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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:45:05 PM

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121  Developer / Technical / Re: Switching from Java/LWJGL to GameMaker. Good Idea? on: February 15, 2012, 06:37:24 AM
3 new posts while writing...

Seriously. Only things I know it's not capable of are shaders (but maybe with extensions who knows). Gm is capable of 3d but not that well.
Some stuff might be harder(or more tedious) in GM than traditional coding. Also collisions are not that efficient as they could (for anything more cpu intensive projects do not use pixelperfect collisions if you don't have to)

Also the room editor (at least in version Cool does not have zoom. So at low resolutions level editing might be annoying.

And of course your Java experience is great. And if something seems to impossible, there usually is a workaround for that.
For example fullscreen screen deformations and motion blurs are possible if you know what you're doing.
122  Developer / Technical / Re: Switching from Java/LWJGL to GameMaker. Good Idea? on: February 15, 2012, 05:20:25 AM
Game Maker can do anything. It's magic. Game maker is pretty good tool if you don't need top performance or shaders. And if screen tearing problems don't bother you.
123  Community / Tutorials / Re: Easily create sprite sheets using Daz 3D & The GIMP on: February 14, 2012, 08:45:05 AM
Nah. I meant it like this Hand Shake Left Evil  Hand Shake Right
I'm always happy when expensive stuff goes free
124  Community / Creative / Re: Working outdoors...anyone do it? (You know, with the sun and all?) on: February 14, 2012, 02:25:19 AM
I live in germany. This topic is pointless for me Sad
i live in austria and its fucking freezing here.

I didn't know there are so many of us here.

Oh, and yeah. I try to avoid going outside when the temperature is -10c. I assume the author lives in the southern hemisphere.
But but -10c is not even cold. I'm really often outside even when it's -30c. Meh.
125  Community / Tutorials / Re: Easily create sprite sheets using Daz 3D & The GIMP on: February 13, 2012, 10:16:41 PM

because Daz3D recently made Studio ( plus Hexagon and Bryce ) available for free.
Hand Shake Left WTF Hand Shake Right
126  Developer / Design / Re: What makes a good boss fight? on: February 13, 2012, 10:58:38 AM
Well the boss shouldn't be easier than the rest of the level. Shrug
127  Developer / Design / Re: More attack types? on: February 11, 2012, 06:35:42 AM
Dragrang. Drags enemies closer.
Uppercut rang. Launches enemies in air.
And maybe ability to do single melee attacks to extend combos. Like 3x boomerang, drag, melee attack, UC rang, jump and ride the Rang through enemy, jump, downwards smashrang.

I'd also avoid having to aim with mouse. Just have different moves going to different directions and doing stuff differently. For example mouse controls wouldn't allow co-op. Using player momentum could allow fine tuning shots.
128  Developer / Design / Re: Adventure Stone! on: February 09, 2012, 09:50:18 AM
Or die once, recover your souls, make the same mistake again and die once again, repeat, ???, PROFIT.
129  Developer / Art / Re: Art on: February 08, 2012, 08:46:31 AM
Epic pic is epic.
130  Developer / Art / Re: Downloading Pixel Art? on: February 07, 2012, 11:54:45 AM
Everyone cheer the pixel-police is here!


Gotta get away before it catches me for illegal use of that picture
 Ninja
Time for a ninja exit
131  Community / DevLogs / Re: moonman on: February 07, 2012, 07:02:06 AM
Modding (we can make our own crazy stufg)
Multiplayer (for crazy coop/vs action)
Smart NPCs (to make the wooorld craaazyyyly more interesting)
132  Developer / Art / Re: show us some of your pixel work on: February 07, 2012, 06:09:17 AM
I just could not resist sending these. (without permission of course!) All these are by Xion.


133  Developer / Art / Re: 3D thread on: February 06, 2012, 10:03:15 AM
Might want to drop the lighting then to make it more faithful and so you have the same frustrations with visual separation as anyone working with 4 colours Wink
Would like to see more of this.
granting wishes  Wink

not much going on here, don't know where to take this
Please make a game using these visuals. And for some odd reason that pic reminds me of MGS.
134  Developer / Technical / Re: C++ on Linux on: February 06, 2012, 12:07:55 AM
Yeah eclipse is great. Also netbeans has C++ support.
135  Player / General / Finland has a new president now! on: February 05, 2012, 10:50:10 AM

Discuss.
136  Community / DevLogs / Re: (No subject) on: February 05, 2012, 01:13:19 AM


137  Player / Games / Re: rom hacks on: February 03, 2012, 12:23:48 PM
How on earth did you miss this thread http://forums.tigsource.com/index.php?topic=24151.0

It's almost on top of this same section.
138  Developer / Design / Re: So what are you working on? on: January 31, 2012, 12:33:31 PM
Some autotiling with Zelda I sprites.
139  Jobs / Collaborations / Re: Looking for 3d artist and programmer to make a game on: January 30, 2012, 11:09:26 AM
The progression in the game will not be set levels like in mario but more like a Metroid style exploration where there are areas in the world and you can choose where and when to go to them. But as you play you gain items/skills that allow you better to traverse certain areas. An example would be there is a elemental enemy that if you try and attack with the current weapons you have will just power the enemy so you have to find a new weapon in one of the areas that you have already explored so you can take down those enemies.

There's a better word for that: Metroidvania.
And also that Dark Souls pretty much matches your game description. (just noticing)
140  Developer / Design / Re: The Neverending Hybrid Game Design Game on: January 30, 2012, 10:13:07 AM
Pikmin + Metal Gear Solid
You can send members of your little pikmin squad to distract or take out guards, make noise, pull levers or anything. Pikmins come in several camo-colors and types.
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