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1  Jobs / Portfolios / Experienced indie composer looking for a new project on: August 24, 2020, 04:57:18 AM
Hi all,
I'm Tyler and I'm an active and experienced indie game composer. Recent tiles I've scored include: Shadows of Adam, My Familiar, Numetry and several upcoming indies. I'm also a member of the game studio Something Classic, where I serve as producer,  lead QA/marketing and composer. Currently, I have some gaps in my schedule and looking to pick up another indie game or two.

You can hear my work here: http://www.tylermiremusic.com/game-audio/

I can write in all styles, but my specialties include JRPGs, Jazz/Funk, orchestral and many others. I'm indie friendly, I've worked with dozens of devs and am happy to collaborate with anyone to realize their vision with the music. Also with my wide range of contacts in the business I can easily suggest other artists, programmers, designers, community managers or whatever else you may need to complete your game.

Interested in working together? Feel free to contact me by email (tm0135 at gmail dot com) or on discord: Erave#2368

Looking forward to hearing from you!

Best,
Tyler
2  Jobs / Offering Paid Work / Re: [PAID] Looking for a Composer on: June 20, 2020, 05:06:27 AM
Sent ya an email!

Best,
Tyler
3  Community / DevLogs / Re: Shadows of Adam -16bit JRPG demo/kickstarter Jan 20th on: January 10, 2016, 02:03:37 PM
Thanks for your kind words. Please keep in touch with our progress as we near to the final Alpha build.
4  Community / DevLogs / Shadows of Adam -16bit JRPG demo/kickstarter Jan 20th on: January 09, 2016, 06:00:40 PM
Hi everyone!

I'm Tyler from Something Classic Games. We are designing a 16 bit JRPG entitled "Shadows of Adam". We are releasing a public demo and kickstarter Jan 20th. You can sign up to get notified when everything goes public at our website:

www.shadowsofadam.com

Please check out our screenshots and trailer and let me know what you think!

Trailer:




Screenshots:



















Social Media
Twitter: https://twitter.com/somethingclassc
Facebook: https://www.facebook.com/SomethingClassicGames
www.somethingclassic.net
5  Developer / Audio / Re: Why is composition so over-saturated? on: November 14, 2014, 10:45:55 AM
I'm not necessarily saying the technology is a bad thing, but that it has removed the barrier to entry for composing. Imagine being a film composer in the 1950s and not understanding music notation or orchestration, it would be impossible.

Also a sad side effect of this is people hire composers based on their ability to navigate samples and sound manipulation rather than orchestration. My example being the many sessions where I've had to play completely unplayable, uncharacteristic music for my instrument because the music was generated from midi data in a DAW. With that being said, this is 2014 and understanding of those tools is extremely important. It may not even be necessary to know music notation (though I think it's really important), I just don't understand how you can continually write for a myriad of instruments that you don't even understand on an acoustic level or have never experienced live. This disconnect is really hurting composers when they try to get real musicians to play their music and is extremely frustrating. I can't tell you the number of times I've played someone's music that was completely over written, out of range, has no rests, no considerations of endurance or playability because it was played in from their midi keyboard into Logic.

"A lot of people, maybe not the average listener, but a lot of people I interact with can tell the difference, sonically speaking, between a John Williams recording with a live orchestra and a series of midi file-driven plugins assembled in a clever way."

I would hope so! But you'd be surprised how much digital samples are used in congruence with live orchestras. When the national tour of "Wicked" came through Nashville  and I was hired to play 1st trumpet. Well there was no 2nd trumpet. It was done all on a keyboard patch, in addition to the 2nd horn and 2nd trombone. I wonder if the audience could even tell the difference! Interesting discussion everyone.



6  Developer / Audio / Re: Why is composition so over-saturated? on: November 13, 2014, 07:38:29 PM
Another point to consider, technology has allowed anyone with the right tools to be a "composer". How many of these so called composers understand orchestration or have actually written real sheet music for these instruments? Samples allow you to write anything and DAWs erase the need to understand notation or have your music performed by real people playing instruments.

I've even seen the effects of this in real life sessions. One session I played on in Nashville consisted of music entirely composed in a DAW and the midi data exported into sheet music. Firstly, there was no dynamics or articulation. Also, the music was completely unplayable. But it probably sounded ok in the Logic playback.

7  Developer / Audio / Re: Show us some of your music! on: February 08, 2014, 08:02:16 PM
Here's some tunes I've composed for a retro styled project I am working on.

https://soundcloud.com/tm0135/sets/video-game-compositions

And here's an example of my "real life" music. I wrote this for my big band album which was released in the Summer of 2013:





Hope you enjoy!

-Tyler
www.tylermiremusic.com
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