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121
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Community / DevLogs / Re: Mori
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on: February 26, 2014, 01:37:12 AM
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i already showed this in the pixel thread but i was thinking to collect everything here makes it easier to follow the progress. right now i'm working on the environment 
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123
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Community / DevLogs / Re: Heart Forth, Alicia (platform-RPG adventure)
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on: February 24, 2014, 10:28:42 AM
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i just stumbled upon your website and was suprised when i saw the credits you doing nearly everything of the game while it got sooo detailed graphics and smooth gameplay (as far as the screen saying). +follow this
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125
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Community / DevLogs / Re: Vagante
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on: February 22, 2014, 01:55:02 PM
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ya this wagon gif looks sweet. (i liked it a little more with the black tree in the front, gave it more depth)
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126
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Community / DevLogs / Re: Heart & Slash - [Kickstarting] NEW ALPHA
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on: February 21, 2014, 01:09:58 PM
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Arr i just keeped me the playing for after work. but it got late and then i encountered a bug in the osx64 version when i tried to map my controller - the game froze. to make sure its not the controller i tried to play supermeatboy (and keeped play way too long) and it worked. now im too tired to try the keyboard but if i get time tomorrow i will try it on win7. just wanted to make sure you get the info that mapping on osx aint working. (have 10.8.5 and xbox wireless)
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129
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Community / DevLogs / Re: moonman
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on: February 18, 2014, 03:38:33 PM
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hahaha that duck XD looks pretty good, i like your style! (my babygirl got a wooden crocodile that looks nearly the same as yours! just toothless :D)
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131
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Developer / Art / Re: GIF's of games being worked on
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on: February 13, 2014, 11:03:58 AM
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haha no my last name is schnerr. who are you thinking off? im quite new to gamedev so i dont know many names. thanks you anyway! i'm still wobbly on my legs so every feedback counts big. now i got to search for this another worlds game 
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137
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Developer / Art / Re: GIF's of games being worked on
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on: February 02, 2014, 01:31:53 AM
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haha thanks :D but i didnt know the game. i guess the nose became so big because of my own anyway winnose looks fabulous,i should play this
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139
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Community / DevLogs / Re: Mori
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on: February 01, 2014, 06:10:36 PM
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So its time for some latenight (europe) screencapture tries. its my first attempt and after messing it up with to high fps rates and weird programms like screencapt-o-manic and less weirder programms lke gifcam i finally found my way to licecap..eehm..yes this thread is about gif capturing! eehm, or not. tl'dr - my first programming steps results in this mechanic to now.. 
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