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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:07:38 PM

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201  Developer / Technical / Re: Multithreading/having things happen without input while waiting4input? on: December 04, 2011, 07:56:46 AM
Yeah something like that. Also remember to limit the amount of updates per second or use a variable timestep.
For example Slick2d(a java game framework) uses update(int delta)
Just do what you think suits your project best.
202  Community / Creative / Re: TIGsource Advent Calendar on: December 04, 2011, 03:11:18 AM
Okay HERE IT IS!!!

December 4th
Bionic Santa - VR Training

You play as Santa and you are practicing your bionic arm 1337 skills.

LINK

It's GM so Win/wine? only.
(Dropbox upload may take some time so link might not be functional yet.)

Only goal in this is to improve your own speedrun times. To make it interesting (And make levels have bit more replay value, as there is only 3 levels) I added 3 gifts. So there is 5 times for each level. Fastest, fastest blue/yellow/green, and fastest all presents.
203  Community / Creative / Re: TIGsource Advent Calendar on: December 03, 2011, 12:11:12 PM
Hmm... I thought that wine should run most GM games without trouble.

Okay I couldn't finish my game today, so I'll finish it in the morning. It should be available 12AM (GMT +2). In other words 10AM in UK and friggin' early in US.
It's a GM game so win/wine only.
204  Player / Games / Re: Please suggest PC games/mods suitable for LAN party on: December 03, 2011, 04:54:34 AM
LIERO!¡!¡!!!!!¡¡¡¡¡¡¡
205  Player / Games / Re: Please suggest PC games/mods suitable for LAN party on: December 03, 2011, 03:43:15 AM
MineCraft? Shrug
Age of Empires 2 (with or without expansion)
206  Community / Creative / Re: TIGsource Advent Calendar on: December 02, 2011, 06:11:26 AM
I could do some tiles for you Geeze, as long as you don't mind them looking horrible. Can I have some more information as to what you need? Dimensions, style, etc.?
I already found an artist(i think, but I even have a plan if I can't get those tiles.) But anyways I'm gonna do a level pack later, so I could use your horrible tiles there.


Theophilus, what would be a good day for a level pack?
207  Community / DevLogs / Re: WorldAlpha.com - Social Strategy MMORTS on: December 01, 2011, 11:44:23 AM
Oh someone posted during me writing this. Ah well...

I think why people are not that interested in this because
a) People like a lot more about art and design. Not technical unless you are telling details. Here you are just describing vaguely what tech you use etc.
b) It seems to not be that unique project. There are plenty of browser RTS games. You really should share more of your desing visions.
c) Those walls of text! People like screenshots! Even when they're not pretty.
If you want a great example of a great devlog, look at Gabriel Verdon's the Archer. First of all it's a great game (it's the next Cave Story IMO), he puts lots of screens there and he listens to the crowd, and usually personally reölies to each comment.
208  Community / Creative / Re: TIGsource Advent Calendar on: December 01, 2011, 09:15:54 AM
I would but finding something fitting is too time consuming.
Or I could make em my self.
209  Community / Creative / Re: TIGsource Advent Calendar on: December 01, 2011, 08:10:22 AM
Spriters attention! I'd need some 8-bit esque tiles for my game. Crap quality is preferred but not necessary, as long as you don't waste much time on 'em.
Oh that text will really get some attention
210  Community / Tutorials / Re: Game Maker Tuts on: November 30, 2011, 09:39:50 PM
Yeah surfaces work like that. But they aren't really that expensive; In my screen deform tutorial I could have 4 surfaces and update each of them every frame and make huge modifications to them.
211  Community / DevLogs / Re: PC Nanogame Muscle Challenge for Windows on: November 30, 2011, 06:12:24 AM
I can't wait to play this on wine.
212  Community / Creative / Re: TIGsource Advent Calendar - JOHN SANDOVAL NEEDS A SWITCH on: November 30, 2011, 02:24:33 AM
Or you could do a timelapse (with chronolapse for example) It's kinda effortless way to document you development. And you can dub it later if you want to make a commentary.
213  Community / Creative / Re: TIGsource Advent Calendar - Spots Still Available on: November 29, 2011, 10:24:45 PM
my game will have the monster king in it
Cool
my game will have superb joe in it. seriously.
214  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 29, 2011, 09:53:30 AM
Detective of hobos:
  JUSTICE FOR ALL
215  Community / Tutorials / Re: Pathfinding for a first-time RPG on: November 29, 2011, 01:12:00 AM
Well, this is a java-like implementation.
[][] is a two dimensional array. You can replace with ds_grid or something in GM
Insert needed behavior to all-caps spots
Code:
public int[][] djikstra(Boolean[][] map, List<Point> goals){
  int[][] dmap; //INITIALIZE ARRAY HERE IF NEEDED
  Queue<Point> q;
  Point c;
  List<Point> dirs = {new Point(0,1)...}//All possible directions here (cardinal & diagonal) This is my habit. Always over-OOP etc. to avoid if-clusters
  for (Point p : goals){ //Iterates through list of goalpoints
    if(map[p.x][p.y] == false){
      q.add(p);
      dmap[p.x][p.y] = INT_MAX;//This marks solid places
    }
  }
  while(q.length() > 0){
    c = q.front();
    for(Point p : dirs){
      if(map[p.x][p.y] == false && dmap[c.x][c.y]>= dmap[p.x][p.y]){
        dmap[p.x][p.y] = dmap[c.x][c.y] + 1;
        q.add(p);
      }
      if(map[p.x][p.y] == true{
        dmap[p.x][p.y] = INT_MAX;
      }
    }
  }
  return dmap;
}



I cannot quarantee this will work but I could think it should work. Yeah initializing and stuff is missing there, but it really doesn't matter if you're going to translate it to GML.
216  Player / Games / Re: Skyward Sword on: November 28, 2011, 10:40:12 PM
I'll probably try sometime to complete hero mode with no shield at all.
217  Community / Tutorials / Re: Pathfinding for a first-time RPG on: November 28, 2011, 10:31:03 PM
Well you can use the same dijkstra map for every enemy, and you don't have to recalculate it if player characters or other goal points don't move. Also it's very useful if you need to avoid players. There was a good talk about advanced use of those in some episode of RL radio, I think it was in interview with Brian (brogue dev)
218  Player / Games / Re: Skyward Sword on: November 28, 2011, 09:00:39 AM
Well I haven't yet seen any foe that would be really harder to beat without shield bashing (well first boss is an exception) and I'm now doing that "harder" version of the first dungeon.
219  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: November 28, 2011, 03:44:24 AM
My apologies about that.
@Someone who'll take over: I f there's any questions about the code(If not doing it from scratch) feel free to ask.
220  Player / General / Re: Unanswered questions in the Mario series on: November 28, 2011, 12:32:28 AM
Mario and Luigi are plumbers, right? So, why they never use their usual tools??

Excalibur and the Golden Plunger are the only real plumbing equipment I've ever seen Mario use.
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