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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 01:34:56 PM

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121  Player / General / Re: Devs Getting Fit on: October 23, 2014, 04:12:12 PM
My gym plan has already flounded... I've been twice this week, and planned to go tonight.. but instead ended up drinking cocktails with the NCsoft community team... was fun... but deffo not healthy Tongue Ah socialising the bane of my fitness plans...
122  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: October 23, 2014, 05:21:04 AM
So uh... seeing as he's the person who maybe spends the most time on tigsource, who votes rj as new mod?
no

who's this buzzharsher

*ahem* as apparent potential New Moderator of TIGSource Forum in wake of the gamergate controversy i would perhaps do my best to work on programming collusion detection











95

I would like to collude with you on the collusions detection....
123  Player / General / Re: IGF 2015 - Who's signing up? on: October 23, 2014, 05:07:03 AM
Good luck Danny, make sure you update when you get the chance. Poncho has a good vibe about it so It's worth entering even with a buggier build than your happy with Smiley


I have no chance of winning since I'm not best friends with Brandon or any of his cronies so no I'm not signing up.

You also have no chance of winning cause you haven't entered... although it's easier to blame gamergate esq shennanigans...

124  Community / DevLogs / Re: Guild of Dungeoneering on: October 20, 2014, 02:17:16 AM
I'm now a dad! We just had a lovely little baby girl, our first. I'm sure this will in no way impact my sleep in the coming months  Shocked  Yawn  Coffee


Congrats!!! this will have no adverse effect on your sleep patern I predict Tongue  Toast Right
125  Community / DevLogs / Re: M.I.N.T (Mecha, Infantry, and Tactics) on: October 19, 2014, 11:49:54 PM
Sorry guys, after a lot of discussion, both M.I.N.T and Retromite are being shutdown, at least for the foreseeable future. Well unless someone wants to give us a few hundred thousand dollars. Smiley


Noooooooo Sad Sorry about your shitty year, I hope you can find some investment or find time/willpower to do it in your spare time again in the future, what you've achieved allready is pretty inspiring, It's a shame you have to leave it unfinished. Good luck with whatever you guys end up doing next.
126  Community / DevLogs / Re: Quill on: October 17, 2014, 12:50:24 AM
Ha this is a really cool Idea, I loved windwaker also so will be keeping an eye on progress.
127  Community / DevLogs / Re: WARBITS - Classic Turn-Based Strategy on: October 16, 2014, 11:00:25 AM
Looks much better!
But I think the saturation of the purple clashes too much with the rest of the color palette.

I thought this earlier but thought probably work in progress so won't say anything, but with the updated block, the purple still looks really bright compared to the slightly desaturated feel of the main game....
128  Player / General / Re: Devs Getting Fit on: October 16, 2014, 01:44:01 AM
During the summer I play a lot of football (soccer to my US amigos) During winter gym is my prefered route to keeping fit, by rowing and Xtrainer for cardio and weight lifting... And if Im in the mood for classes, I will do Kettle bell training or Cross Fit circuits...

But.... I'm a big guy who's a bit overweight and loves drinking beer and socialising soooo i mean Im fit and can probably run further than most people I know (maybe slower but endurance aint a problem) I need to sort my diet and lower my socialising calories a bit for any of this to make more than a cursory impact on my wellbeing :| and thats the harder part for me......

In 5 weeks time though I will be indie and be able to go to the gym at any time during the day, rather than after work and commute, so get to gym at like 8pm which is difficult to motivate for.. We shall see, Ideally I want to lose like 15-20kg (45lbs) in the next 6=-8 months... I have a feeling going indie and having to budget my money more tightly will automatically take care of the ammount I drink Tongue
129  Player / Games / Re: Games that you remember but no one else does. on: October 16, 2014, 01:36:59 AM
Crusader: No Remorse



Oh god yes!!! so much awesomeness.
130  Community / DevLogs / Re: Relativity on: October 15, 2014, 03:52:11 AM
Man the tokyo gameshow trip looks amazing, still reading through it all Smiley The game does look simply beautiful  too which is great.
131  Community / DevLogs / Re: Ethereal - Now on Kickstarter and Greenlight!!! on: October 15, 2014, 12:01:57 AM
awww yeah! and backed good luck with the KS, I'll try to tweet/retweet cool stuff during it :D

Edit - by the way can you write whatever you want for the Kickstarter auto tweet? or do you have to follow a KS template? Cause if you can change it, I'd add a few #indiedev and #gamedev to the tweet... So it will be seen in more streams.
132  Community / DevLogs / Re: Cloudface: 100% Guaranteed Game on: October 15, 2014, 12:00:08 AM
Ahhh thats a shame Sad good luck finding some canadian govenment funds...
133  Community / DevLogs / Re: Battle Brothers - gritty turn based strategy on: October 13, 2014, 07:34:43 AM
Yay , exciting times, looking forward to it. Probably one of the few games I will EA :D
134  Player / Games / Re: Favorite game of ALL time (Old and New) on: October 13, 2014, 04:45:02 AM
I have too many fave's to narrow it down too 1... So I'll add a few

WWE No Mercy (N64)
Goldeneye (N64)
Zelda OOT (N64)

Advanced Wars Dual strike (DS)

Monkey Island (Amiga)

Fallout 2 (PC)
Civilisation V (PC)
FTL (PC)

Assassins Creed 2 (PS3)

These are pretty much my most played games, and ones where I have finished them more than once and still wanted to go back etc... There ar eloads more games I'd put in this catagory, but these are ones that stand out to me and influenced me in art style and games I enjoy now etc... If I had to pick one... it would probably be Fallout 2... I think I did like 8 full play throughs with different builds and I probably started another 30-40 characters...
135  Community / DevLogs / Re: Timmy Bibble's Friendship Club - a multiplayer bullet-hell arena shooter. on: October 13, 2014, 03:37:52 AM
Man this is such a nice looking game, simple Idea well executed with style..

Looks like you've been doing well with the con's and showing off the game, if you're in Brighton in the near future I'll be sure to come and check it out.
136  Community / DevLogs / Re: Robotto Western! (Megaman-like action platformer) :-) on: October 13, 2014, 01:43:50 AM
Love the parallaxing backgrounds in the gifs, really make the world feel larger than it is. Some really nice stuff so far, looking forward to the boss gifs..
137  Community / DevLogs / Re: Project Rain World on: October 13, 2014, 01:20:34 AM
Ha, that looks most excellent man, the Lizards movements are really cool, and the fact they head back to the den via slightly indirect routes looks really organic.
138  Community / DevLogs / Re: Fit Fred - A journey of Epic Portions! on: October 13, 2014, 01:12:48 AM
Yeah really cool artstyle, love the colours used in the character concepts...
139  Community / DevLogs / Re: moonman on: October 12, 2014, 07:31:03 AM
I just want to clarify my position on why devs going in front of the camera is becoming a little more important. Don't get me wrong it's not essential, but as I've seen recently, getting a successful campaign for a decent amount of money Is less straight forward than even 12 months ago... When I've spoken to gamers at events like Rezzed and eurogamer expo, or even pub nights organised locally, the general feedback I get is, they are steadily leaning more to backing projects with teams they can trust to deliver and who excite them with the passion and drive they show. Part of that is seeing people talking professionally about what they're doing and getting their personality across. Again I don't think it's vital, but I think it's beneficial If your happy doing it. But yeah I would back Moonman in a heartbeat anyways... but thats because we have seen the commitment that's gone into it over the years, we're not who your trying to convince you to back you.
140  Community / DevLogs / Re: Heroes Never Lose: Professor Puzzler's Perplexing Ploy Devlog! on: October 10, 2014, 12:19:04 AM
Man your animated environments are great.. I love the bank robbery one
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