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March 26, 2024, 08:38:27 PM

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61  Community / DevLogs / Re: Thief Story on: March 10, 2014, 06:13:55 PM

>not posting full HD version

It's like you want this game to bomb.
LOL
As a newcomer, this is the first thing I saw. I probably should've started on the first page.  Cry
62  Community / DevLogs / Re: Elysis (Choose your tileset) on: March 09, 2014, 11:32:49 PM
Man, I've gotta say I'm in love with everything I've seen here. From the art to the game design and seeing it all work out in the gifs. Great work, i'm so excited to see more.
63  Community / DevLogs / Re: Dandy: Or a Brief Glimpse Into the Life of a Candy Alchemist on: March 09, 2014, 09:35:59 PM
Yay, compressed gif! You can shoot dudes and they shoot you too. Also... parallax :O



Tried messing with the size of the gif but that didn't really help.

Links for higher fps/non compressed videos.
http://gfycat.com/CapitalBriefDove#
http://gfycat.com/ChillyFeistyAsianwaterbuffalo#
64  Community / DevLogs / Re: Dandy: Or a Brief Glimpse Into the Life of a Candy Alchemist on: March 09, 2014, 07:04:39 PM
I loved the first one you made! Art is looking great, excited to see how it turns out (:

Oh god, sometimes I forget this is a remake. This is 1,000,000x more interesting than the original. Glad you like the art Smiley Thanks!

Speaking of which, here's something I wrote about remaking something.

Here's a link to the shitty old flash game, I made when I was 15 on Newgrounds.

Here's a screenshot of the where Dandy's adventure starts. The blog post explains how the background has a lot of importance (not narrative).



*Edit to get rid of big text blocks*
65  Community / DevLogs / Re: Back to Earth (Procedurally-Generated Shmup) on: March 08, 2014, 06:50:18 PM
Man, this is looking intense and awesome. You've built in a ton of room for expansion. Have you thought of having the time remaining on the shield be less distracting than a countdown? It seems like whether the white number is visible is more important than the integer displayed. Could be an opportunity for a cool charging animation.

Also, how do you record such high framerate gifs? Or even your gameplay video.
66  Community / DevLogs / Re: Dandy: Or a Brief Glimpse Into the Life of a Candy Alchemist on: March 08, 2014, 05:45:03 PM
Looks good so far! Bring over those tumblr posts for sure. I'd like to see more.

Thanks! Then, here's a big block of text for you guys about Dandy. I wrote this to help myself begin to briefly describe the game to other people.

I would love to hear how you guys would describe your game in one sentence, along with your devlog.

67  Community / DevLogs / Dandy (Now on Steam!) on: March 07, 2014, 04:07:12 PM


And of course some gifs, hopefully don't slow the page down too much.




Hey guys, brand new to the forum. I always see cool stuff coming out of here, but it never occurred to me to participate. I wasn't really sure how to get started, but according to Dom2D, I should just jump in with a Devlog.

I'm Kevin Barrios, 1/3 of Wefiends. I handle most things Game Design and Art-wise for our games, so most of the stuff I post will be about those two things.

Dandy is our latest project. It's sort of a schmup, but i'll post some screenshots to do the talking for now while I write up a more thought out post. Smiley
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