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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:51:32 AM

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121  Community / DevLogs / Re: Mori on: February 26, 2014, 01:37:12 AM
i already showed this in the pixel thread but i was thinking to collect everything here makes it easier to follow the progress. right now i'm working on the environment

122  Developer / Art / Re: show us some of your pixel work on: February 25, 2014, 12:04:09 PM
working on the evironment right now, its my first time and i'm feeling slightly i prefer animation. its still very wip



123  Community / DevLogs / Re: Heart Forth, Alicia (platform-RPG adventure) on: February 24, 2014, 10:28:42 AM
i just stumbled upon your website and was suprised when i saw the credits you doing nearly everything of the game while it got sooo detailed graphics and smooth gameplay (as far as the screen saying). +follow this
124  Developer / Art / Re: GIFs of games being worked on on: February 23, 2014, 01:12:39 AM
looks good! like that pattern
125  Community / DevLogs / Re: Vagante on: February 22, 2014, 01:55:02 PM
ya this wagon gif looks sweet. (i liked it a little more with the black tree in the front, gave it more depth)
126  Community / DevLogs / Re: Heart & Slash - [Kickstarting] NEW ALPHA on: February 21, 2014, 01:09:58 PM
Arr i just keeped me the playing for after work. but it got late and then i encountered a bug in the osx64 version when i tried to map my controller - the game froze. to make sure its not the controller i tried to play supermeatboy (and keeped play way too long) and it worked. now im too tired to try the keyboard but if i get time tomorrow i will try it on win7.
just wanted to make sure you get the info that mapping on osx aint working.
(have 10.8.5 and xbox wireless)
127  Community / DevLogs / Re: Lovers in a Dangerous Spacetime - devlog #7: Learning How to Walk on: February 21, 2014, 11:02:41 AM
so much love in this thread
128  Community / DevLogs / Re: KODAMA - 2D Physics platformer (LIMBO meets Rayman, meets Muramasa) on: February 20, 2014, 07:40:31 AM
this looks really good. especially the jumping animation makes me happy while watching (:
i guess the walking animation could be kinda faster or the movement speed a tick slower - now its looking like he is gliding a bit.

129  Community / DevLogs / Re: moonman on: February 18, 2014, 03:38:33 PM
hahaha that duck XD
looks pretty good, i like your style!
(my babygirl got a wooden crocodile that looks nearly the same as yours! just toothless :D)
130  Community / DevLogs / Re: Crossing Souls on: February 16, 2014, 08:47:25 AM
yes! this looks tasty.
+watching
131  Developer / Art / Re: GIF's of games being worked on on: February 13, 2014, 11:03:58 AM
haha no my last name is schnerr. who are you thinking off? im quite new to gamedev so i dont know many names. thanks you anyway! i'm still wobbly on my legs so every feedback counts big. now i got to search for this another worlds game Smiley
132  Developer / Art / Re: GIF's of games being worked on on: February 13, 2014, 02:30:45 AM
theres still missing a lot of animation but i got some ai now
133  Community / DevLogs / Re: Spider and friends on: February 10, 2014, 12:18:58 PM
you've won my heart..looking forward to play this
134  Developer / Art / Re: GIF's of games being worked on on: February 06, 2014, 12:43:59 PM
everyone on this side looks really good
135  Community / DevLogs / Re: Thief Story on: February 03, 2014, 03:13:37 AM
Steal my money!
136  Developer / Art / Re: GIF's of games being worked on on: February 02, 2014, 08:49:23 AM
cool, really smooth
137  Developer / Art / Re: GIF's of games being worked on on: February 02, 2014, 01:31:53 AM
haha thanks :D but i didnt know the game. i guess the nose became so big because of my own
anyway winnose looks fabulous,i should play this
138  Developer / Art / Re: GIF's of games being worked on on: February 01, 2014, 06:24:42 PM
jay thats fun geti!

139  Community / DevLogs / Re: Mori on: February 01, 2014, 06:10:36 PM
So its time for some latenight (europe) screencapture tries. its my first attempt and after messing it up with to high fps rates and weird programms like screencapt-o-manic and less weirder programms lke gifcam i finally found my way to licecap..eehm..yes this thread is about gif capturing! eehm, or not.

tl'dr - my first programming steps results in this mechanic to now..



140  Community / DevLogs / Re: ROBOTZ (temporary name) on: January 29, 2014, 11:58:08 PM
!
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