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1411363 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

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1  Community / Townhall / Quest of Dungeons [PC/Mac/iOS] on: January 20, 2014, 02:55:53 AM
Hi everyone.

My name is David and I'm working on a roguelike game called Quest of Dungeons.
I wanted to share with you the trailer, I hope you guys like it.





I also launched a greenlight campaign. It's at 71% right now and every vote counts so if you like it votes are really appreciated Smiley

steamcommunity.com/sharedfiles/filedetails/?id=216200309

2  Developer / Playtesting / Puwang (Shump) on: April 24, 2013, 11:33:31 PM
Hey guys.

Decided to share with you this small game I've made.
Originally I made the game for iOS but last night decided to port it to Windows.
If you have an Xbox360 controller give it a try, it works pretty great with dual stick.




Youtube video w/gameplay:




Download (Win32):
https://dl.dropboxusercontent.com/u/65262/Puwang/Puwang_win32.rar

In case you are interested in the original iOS: https://itunes.apple.com/us/app/puwang/id566365237?mt=8
3  Developer / Playtesting / Re: Puwang - iOS shump on: October 11, 2012, 01:00:42 AM
nice! nabbed it. Congrats on finishing. This is a nice little twin stick.

Thanks =)
4  Developer / Playtesting / Puwang - iOS shump on: October 10, 2012, 03:01:37 AM


So my new game Puwang went live on the App Store, as part of the October Challange where
you have to make at least $1

http://itunes.apple.com/us/app/puwang/id566365237?l=en&mt=8



Check it out if you want Smiley
5  Developer / Business / Re: Steam Greenlight announced on: August 31, 2012, 07:53:16 AM
Hey everyone. In case you are interested here's my game in Steam Greenlight
It's called Dary's Legend and it's a roguelike:

http://steamcommunity.com/sharedfiles/filedetails/?id=92920748

Thanks
6  Developer / Playtesting / Re: Dary's Legend - roguelike on: June 05, 2012, 12:03:07 AM
Yes there are multiple floors but the map size is much smaller now. Those screenshots are earlier versions Tongue
7  Developer / Playtesting / Re: Dary's Legend on: June 03, 2012, 05:59:23 AM
Just a small update, we've created a small teaser for the game



8  Developer / Playtesting / Dary's Legend - roguelike on: March 30, 2012, 12:25:20 PM
Hi everyone.
Just wanted to show you guys what I've been working for the past 4 months.
A roguelike dungeons crawler type of game called Dary's Legend.

official website: http://www.daryslegend.com

Teaser:



and more screenshots http://www.differentpixel.com/2012/03/first-darys-legend-screenshots/


9  Developer / Technical / Re: Why do you love programming? on: January 06, 2012, 06:54:14 AM
I love it cause we can create stuff out of nothing. Also I love when several pieces/components fall into place and create this giant monster that a game can be
10  Developer / Technical / Re: How many code lines in your last/current game? on: January 06, 2012, 05:45:45 AM
In case you guys are interested

Braid has 90347 lines of code

source: http://the-witness.net/news/2011/06/how-to-program-independent-games/
11  Developer / Technical / How many code lines in your last/current game? on: January 06, 2012, 04:52:27 AM
Though it would be interesting to share lines of code from our projects.

I used http://cloc.sourceforge.net/ so I know these are without blank and comments lines

Vizati (Game)(C++)(Released) -> 7702 (without engine)
Anadea (Game)(C++)(Released) -> 2719 (without engine)

(Engine) (C++) (WIP)       -> 41529

Current Game I'm working (C++) (WIP) -> 14495


Anyway share your stuff too.
12  Community / Townhall / IndieGamesPack.com | Indie Games Bundle - 6 great games for 5$! on: June 03, 2011, 07:47:03 AM


Summer just got a lot more interesting with this incredible six-pack bundle of creative games. Inspired and created by home-grown, independent game developers these six games will give you hours of great fun on your PC or Netbook! Support independent creators and have fun during rainy summer days. All six games for just $10--or just $5 when you “Share” this on Facebook!

Games in Pack:

Aztaka
City Rain
PuzzleGeddon
Bob Came in Pieces
Vizati
Lylian Episode 1

http://www.indiegamespack.com




13  Developer / Technical / A good cross-platform video sdk? on: April 16, 2011, 10:20:16 AM
Hi there.
Anyone knows a good cross-platform video sdk?

I bumped into http://www.theora.org/ but I would like to know some opinions.
I need it to work with windows and mac. iPhone would be a plus.

I don't mind the video format as long as it's not proprietary Smiley

Thanks
14  Developer / Technical / Detecting sound in OpenAL on: March 03, 2011, 07:54:29 AM
Hi there.
I'm using OpenAl to capture sound from a microphone.
I have that part working. Capturing and playing back in realtime.

Now what I need is to analise the data buffer to realize when a person talks or a noise above a certain level is detected.

I have my data stored in a
char buffer[SOME_SIZE]; like I saw in a openal example.

Anyone knows how do I analise this data to detect that?

Thanks

15  Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source on: January 26, 2011, 03:26:08 AM
i second that, the art style doesn't stand out enough for me to want to throw money your way.
That's fair enough Smiley

I'm familiar with your old game but haven't played it Sad

In any case, I just wanted to say that I wish you the best of luck.  I like the art style of the new game and hope things work out well for you!

Thank you. Well all this with 8-Bit funding is a long shot of course but if we said to gamers that we could do the game let's say with 8k we would probably fail to deliver all perks. So if we can get enough money we'll do it, if not, well, I'll put the project in the drawer for a couple more years Tongue
16  Community / Townhall / Re: Geoff Gibson launches 8bitfunding on: January 25, 2011, 02:18:38 PM
I don't know if this will work as well for just videogames, time will tell.
Will people be willing to give $20,000 to a project that might take ages to get finished or peter out like most amateur videogames projects do?
Is it USA only?

It's worldwide. My own project is there http://8bitfunding.com/project_details.php?p_id=64. Altough we are asking for 20k We are estimating 10 months of development, it's not a several years project.
17  Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source on: January 25, 2011, 12:51:26 PM
And the budget? Why did you choose $20k instead of a higher or lower figure?

We considered monthly expenses for the development time for 2 persons in 10 months + the outsourcing work that we need, music, more artistic help. With this amount we can guarantee that we can indeed finish the game.

Less money could make the project stall at middle. We could try ask for more money I guess, but that's not what we are after, we just want the enough to make the game. So those 20k were figured that way.
 

I'm assuming they didn't pick any higher because 20k is the highest you can go on that site.

Actually 20k is not the limit. We could ask more but more than that doesn't seem right. The amount we are asking is a prediction based on total development months plus expenses on art, music and other stuff


Also even if we raise the 20k we wont get that full amount. 8-Bit funding retains 10%, paypal is an average of 2.5% + .20 per transaction. If we can raise the full amount 8-Bit funding pays back 5% thus just charging 5%.
18  Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source on: January 25, 2011, 11:46:28 AM
Bookkeeper
This. D: The title was bugging me too.

How did you decide on the $20k budget? Why not $5k? Why not $50k?

Do you intend to hire any additional staff (artists, writers, etc) to justify the budget, bring up the quality, and release it in a timely fashion?


Hi,
well, we will hire someone to make an original soundtrack. Can't confirm is name for now but he made very cool soundtracks for other games. Also for voice acting.
Extra artists are also something we have been considering of course since the current estimated time is 10 months. We want to make this in a timely fashion, we don't want to drag something like this for 2-3 years. By asking donations we compromise to make it full time and as fast as we can.

We have the engine pretty much finished and the story lined up. Now it's a matter of developing the specific stuff for the game itself.

For as low as $5 you will get our previous game "Vizati", it had some cool reviews, unfortunately it hasn't made any major public impact.

Thanks for your interest
19  Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source on: January 25, 2011, 11:39:47 AM
Bookkeeper

Sorry, I can't help myself.

eheh actually it's misspelled on purpose Smiley
But you are the first one to notice Tongue
20  Community / Townhall / The Bookeeper, 8Bit Funding + engine going open source on: January 24, 2011, 12:22:20 PM
Hi there.

Just want to share that my new project "The Bookeeper" is seeking funding over at 8-Bit Funding. http://www.8bitfunding.com/project_details.php?p_id=64.



One of the things we will do, if the project is successful is to release all source code for our iPhone/iPad branch. Check out it's features here http://www.indiedb.com/engines/basalt.

So if you can help us our and/or share the message it would be great Smiley
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