Show Posts
|
|
Pages: [1] 2 3 ... 35
|
|
8
|
Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world
|
on: September 03, 2018, 03:28:53 AM
|
Don't expect half of your wishlists as sales, I've read the statistics a couple of times on multiple sources and it's more 5 - 10% I heard,..
Uh oh, I'd best set my expectations to <100 sales then! Is that the figure of people who've wishlisted it converting into sales do you know? I think Jake's figure was just a rough rule of thumb for your total 1st week sales, including those that haven't wishlisted it already. Still, while it'd be nice to go full time I'm not going to be destitute if it sells particularly poorly. Just a bit sad 
|
|
|
|
|
10
|
Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world
|
on: September 03, 2018, 12:02:47 AM
|
oh man, just start making .gifs and .gifs and throw them online, your game looks dope don't be scared to show it.
I took your advice and got 25 wishlists from one GIF, so erm I probably should do that more. I'd best make some time to record some sweet ass GIFs! I read the Jake Birkett thing and he gave a rough estimate that your first week sales are around half of your wishlists (just from the data provided by devs he spoke to) and your first year is around 4-5 times your first week. I doubt I'll get featured with the following figures, but if I hit 3-4k first week sales then that's already enough for me go full time gamedev. I mean, I'd love to hit 25k first week sales! I think my wife might actually forgive me for working so much on Mable if it does that well haha
|
|
|
|
|
14
|
Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world
|
on: August 31, 2018, 12:08:00 PM
|
Those wishlist numbers seem really low, we're only in it for a week so I don't know what it will be like in those huge gaps.. All I know is you need about ~~50k wishlists just to get featured..
Yeah, no marketing or press means no hype! No hype means nobody really hears about the game so it's only people who stumble upon it from search results pages (if they search metroidvania and scroll to page 3 or whatever) that I have a chance of selling to! At this rate I'll get <1000 sales but I'm working on that side of things at the moment. I'll let you know if I do anything that actually works!
|
|
|
|
|
15
|
Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world
|
on: August 31, 2018, 07:27:55 AM
|
Edit: any tricks for wishlists, those going well for you?
Not that well... I range from 2-5 per day (excluding the first week - that was much higher). It's a bit frustrating because about 15-20% of people who go to the page do wishlist it, but I rarely get more than 20 visitors per day. Saying that, the conversion rate has gone up from around 5-7% from me tweaking the content on the page. I try different things and give it a week, then compare conversion rate to the week before. Next step is adding some GIFs in (but I can't try that change until I check the stats tomorrow!) I guess once it's optimised for wishlist conversions, it's all about driving folks to the page. Apart from press, I'm not sure how to do that! I should probably tweet more and include links but I struggle to find the time to put a tweet together that's worth sending tbh...
|
|
|
|
|
16
|
Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world
|
on: August 31, 2018, 06:37:50 AM
|
Looks awesome! Loving the trailer, I'm getting full on Startopia at sea vibes from it. My 1 piece of Steam advice that I've picked up from messing around with my page for the past few months is this: Your first 4 images need to be: - As varied as possible
- As clear as possible at a small size (most people see them most when hovering over search result and they're pretty tiny then)
- Vibrant! You've got that one covered I think

Anyway, good luck! I've wishlisted on my phone app and I'll add user tags when I get chance.
|
|
|
|
|
18
|
Community / DevLogs / Re: Mable & The Wood - NEW TRAILER + ANNOUNCEMENT
|
on: August 29, 2018, 10:42:11 PM
|
Wow you work fast. That final line "In Mable & The Wood, it's up to you to make that choice. You don't have to kill anyone, but you might kill everyone" feels really impactful  Awesome, glad you like it! I just felt like it needed something cool to wrap it up. I'm really happy with your suggestion to line up the images and text like that, I think it really works well so thanks for that :D Now, onto the presskit!
|
|
|
|
|