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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:00:37 AM

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1  Community / Writing / Re: Games that parody or pay tribute to other games? on: March 14, 2014, 10:23:29 AM
Scott Pilgrim is littered with references to old school game such as Mega Man, Mario, and Double Dragon.

South Park Stick of Truth makes many self-aware references to gameplay tropes and cliches such as audio logs, turned based combat, overly expository villain monologues, ridiculous final bosses, and the over-abundance of Nazi Zombies as enemies in modern day games.

One of the boss fights in Charlie Murder had a reference to Dracula's "What is man?" lines at the beginning of Symphony of the Night.

That's all I've got for now.
2  Jobs / Collaborations / One more C++ Programmer needed for 2D Platformer on: March 12, 2014, 05:51:15 AM
I'm currently working on a 2D platformer about a character who's admittedly a cross between Mega Man, Commander Keen, and Chucky from Child's Play. The goal is to have something with 10 levels which are each mini Metroidvania-esque maps, and put an emphasis on storytelling and character decisions a la something like The Witcher 2.

Currently, I have two artists,a composer, and a programmer who is available on weekends.  I am currently looking for one more programmer who can work on something of this scale with us. The majority of the design document is complete (65 pages of the main section. 38 pages of the story script's first draft), and we are currently trying to set up a prototype to work out the feel of the game.

Here are a few concepts of some of the characters:







If you're interested, you can PM me for more details or email me at: toddsgallows[at]gallowmere[dot]com
3  Jobs / Collaborations / Re: programmers needed for darkly comic 2D Platformer on: March 09, 2014, 02:57:49 AM
As it is, I now have a programmer on board. I can use one more, though.
4  Jobs / Collaborations / Re: programmer (Unity) needed for darkly comic 2D Platformer on: March 07, 2014, 04:07:36 PM
I'll take a look at it.
5  Jobs / Collaborations / Re: programmer (Unity) needed for darkly comic 2D Platformer on: March 07, 2014, 03:34:44 PM
As it is, Unity seems to be a good choice for the fact that it is easy for cross platform development. However, I'm not totally married to the idea, and am willing to listen if you suggest a better engine.
6  Jobs / Collaborations / programmers needed for darkly comic 2D Platformer on: March 07, 2014, 08:43:16 AM
I'm currently working on a 2D platformer about a character who's admittedly a cross between Mega Man, Commander Keen, and Chucky from Child's Play. The goal is to have something with 10 levels which are each mini Metroidvania-esque maps, and put an emphasis on storytelling and character decisions a la something like The Witcher 2.

Currently, I have an artist/animator, and a composer. There are two other prospective members who are seeing if they can dedicate some time or not. I am currently looking for a programmer who can take on something of this scale. The majority of the design document is complete (65 pages of the main section. 38 pages of the story script's first draft), and we are currently trying to setup a vertical slice to work out the feel of the game.

Here are a few concepts of some of the characters:







If you're interested, you can PM me for more details or email me at: toddsgallows[at]gallowmere[dot]com
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