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105
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Developer / Audio / Re: Show us some of your music!
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on: June 04, 2011, 10:21:26 AM
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Hallo! Just introducing myself via some music. I'm an audio engineer who's thinking of getting into composing for games or otherwise (thus coming here :3). I actually got into music through making video game music arrangements. Here's some of my (slightly old) stuff, enjoy! http://ocremix.org/remix/OCR01655/http://ocremix.org/remix/OCR02002/You've probably noticed I'm mainly a guitarist but I love experimenting with different sounds and styles, which is why I want to try composing for games! Wow, you shred really hard, I hope you get some work soon.
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111
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Developer / Audio / Re: Show us some of your music!
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on: May 16, 2011, 05:10:25 PM
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I like what I'm hearing, ninto. Right now it's an outline for what could be something great, though. You've got a good progression, and you just need to expand on it.
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112
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Hidden / Unpaid Work / Re: PostPre - Chiptune/hiphop/orchestral
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on: May 16, 2011, 05:06:22 PM
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2 more tracks for whoever would like em: First one's named "No Glory", it starts as an epic orchestral hip-hop beat, layers in a big bass synth, then blows up into a different, chiller 2nd half with airy violins and some neat percussion sounds. http://soundcloud.com/postpre/no-glory or www.postpre.tk as usual Second one is something I'm working on, but it's got a minimalist, textural, staggered hip-hop sound with some glitches, gameboy sounds, and bass for punctuation. http://soundcloud.com/postpre/k-squat
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113
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Developer / Audio / Re: Free Music Composition Software?
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on: May 16, 2011, 04:01:44 PM
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Does anyone have experience with ardour? It is only for OS X and Linux (no Windows), which is kind of neat I think. And it's open source. It looks like they make a fair amount of money in donations depending on how big the team is. US$1918.41 so far for just the month of May, and the developer(s) work full-time. I just copped it and threw $5, spent the afternoon learning it. It's pretty much an analogue of protools with a few neat extras. There's a dedicated tool for stretching samples to be longer or shorter while maintaining the same pitch, which I've found to work excellently. You can route any audio from any source into it, since it runs on top of an audio-routing program called Jack. Automating any parameter is extremely simple, too. Like protools, it's perfect for mixing and producing. The first thing missing right now is midi support, which they have added into the new version (Linux build only for now, though). The new build has a full midi key roll in each midi track, which looks to be a lot better integrated than protools' midi support. The second thing missing is VST support, but I mainly use AudioUnit modules for mixing/producing so no biggie. Also, as with any program in development, it isn't perfectly stable, but it is way past usable right now.
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116
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Hidden / Unpaid Work / Re: PostPre - Chiptune/hiphop/orchestral
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on: April 24, 2011, 10:33:06 PM
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Me and a friend, Ceeluvee, finished a very chill and melodic, yet crunchy collaboration named "Crem". It would be good for: - A dream sequence
- Hopping on clouds
- Discovering a hidden world
- Title Screen/credits
Check it out and download from the player at www.postpre.tkAnd just a reminder: shoot me an email and I'll custom tailor whatever track you would like me to for whatever game-related purpose. Payment's no issue; I would just love to see my music in a game. Stay well, every one!
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