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1402
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Player / General / Re: My theory on Unity and commercial engines' popularity
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on: August 11, 2015, 02:11:26 PM
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For me, switching to Unity was a relatively cold business decision. It makes porting your game to any platform much easier and it has a lot of features that would be time consuming to do on my own like loading in 3d meshes in a lot of different formats, particle systems, audio systems etc. There are even plugins you can grab to do online multiplayer pretty quickly.
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1403
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Developer / Playtesting / Re: Super Divernaut - alpha demo
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on: August 10, 2015, 04:42:28 PM
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The jellyfish annoy the hell out of me. I think its a bit hard as it stands. I managed to get the Dynamite once then I always wound up getting killed by jellyfish.
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1405
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Developer / Playtesting / Re: Genkido
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on: August 10, 2015, 11:55:58 AM
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Nice, easy to figure out how to play and I like the wall effect with the squares.
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1409
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Developer / Playtesting / Re: JRogue
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on: August 10, 2015, 11:35:18 AM
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I agree that this is a pretty fun little game. I didn't have any problems with the camera movement or attacking and clicking being the same thing. It all worked smoothly for me.
It might make sense to call the strength potions attack potions. That's mostly just nitpicking.
Good work.
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1410
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Developer / Playtesting / Re: Dark Tourism
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on: August 10, 2015, 11:18:51 AM
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I probably did it wrong, I hit Start Game without thinking about it too much and yes I saw negative numbers so I just clicked one of them. As a player I really don't know what's different about new vs start.
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1411
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Developer / Playtesting / Re: Firefly Evasion on Appstore
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on: August 10, 2015, 11:15:34 AM
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I saw the video, that game over SFX, while hilarious at first, might get a bit tiring after multiple plays. Edit: You might consider only playing it after you get a new personal high score so it doesn't wear thin.
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1413
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Developer / Playtesting / Re: Dark Tourism
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on: August 10, 2015, 11:06:14 AM
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Wasn't sure what to do at the first menu hit a button and got this with music and nothing happening:  Windows 8 Firefox.
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1414
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Player / Games / Re: Jonathan Blow and The Witness
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on: August 08, 2015, 01:30:50 PM
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Thinking it over a bit more, if the game has 600 puzzles and each one requires a day of polish that's basically 2 years worth of work. So that makes sense as to why its taking so long. I just hope the game isn't too big to enjoy as a player. My friends and I joke that the game is already out and the first puzzle is figuring out where to buy and download it 
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1416
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Player / Games / Re: Jonathan Blow and The Witness
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on: August 06, 2015, 03:57:26 PM
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I've been looking forward to it for a while:
this trailer was a few years ago. It seems pretty complete, I can't quite understand what's going on in the dev process.
Edit: I've also seen Jon Blow tweet about having 600 or more puzzles in the game already, so a good deal of the game has to exist already.
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1420
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Community / DevLogs / Re: Speedway Heroes (Playable Now)
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on: May 12, 2015, 04:20:05 PM
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@marcgfx good points all. The idea for now is to make the game fun and then polish things like impact sounds and better horse animations etc. I'm working on adding in a lot more objectives and structure to the single player mode in the coming weeks which is the top priority for now.
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