Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 01:12:01 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2
1  Jobs / Collaborations / Gitumm.com looking for more programmers equity share ahead of launch on: November 24, 2014, 10:55:53 PM
Gitsumm.com currently looking for unity game developers.  We have a kickstarter project that isn’t complete that needs hours of programming and a bunch of other custom art work and templates that need creating.  If you’re the person to do this contact us now @ Facebook.com/GitsummInc .  All pay will be in equity share ( profit sharing with bonus towards royalties on other projects)
2  Jobs / Offering Paid Work / Gitsumm.com hiring prelaunch on: May 29, 2014, 02:20:24 PM
http://gitsumm.com/show_me/jobs/posted.html
3  Jobs / Offering Paid Work / Programmers Wanted on: April 10, 2014, 09:54:06 PM
on trial basis for full time job
20 hour paid trial period
all programmers must do tutorials
be competent of unity hierarchy
able to work in group via google hang outs
clock in clock out via hub staff
higher pay available for advanced a.i. completed programs but with out $8 trial period
contact me Skype sizzlinbetta and be ready to do a video call/interview
4  Jobs / Offering Paid Work / Paid Full Time Blender 3d Animator on: March 17, 2014, 01:19:07 PM
give a link to portfolio and PM your hourly rate, all workings must be willing to use hub staff.  Full time available and overtime @ 150%. 
5  Jobs / Offering Paid Work / Senior Level Programmer Wanted on: March 01, 2014, 05:59:53 PM
PM with hourly requirements and certifications must be available full time
6  Jobs / Offering Paid Work / More Pixel Artists Wanted on: February 28, 2014, 03:23:16 AM
Full time tracked thru hub staff, low hourly but 50% extra for going overtime...pm me if interested...
7  Jobs / Portfolios / Re: Professional 2D & Pixel Sprites, Environments, and Concept Art on: February 19, 2014, 12:02:18 AM
pm sent
8  Jobs / Portfolios / Re: 2D Artist (Hand-Painted Style) - Game Assets and Concept Art on: February 18, 2014, 11:41:36 PM
pm sent
9  Developer / Art / Re: GIF's of games being worked on on: February 17, 2014, 02:29:56 AM


I've added a consequence for failure...

hey man loving the progress
10  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: February 16, 2014, 10:01:40 PM
Always loved games as a kid and though poker is different than making I've always considered myself like a gamer...really noob when it comes to all this stuff love pixel art etc...learning pretty much everything I can...modeling, pixel art, unity, slight scripting etc etc...

My fav games are :resident evil, super mario 3, maddens, altered beast and sonic
11  Developer / Art / Re: How would you change this sprite? on: February 15, 2014, 06:20:52 PM
no prob man i love your design...please keep posting stuff...and what platform you programming in nbd if you don't wanna say
12  Developer / Art / Re: Free terrain art on: February 14, 2014, 08:26:59 PM
pm sent
13  Developer / Art / Re: How would you change this sprite? on: February 13, 2014, 01:06:02 AM
I love the changes but bring back the glass reflection it was nice and worked for me at least
14  Developer / Workshop / Re: pixel pokemans help on: February 13, 2014, 12:59:15 AM
first of all took me quite sometime to find something to even critique but on the trees in your map I think the fact they're so uniformly put out, the base is a lil thick, and the shadow is bland.  Maybe messing with the shape of the shadow would detract from your project, but I think moving around the trees some would make that map look better.  Ps. I love your toucan
15  Developer / Workshop / Re: Pixel Art Critique on: February 13, 2014, 12:49:18 AM
+1 and you did an awesome on the changes you made



Stuff I changed:
- Shape: You can see that on the corners, I used the old 1-1-2-4 pixels to make a rounder shape
- Less colors: You used too many colors. 4 shades is enough for a piece this size, and I made sure they had enough contrast between them, so no colors are too close
- Lighting: Over time you'll get used to imagining what's the shape of the object and how light would realistically hit it and create shadows and highlights. By doing this the shape of the object is more clear
- Removed AA: anti-alias is supposed to hide the jaggies in the lines. What you did just added some kind of fog to the edges. When making "perfect" shapes like these (straight lines and clean curves) AA is hardly needed
16  Jobs / Offering Paid Work / Blender Sculptor wanted for group tutoring on: February 10, 2014, 11:11:22 PM
needs to be semi flexible...it's ok if you work full time but you need to be available a handful of nights so its poss for us to set up times for the training. Please pm me and give me any links to any high poly sculpting you've done. Thanks to anyone to applies
17  Developer / Design / Re: Survival Horror discussion on: February 07, 2014, 05:50:23 PM
I feel I haven't played a survival horror in ever...I went thru this spot where I was let down by them in a row...but R.E. was an amazing game...the part that really made it work was a smooth mix of surprises, puzzles, and actual game play. 
18  Developer / Art / Re: Need opinions about my pixel art on: February 07, 2014, 01:07:59 PM
awesome stuff way improved
19  Developer / Business / Re: [3dFoin] Wyvern - February Sale - 50% off all items on: February 07, 2014, 10:57:26 AM
well i'm personally waiting to be making a dragon game but really cool assets man
20  Developer / Art / Re: pixel art inconsistecies on: February 07, 2014, 01:13:05 AM
I guess it's unanimous that the pixel art inconsistency with the sky and sun flares isn't a bad one, (I'm not even sure anyone noticed)
It's still pixelated, and there don't seem to be any heavy color restrictions on the rest of the graphics, so it actually does look consistent.

yea I agree and I actually really like this work here a lot more than the previous one I commented on
Pages: [1] 2
Theme orange-lt created by panic