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Community / DevLogs / Re: Mable: The Journey
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on: April 21, 2015, 08:00:15 AM
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@Osteel - Oh yeah I do love Super Meat Boy, I really want to build something that feels like an adventure though. I'm starting to swing more towards Ghouls and Ghosts but with some kind of hub in between the levels.
To be fair, I'll probably try a few things out as it's pretty easy to prototype stuff in GameMaker, so I'll give the arena thing a try anyway!
@oldblood - you're spot on with the trees. Definitely needs to be less in front and more behind as well as more foreground objects to add interest. I'll probably add in some wildlife fleeing from the evil beast creature things at some point too
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566
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Community / DevLogs / Re: Rock Band Manager (Working Title)
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on: April 21, 2015, 04:17:57 AM
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I love Rockstar Ate My Hamster. I had it on my 128k  Will you have the same motivation quotes like they had in that game? For example: Clive: I guess that's the way the cookie crumbles. Cecil: Go slit your wrists Clive. Ah, happy memories...
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567
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Community / DevLogs / Re: Mable: The Journey
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on: April 21, 2015, 04:14:56 AM
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Hmmm, I suppose you do have a point there. I think I'm just too indecisive.
Maybe I'll just have a puzzle platformer mode for people who don't like all the fighting haha
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568
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Community / DevLogs / Re: Mable: The Journey
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on: April 21, 2015, 03:01:57 AM
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I think everyone knows at this point that if it were up to me I'd scrap the combat entirely and just focus on that puzzle platforming you mentioned.  So that's 1 vote for puzzle platformer and 1 vote for LegendOfTheMysticalNinjaLike (which would be my vote) 
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569
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Community / DevLogs / Re: Mable: The Journey
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on: April 21, 2015, 02:57:15 AM
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Hey, thanks everyone! thought this was gonna be related to fable the journey
I thought the name sounded familiar. I think I'd lost it by the time I had to come up with a name - any better ideas are welcome. Thinking about what to do with it. I love Metroidvanias, but there's a lot out there. Maybe something more like Super Ghouls and Ghosts might work? Maybe something more puzzle-platformery? Maybe Legend of The Mystical Ninja (this was my fav game back in the day) meets Fable, since I kinda stole the name  EDIT: There's also now a Mac build on itch.io at the same link above! Big thanks to @8BitWarrior on twitter for sorting that out 
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570
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Community / DevLogs / Re: Mable: The Journey
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on: April 20, 2015, 11:59:13 AM
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Simple but addicting, love how the character can be so dynamic beside the slowness when walking ( good feeling on the sword heaviness ). Lovely parallax
Would love to play it as a full game.
(was a bit disturbed by the fact that the trees on the front makes it hard to read the text)
Yeah I should probably make a proper tutorial for the game to begin with - that text was just because the deadline was in an hour and I hadn't slept for much too long. I messed up with the layers, but it's only placeholder really. The mechanic of changing shape actually came out of the fact that I wanted her to move really slow with the sword, but it wasn't that fun just dragging a heavy sword around all of the time! I definitely want to expand it and turn it into a full game - there's plenty of directions I could go with it, but I'm not sure which to try. Maybe I'll just try all of the things.
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571
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Community / DevLogs / Mable & The Wood
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on: April 20, 2015, 09:00:57 AM
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Mable & The WoodShape-shifting fairytale adventure platformer DOWNLOAD THE DEMOI made this game in 48 for hours for Ludum Dare. The mechanic is pretty simple, you just have to kills the monsters to stop the colour draining out of the forest. To kill them, you have to drop your sword by transforming into a faerie and then recall it so that it cuts them in half. It was pretty late when I worked out what the actual game was, so I spent most of the time at first working on the art. A lot of this work probably wasn't necessary, for example I made her hair blow in the same direction as the wind for no real reason other than I couldn't think of what else to do with my time: I'm not sure what the plan is now. I wanted to include some platform puzzling and actually build some real levels, mainly so I can draw more. I forgot how much I love doing pixel art. Any ideas or suggestions let me know!
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572
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Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!)
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on: April 14, 2015, 09:05:42 AM
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Been working on replacing the basic pop-ups with something a bit more interesting than staring at a block of text when you visit a location. I just need to think of a way to still have the event description and your choices show up. I don't really want to have a big box in the middle with words in it. Anyone have any ideas? Place it at one side maybe?
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574
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Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!)
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on: April 11, 2015, 10:49:24 AM
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Just a quick post to show you what else I've been working on this week: DESERTION Now, you can piss off your follows by: a) not feeding them b) making them sleep rough c) avoiding their requests/ disagreeing with how they want you to deal with events That's all there is at the minute. You can do the opposite to the above to increase their loyalty too. I'll probably be adding in more subtle things if it doesn't make it too difficult to work out where you went wrong. I'm also thinking about adding in cliques, so there's a chance that how you treat people they're close to affects their loyalty and there's also a chance of them ganging up against you if you piss the whole clique off (or they're super best buddies and you've really screwed one of them over). I think it'd add some cool dynamics and, other than balancing it, it's not a vast amount of work.
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576
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Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!)
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on: April 09, 2015, 11:55:37 AM
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So, this week I've been working more on the map while I wait for balance feedback (and what people don't understand) from the demo. Here's a few of the cool bugs I created! BUG 1 Look at that tiny ranch! Scaling isn't working so well here. BUG 2 There's either an issue with the location placement or that's a VERY efficient logging camp! BUG 3 & 4 Looks like someone decided to open a horse paddock in the middle of the desert. I think I need to change how you get horses, as it's a bit too much to remember what all the different locations do – I'll perhaps just add the paddocks onto some ranches and maybe some towns. Also on this picture, you may notice the trees are all the same. They should be placed dynamically, so that is also broken right now. BUG 2 (again) A logging camp in the desert! Good town planning there... These are just the visual bugs, so you can see I've got quite a lot of work here! I should be fixing those bugs, but instead I decided to add clouds. FEATURE Clouds are cool.
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