 PM

186  Community / DevLogs / Re: Screenshot Saturday on: November 17, 2013, 05:57:26 AM

187  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: November 12, 2013, 06:04:47 AM
That downloadable demo worked like a charm. Movement feels a bit weird though, but hey, it's super early.

Thanks for the feedback. I'd love to hear more detail about the controls and what you found 'wierd'. I've tried a few different control schemes from all keyboard, to mouse/kb and various tweaks on each and haven't found that 'perfect' control yet. What would you like to see changed in the controls?
188  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: November 11, 2013, 05:23:08 PM
This looks awesome! I would definitely buy this.

Love kind feedback! Thanks.

Worked today on new sun and surface fx.
189  Developer / Technical / StarDiver - Sundagger AI on: November 10, 2013, 06:45:07 PM
Hello All,
 
I've been working hard on the AI for a spaceship in my game, StarDiver. The game is similar to the old StarControl, StarFlight type games with battles being 1 on 1 melee duals. The goal is to have each ship in the game very unique in play style. The first ship I have the AI programmed for is the sundagger. It has two attacks and gets it's energy from the sun. Primary (left mouse) is a laser. You can diver through the start to recharge lasers and if you go through the center you pull plasma with you and secondary attack is to launch that plasma at the enemy.
 

 
The game engine is still quite early development, but I'd love feedback specific to the ship AI. I'm a bit too close and I cant really get a good feel for:
 
1. Is the AI too easy, too hard? Since I programmed it I find it a bit easy.
2. Is the AI fun to fight? Granted the player is flying the same ship type so I would guess it will be a lot more fun when a variety of ships are available to select from.... ie pick the best ship against a given foe.
3. anything the AI should be doing that it is not? Currently it attacks, disengages and dives in sun when energy low, dodges when hit.
 
 
Live VERY EARLY build:
Controls: Arrowkeys or WASD for forward/back/strafe and ship follows mouse cursor. right-click fire
Ship: SunDagger, dive through the star to recharge. Dive through center to pull plasma to launch at the enemy with right mouse button.

Webplayer REZ 1600x900:
http://www.gravityride.com/testbuilds/StarDiver-Melee/
 
If the Webplayer is slow, Windows Build w/ resolution and quality options:
https://app.box.com/s/cgujjv43s00kfrtl6x2z
 
Thanks in advance for any feedback
190  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: November 10, 2013, 04:06:02 PM
Love what you have so far, especially the art. Rare to see alien designs that actually look alien.

Any possibility at a downloadable version of the combat demo? It runs pretty poorly in-browser for me, not sure if I'm the only one. Looking forward to how this progresses

Thanks so much for the kind words. You would be surprised how much they help our motivation!

As far as the webplayer running slow, I think the build I put up last defaults to the highest quality settings, 4xAA, full screen fx, 4k textures, and relatively high aniso. Try this build. You can select different resolutions and quality settings:

Windows StarDiver Combat Nov-11-2013

It is still VERY VERY early in development, so be kind to the obviously incomplete aspects.. ie no UI and on death you or the AI just vanishes Smiley
191  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: November 10, 2013, 02:31:52 PM
Tweaked numerous things in combat. Video uploaded here:





Does this forum support youtube links to show image/video inline? If so what is the tag?
192  Community / DevLogs / Re: The Curious Expedition on: November 09, 2013, 03:33:36 PM
I'm really loving the pixel art in this game. I find it amazing how human imagination fills in the gaps w pixel art. Some of the screenshots have my imagination going off to cool places. I look forward to playing this.  Hand Thumbs Up Left
193  Community / DevLogs / Re: StarDiver - Scifi Space Opera [PC,Mac,Linux, Consoles] on: November 09, 2013, 03:23:37 PM
My son has finished the first couple songs for the game. I'm too close to the project and biased so feedback please  Beg

Hyperspace
Combat
194  Community / DevLogs / Re: Screenshot Saturday on: November 09, 2013, 02:03:15 PM
Been tweaking combat and making characters move for StarDiver.


Diving through sun, pulling plasma to launch at enemy:

195  Community / DevLogs / Re: Tiny Dangerous Dungeons on: November 08, 2013, 11:34:36 AM
My 1.5cents -- I like the green
196  Community / DevLogs / Re: Alaskan Runway: a side-scrolling flight simulator on: November 07, 2013, 08:12:04 PM
This looks pretty cool, reminds me a little bit of Sopwith (

).

You beat me to it.... yep, looks a lot like it Smiley I LOVED that game. Aviation is near and dear to my heart. Following.. .and I look forward to playing it.

197  Community / DevLogs / Re: Sprout's Tale- Fantasy Platformer on: November 07, 2013, 02:45:10 PM
Big fan of the growing tree animation. Very clever Hand Thumbs Up Left Hand Thumbs Up Right
198  Community / DevLogs / Re: StarDiver [PC,Mac,Linux, Consoles] on: November 07, 2013, 07:31:20 AM
Is there still no Untiy web player plugin for linux?

Unfortunately, not yet (if ever). With Chrome announcing a timeline of killing browser plugins like flash/unityplayer, I doubt there is much motivation there to ever have a linux-unity webplayer.

Here is a link to a linux build of the early melee combat. I included the .x86 and a universal .x86_64:

https://app.box.com/s/5r5mcd6s1b3uy3n2pl7z

My ubuntu install is hosed atm due to failed video driver install and I'm too lazy to go fix it, so I have not tested it yet. Let me know if that works for you. I did read some people have to install something to run unity-linux builds. Info here:

http://answers.unity3d.com/questions/404131/how-to-run-the-exported-game-on-ubuntu.html
199  Community / DevLogs / Re: My October: 31 games in 31 days (ALL GAMES DONE!) All playable in browser! on: November 06, 2013, 05:22:37 PM
Congrats on sticking with it. I find this thread and the games very interesting. It is usually a very simple mechanic that makes a game 'fun'... graphic and polish of that mechanic may take months and years, but I can see a lot of value in quick idea prototyping like this.  Beer!
200  Community / DevLogs / Re: Primal Hero - Online Browser-based Monster Fighter on: November 06, 2013, 05:15:32 PM
Thumbs up. Loving the monster artwork. Was the first monster graphic showing breeding and 2nd evolution? two different mechanics?
Pages: 1 ... 8 9 [10] 11
Theme orange-lt created by panic