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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 07:12:20 PM

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181  Community / Procedural Generation / Re: everyone loves active 2 on: May 08, 2008, 10:04:45 AM
looks sweet!  love the color scheam,. what is the game play ?
182  Community / Procedural Generation / Re: dropTD on: May 08, 2008, 10:01:24 AM
I very much like the current look!  simple and clean,. I hope it stays reletively minimalistic,. just my tast.  Not sure about the file draging part,. I am partial to simple random seeds, myself, but go for it!  kinda vib ribbon-esc.
183  Developer / Playtesting / Re: Underworld Hockey Club on: May 07, 2008, 05:58:07 AM
wow that looks great,. yes better and unique models will add a bunch to it, but the game mechanics looks good!   sorta like bloodbowl but with hockey,. nice idea.  Keep at it, and good luck with it.
184  Developer / Playtesting / Re: Gyro-phyter NEO - a 43k ZGameEditor game on: May 06, 2008, 03:38:34 PM
Tinarg- I am aware of this problem,. I was lookng to find out how many actual people trying the game encounter it. I must have a good keyboard as I do not get any problem at all, even when using WASD to move, fireing and strafeing are fine here,. I assume using the ARROW keys will aliviate the interfearence on even old boards as these keys should be poled seperatly,. and that really is the hart of the problem, all the hardware does NOT respomd the same way!  I added the WASD support for right handed people, as I am left handed and find playing on the ARROWS better,. in fact using WASD is very hard for me! I THINK removing the WASD and making everyone play on the ARROWS may stop the problem, however I am not sure if it is easyer for right handed people to play using WASD ?? Perhaps I will just take the WASD of the screen text and leave them active,. . ?

Melly- did you get the BEEP using WASD?  thanks for the kind remarks. It is not hard after a bit of practice,. Wink

Terry- I have indeed played forever warning, great game!  I do not think the controles are cumbersome, I'm just concerned about the hardware issues,. In fact I   am quite happy with the range of movements that can be achived,. the game presents a bit of a learning curve for some players, however it provides a good deal of depth, once mastered.  Smiley  I do fully intend to release the game in other rez.s once it is done..,

thanks all.



185  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 06, 2008, 05:28:02 AM
Hi, I'm another indie game developer,. made my first video game on the Atari 800 in BASIC it was a SpaceZap style joby,. tryed a lot of game building systems, over the years but never really got anything decent going,. till I found GameMaker,. and spent some years working with that,. Many of those games are posted on my site; http://iterationGAMES.com although I learned a load of important game design skills from GM,. I have recently moved on to the ZGameEditor as I really appreciate the compact procedural freindly design of the system,. never did like the one megabite minimum GM file size,. I am a fan of procedural design and am currently doing experiments and working on designs using the ZGE,. .  as well as looking for investment money to work on a comercial game of more significant scope,. or even an interesting position, or contract work, at an indie type game studio.  I have speant a lot of time doing experimental music and sound design and I get a lot of possitive coments on my games sound work,. perhaps that is area I should push harder towards,. however I do really wish to get my larger game ideas produced, so I suppose I will continue to work for the realisation of those,. . time will tell. peace.
186  Developer / Playtesting / Gyro-phyter NEO - a 43k ZGameEditor game on: May 06, 2008, 04:57:30 AM
Hi all, just lookin for some feedback on the control scheam here, it is a bit key heavy, in that I find while playing several keys are often held down to manouver in curved stafeing patterns, . at least that is what I like to do.  I have heard a report of key droping due to hardware limitations,. and that is what I am looking to find out more about,. please give it a shot, it is only a tinny d/l,. and report any problems,. the screen rez. is currently fixed at 1280x1024 (I can comiple some other formats if ppl want, just ask) you can force it to run in a window, if you have a monster screen, with -w

  http://www.emix8.org/forum/viewtopic.php?t=134

scroll down for the latest ver. !

currently my only thought to lessen the key-heavy-ness would be to reverse the fire button to auto fire and only stop when held,. but i would like to here other ppls experiances first.
any other feedback is of course welcome,. it is only a small demo,. once you clear it nothing further will happen,. Thanks!

I have uploaded a small (low-quality) video to show the gameplay;

   



187  Developer / Playtesting / Re: c0re: organism strategy on: May 06, 2008, 04:40:38 AM
looks good,. I really like the textured model!  http://www.hyperreality.de/ seems to be a dead link,. and I really wanted to see more of that fine work,. is the url correct?
188  Developer / Playtesting / Re: ibb and obb - the game on: May 05, 2008, 06:39:54 PM
yeah that looks great and looks to be great fun too,. xboxlive arcade would be a likely place to deploy it,. especially for the two controler co-op gameplay,. perhaps you could consider making the single player game work with a cooprative AI ?  would be a bit of work to implement, and would need some ways of comunicating with the AI or somehow getting it to do what the player is attempting,. however it does seem like a possible option for keeping the cooprative game design and levels, for the single player's enjoyment,.
189  Community / Procedural Generation / Re: Procedural Generation Competition on: May 05, 2008, 11:50:02 AM
well this is right where my head is at lately, so I shall endevor to have something done for this,. and may I suggest to anyone who will listen to check out ZGameEditor !

   http://www.zgameeditor.org/

this is the perfect tool for building this compo,. it is designed with procedural techniques in mind,. and although you will no doubt find some of the current limitations of the system at first frustrating, with effort I have been able to produce some very satisfying results using the system,. check the forums over there Gyro-phyter NEO was my last production and I dare say my best game yet, and still only 43k! its still unfinished, but I have stoped working on that to focus on an entry for this timely Procedural Generation Competition.  I would just like to see more games built with ZGE as the resulting files are tinny, as they should be, and yet the power is there to make really great stuff,. openGL, realtime synth-sound system, shader support,. etc. etc. oh did I say it is cross platform, w/ Linux and Mac OS X supported! and of course it is a free tool and open source!  I should have just keep it to my self,. but the more people using it the more it will be dev.ed.

Well enouph about that, I just went for a bike-ride and with all the plant life springin' up along the trails here in canada I am inspired by all these wonderfull procedural organic growth systems I am seeing,. so I suspect my entry will be about plant growth in some way,. . I'll start a thread when I have a little demo.

Peace.
190  Community / VGNG / Re: Video Game Name Generator Competition on: March 02, 2008, 09:55:32 AM
lol that thing generates some great names!  I will make an attempt at realizing one of those names into an actual game. peace.
191  Player / Games / No indie is indie,. corporate funded is not. its not a style issue on: October 29, 2007, 07:08:12 AM
"I don't think the only thing that defines an indie is whether they've had publishing deals or not."

 Well no that IS the thing that defines an INDEPENDANT game,. It gets no PUBLISHER money,. that is the meaning of the words.  All the rest,. if this game was developed by someone who WAS an indie, or we just think this game is too cool, so we want it in the show,. ect. are really just debasing the concept of Indie Games.  If you are already published by Nintendo and Sony then you are no indie.  Personaly I just can not afford to enter,. well I cant really afford much of anything I have been living on credit cards for months,. I guess even in the area if indies everyone will have access to different resources,. . would be nice if there existed a level playing field somewhere, well that is pipe-dream eh.  I just think if you call yourself the 'Independent' Games Festival games funded by gigantic world wide corporation's (Nintendo, Sony) money SHOULD be excluded no mater how low-fi, retro, or 'indie' they may appear.  As that is just taking the place of some one who really is indie. Huh?
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