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601
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Player / General / Re: Games that use or simulate non-visual orientation
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on: March 26, 2010, 01:47:44 PM
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But it's not -you- the one who uses the sense of smell... and the olfative track in LoZ TP is just a visual clue to guide you, in the end. Apart from sound, not many more senses are suitable for videogames. Well, not with current technology and without recurring to canned sex toys like... well, you know  It would be fine, if it was the primary way of orientation. That's why I cited Devil's Tuning Fork. Since we are limited to video and audio(and tactile feedback from some controllers, but that's so limited that it is almost negligible), the simulation of other senses through visual cues is an interesting way to work around it. It is a way of giving the player the impression of enhanced senses. Edit: I've seen a headline about a device to help blind people to see by sending eletric pulses through their tongues. It is an interesting real life example of the simulation of senses, I should check it.
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602
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Player / Games / Re: Nicalis
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on: March 26, 2010, 01:36:50 PM
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What was your most favorite part for making the WiiWare version of Cave Story?
I really like that the music and art was remade. This irony is straight up killing me. The graphics are surely awesome. The music may not fit very well(don't know, didn't play), but there is a clear reason why he likes it: Going back to the original Cave Story, by the time it was completed I had listened to the background music enough times to hate it, so it's fun to play it with new music.
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606
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Player / General / Games that use or simulate non-visual orientation
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on: March 26, 2010, 09:36:20 AM
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I have an interest in the experimentation with the use or representation of non-visual senses as a fundamental form of output. Devil's Tuning Fork was an interesting experiment with a visual representation of echolocation.
Are there other games that explore this?
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607
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Community / DevLogs / Re: I Live Underground
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on: March 26, 2010, 08:53:53 AM
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Putting the build hat while on a elevator stops it. Is this on purpose?
Edit: Also, will building be limited by construction time or amount of resources?
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609
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Player / General / Re: Power = Responsibility and Violence in Games
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on: March 26, 2010, 07:00:01 AM
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It seems to me that the responsability the games try to avoid as a medium comes from the responsability already avoided by the individual games. I mean, in a game often you can kill and loot with little consequence, even inside the virtual world the game is placed.
If we want games to be seen in a more respectable way, maybe we should make games that demand more responsible courses of action.
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610
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Player / General / Re: Scott Pilgrim vs The World trailer
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on: March 26, 2010, 06:41:16 AM
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Seeing the covers and posters I thought this one was just another teenager comedy and thought "Meh.".
Then I saw the trailer.
I don't think I was far from it, but didn't realize how awesome it was.
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611
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Player / Games / Re: Cave Story Wii
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on: March 25, 2010, 08:21:48 PM
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What's uncharacteristic about it?
It can't be directly associated with Cave Story. Not the way Huzzah is.
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612
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Player / Games / Re: Cave Story Wii
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on: March 25, 2010, 07:23:13 PM
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Then it's linear with some side quests.
It ain't no metroidvania where I come from I tell you what.
No, it can't be! It's a lie! Noooooooooooooooooooooooooo!   *curls into a fetal position*
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613
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Player / Games / Re: Nicalis
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on: March 25, 2010, 07:16:25 PM
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Or maybe he didn't really trust a group of not really well-known indie developers? Who knows? Maybe if someone goes undercover and exposes Nicalis should we judge them, but not now.
"Who was right? Who was wrong? I don't know. Maybe I will never know." 
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614
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Player / Games / Re: HOLY CUSS, GUYS! SPELUNKY HD SCREENS!
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on: March 25, 2010, 07:11:37 PM
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4- Will we have Super Spelunky HD, with extra characters and more lens-flare, coming out 2 months after the first version?  I heard a rumor about the possibility of new characters. It seem it was cancelled due to all of them being sacrificed.
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615
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Player / Games / Re: Cave Story Wii
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on: March 25, 2010, 07:07:59 PM
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cave story isn't a metroidvania
the game is more or less entirely linear, discounting minor unnecessary sidequests
And what if I don't discoun't them?  ...hmm, TIGdb has it tagged as one. Uhhhhhh...so, why does anyone care whether Balrog says huzzah? Is this just sort of like the Cave Story equivalent of "you spoony bard," in that even though it's a stupid line, people are attached to it because of how strange it is?
Maybe, but I don't think there was an improvement. Now it's both silly and uncharacteristic.
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616
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: March 25, 2010, 06:55:00 PM
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Devil's Tuning Fork is simply awesome. The representation of navigation based in senses other than vision is something I always wanted to see in games, but never had the opportunity before.
It is great to have you here. Welcome.
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618
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Player / General / Re: Male Power Fantasies
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on: March 25, 2010, 06:39:17 PM
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Lara croft anyone? How to kill a franchise that appeal to girl gamer because you never had a clue to begin with...
I don't think Lara Croft was made to appeal the feminine public to begin with.
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619
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Player / Games / Re: Cave Story Wii
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on: March 25, 2010, 06:35:24 PM
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It makes you care less. i think you care a little too much. Metroidvanias oh god  Huh? Oh god what? And yeah, I care a lot. Is it bad? 
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620
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Player / Games / Re: Nicalis
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on: March 25, 2010, 06:31:17 PM
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Wait, if I remember correctly I read in an Indie Brawl topic it was Pixel and Nigoro that didn't want their characters in the game, not Nicalis. In fact, Tyrone even SUGGESTED movesets for some of the Cave Story characters for Indie Brawl.
Now that's weird. Maybe Pixel did this because he thought that's what Nicalis expected him to do. He only stopped allowing ports after Nicalis contacted him, right?
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