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Developer / Technical / Re: Why do you love programming?
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on: January 06, 2012, 06:54:14 AM
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I love it cause we can create stuff out of nothing. Also I love when several pieces/components fall into place and create this giant monster that a game can be
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Developer / Technical / How many code lines in your last/current game?
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on: January 06, 2012, 04:52:27 AM
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Though it would be interesting to share lines of code from our projects. I used http://cloc.sourceforge.net/ so I know these are without blank and comments lines Vizati (Game)(C++)(Released) -> 7702 (without engine) Anadea (Game)(C++)(Released) -> 2719 (without engine) (Engine) (C++) (WIP) -> 41529Current Game I'm working (C++) (WIP) -> 14495Anyway share your stuff too.
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Community / Townhall / IndieGamesPack.com | Indie Games Bundle - 6 great games for 5$!
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on: June 03, 2011, 07:47:03 AM
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 Summer just got a lot more interesting with this incredible six-pack bundle of creative games. Inspired and created by home-grown, independent game developers these six games will give you hours of great fun on your PC or Netbook! Support independent creators and have fun during rainy summer days. All six games for just $10--or just $5 when you “Share” this on Facebook! Games in Pack:Aztaka City Rain PuzzleGeddon Bob Came in Pieces Vizati Lylian Episode 1 http://www.indiegamespack.com     
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14
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Developer / Technical / Detecting sound in OpenAL
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on: March 03, 2011, 07:54:29 AM
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Hi there. I'm using OpenAl to capture sound from a microphone. I have that part working. Capturing and playing back in realtime.
Now what I need is to analise the data buffer to realize when a person talks or a noise above a certain level is detected.
I have my data stored in a char buffer[SOME_SIZE]; like I saw in a openal example.
Anyone knows how do I analise this data to detect that?
Thanks
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Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source
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on: January 26, 2011, 03:26:08 AM
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i second that, the art style doesn't stand out enough for me to want to throw money your way.
That's fair enough  I'm familiar with your old game but haven't played it  In any case, I just wanted to say that I wish you the best of luck. I like the art style of the new game and hope things work out well for you! Thank you. Well all this with 8-Bit funding is a long shot of course but if we said to gamers that we could do the game let's say with 8k we would probably fail to deliver all perks. So if we can get enough money we'll do it, if not, well, I'll put the project in the drawer for a couple more years 
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Community / Townhall / Re: Geoff Gibson launches 8bitfunding
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on: January 25, 2011, 02:18:38 PM
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I don't know if this will work as well for just videogames, time will tell. Will people be willing to give $20,000 to a project that might take ages to get finished or peter out like most amateur videogames projects do? Is it USA only?
It's worldwide. My own project is there http://8bitfunding.com/project_details.php?p_id=64. Altough we are asking for 20k We are estimating 10 months of development, it's not a several years project.
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Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source
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on: January 25, 2011, 12:51:26 PM
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And the budget? Why did you choose $20k instead of a higher or lower figure?
We considered monthly expenses for the development time for 2 persons in 10 months + the outsourcing work that we need, music, more artistic help. With this amount we can guarantee that we can indeed finish the game. Less money could make the project stall at middle. We could try ask for more money I guess, but that's not what we are after, we just want the enough to make the game. So those 20k were figured that way. I'm assuming they didn't pick any higher because 20k is the highest you can go on that site.
Actually 20k is not the limit. We could ask more but more than that doesn't seem right. The amount we are asking is a prediction based on total development months plus expenses on art, music and other stuff Also even if we raise the 20k we wont get that full amount. 8-Bit funding retains 10%, paypal is an average of 2.5% + .20 per transaction. If we can raise the full amount 8-Bit funding pays back 5% thus just charging 5%.
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Community / Townhall / Re: The Bookeeper, 8Bit Funding + engine going open source
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on: January 25, 2011, 11:46:28 AM
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Bookkeeper This. D: The title was bugging me too. How did you decide on the $20k budget? Why not $5k? Why not $50k? Do you intend to hire any additional staff (artists, writers, etc) to justify the budget, bring up the quality, and release it in a timely fashion? Hi, well, we will hire someone to make an original soundtrack. Can't confirm is name for now but he made very cool soundtracks for other games. Also for voice acting. Extra artists are also something we have been considering of course since the current estimated time is 10 months. We want to make this in a timely fashion, we don't want to drag something like this for 2-3 years. By asking donations we compromise to make it full time and as fast as we can. We have the engine pretty much finished and the story lined up. Now it's a matter of developing the specific stuff for the game itself. For as low as $5 you will get our previous game "Vizati", it had some cool reviews, unfortunately it hasn't made any major public impact. Thanks for your interest
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