We now have The Mobius Machine Steam keys available for press and streamers. If you are a content creator and want pre-release access to the game, please contact us on our press email or request them via Keymailer.
Hey thank you! I'm glad you like it! I've had a lot of fun designing these critters from scratch, that's just my favorite kind of job, and see what an animator as talented as Matjaz made with my models is really amazing
You can now sign up for the beta in our Steam page.
We will grant access in batches of 100 people, starting December 4th. Beta will run until January 2nd.
In the beta you will get to play the full game, in a probably not completely balanced state. We are now in the process of fixing bugs and making sure the difficulty is right.
Thank you for your comments guys, I'm glad you like it
@holdemgun: I couldn't make this alone, we're a small team o 3 fulltime people and we also count with some contractors for the different tasks of the production
PS: Yeah definitely Metal Slug is a great inspiration for anyone who want to make a sidescroller
We wanted to follow up our announcement trailer post, from a couple of weeks ago, with a more in depth explanation of some of the ideas behind the game.
For those who don't know The Mobius Machine is a new metroidvania that will be available on March 1st 2024. Check it out on Steam or PS5 (Xbox Series, GOG, Humble Bundle pages coming soon).
We started our studio back in 2015, and made city builders Dawn of Man and Planetbase, but this time around we felt like a different challenge, and since we always been big metroidvania fans ourselves we decided to make our own.
Madruga Works is a small team, with only 3 permanent people (plus 5 contractors ATM), but we have all been making games for a very long time, back in the day for large corporations, these days in our small indie studio.
The Mobius Machine is a classic metroidvania in many ways, but with a few twists:
Seamless World. There will be no loading screens of any kind once you boot the game, the game plays in some sort of 2.5D open world where you can go anywhere, there are various sectors with different themes, but you just "walk" into new areas without any kind of physical separation.
Shoot anywhere. All weapons can be aimed, they will fire in a straight line if you don't, but most of the time you really will want to aim at stuff if you want good results.You can aim/shoot while standing, crouching, moving forwards/backwards, on ladders, swimming, diving etc...On the Gamepad you use the right stick to aim and the triggers to fire your main/alternative weapon, if you use mouse + keyboard the default is WASD to move and left/right click to aim/shoot.
Art Style. We are trying to create a distinct art style, our art director is a big fan of films like "Alien" or "The Thing" and speculative biology in general and we are trying to create something with that vibe.
3D Visuals. There aren't too many metroidvanias with 3D graphics out there, and since we are way better at making 3D graphics than 2D stuff, we've decided to try to make this one of the strong points of the game.We are using the latest Unity High Definition Pipeline, which allows you to create some really cool looking visuals, with very nice lighting and all sorts of visual effects.
Apart from that we will also include more classic elements, like a variety of gear that adds new abilities that increase your mobility and unlock different areas, and craftable/upgradeable weapons and stats.The game is now fully playable from start to finish, but we are working on finishing the visuals/audio and tweaking the gameplay to make it the best experience possible!
We'll share more info about the project soon, so stay tuned!
Thank you very much for your kind comments guys!!! We're really glad for the positive feedback that we're receiving after this first announce, this encourages us to work even harder to make the game as good as we get
We are spending a ton of time making sure controls are easy to use and responsive. Here is a short video on how to aim/shoot/move/jump using the Gamepad. (But for PC users who prefer to play using keyboard and mouse the game is also perfectly playable).
EDIT: We now have The Mobius Machine Steam keys available for press and streamers. If you are a content creator and want pre-release access to the game, please contact us on our press email or request them via Keymailer.
We've been working on this project full time for about two years now, and are finally at a point were we can share the news!
The Mobius Machine is a classic 2D adventure game, but with 3D graphics. The game features exploration and combat in equal measure, you crashland on alien planet and have to explore it and fight your way through it to escape.
This is our shot at the Action/Adventure/Metroidvania genre, but with a few twists:
You can move/jump around freely while shooting in any direction. We've worked really hard to make this nice to play on both Gamepad and Mouse + Keyboard. We've created a large interconnected 3D word (with 2D movement), that you you can explore freely without any loading screens. The game mechanics change quite a bit during the experience, you start being able to just run/jump/fire, and then you progressively gain more mobility when you discover new gear.
We are aiming to release on March 1st 2024, there will be a public beta at some point.
Madruga Works, the creators of Planetbase and Dawn of Man, are seeking a Technical Artist to help on the prototyping of their new title. This is a remote job, you will be working with us to create all kind of placeholders to test the game mechanics.
Responsibilities: -Create placeholders for all kind of assets, such as props, particles, characters or animations -If the applicant is specially skilled on any of the previous fields, on a further stage of the development, he/she could be also in charge of the final assets of his/her field of expertise.
Requirements: -Be proficient in Unity. -Be proficient in Blender. -Be an organized person, able to follow naming conventions consistently. -Be familiar with XML. -Be able to create simple rigs and animations. -Be able to create simple particle effects.
Extra Points: -Be familiar with HDRP -Lighting Knowledge -Artistic skills -Available on GMT +/- 3 hours
Please send us your portfolio and your usual rates to "jobs at madrugaworks dot com" (Please mention “Technical Artist” in the subject).
FullBlast has been greenlit and its store page is live , so we are finally ready to start the closed beta in few days. The plan is to stay in beta for about a month to test and polish the game before release (January 28th)
We will be giving away keys for the first 100 mails received, We expect some feedback and bug report if it is the case, and you will receive a copy of the final game when released.
If you are interested in participating please mail us to [email protected], please include your system specs and also specify if you are fluent in any of: English, Spanish, French, German or Italian
We finally find some time to make a PC version of the game with improved visuals, here is the Steam Greenlight campaign, any vote or help spreading our project is more than welcome