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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:58:42 PM

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561  Community / DevLogs / Re: Subterrestrial - SNES Style Fantasy Platformer RPG on: April 22, 2015, 12:38:57 PM
This looks lovely, really like your pixelart!

Thought I'd best comment as I don't want to miss the Kickstarter Smiley
562  Community / DevLogs / Re: SUPER MEGA BEST CAT ADVENTURES on: April 22, 2015, 12:30:50 PM
Just watched that trailer.

It definitely looks super mega! If there's a Kickstarter tier for that soundtrack you have my money.
563  Community / DevLogs / Re: Tikotep Adventure - 2D adventure platformer on: April 22, 2015, 05:00:17 AM




This looks awesome! It's a really nice effect. I know you want it to fit more with the other art but it's still pretty lovely
564  Community / DevLogs / Re: Mable: The Journey on: April 21, 2015, 08:00:15 AM
@Osteel - Oh yeah I do love Super Meat Boy, I really want to build something that feels like an adventure though. I'm starting to swing more towards Ghouls and Ghosts but with some kind of hub in between the levels.

To be fair, I'll probably try a few things out as it's pretty easy to prototype stuff in GameMaker, so I'll give the arena thing a try anyway!

@oldblood - you're spot on with the trees. Definitely needs to be less in front and more behind as well as more foreground objects to add interest. I'll probably add in some wildlife fleeing from the evil beast creature things at some point too

565  Community / DevLogs / Re: Rock Band Manager (Working Title) on: April 21, 2015, 06:46:23 AM
I 2nd what tupikp said. Unless you had something where you made your manager's starting stats and upgraded as you played?
566  Community / DevLogs / Re: Rock Band Manager (Working Title) on: April 21, 2015, 04:17:57 AM
I love Rockstar Ate My Hamster. I had it on my 128k Smiley

Will you have the same motivation quotes like they had in that game? For example:

Clive: I guess that's the way the cookie crumbles.

Cecil: Go slit your wrists Clive.

Ah, happy memories...
567  Community / DevLogs / Re: Mable: The Journey on: April 21, 2015, 04:14:56 AM
Hmmm, I suppose you do have a point there. I think I'm just too indecisive.

Maybe I'll just have a puzzle platformer mode for people who don't like all the fighting haha
568  Community / DevLogs / Re: Mable: The Journey on: April 21, 2015, 03:01:57 AM
I think everyone knows at this point that if it were up to me I'd scrap the combat entirely and just focus on that puzzle platforming you mentioned. Roll Eyes

So that's 1 vote for puzzle platformer and 1 vote for LegendOfTheMysticalNinjaLike (which would be my vote) Smiley
569  Community / DevLogs / Re: Mable: The Journey on: April 21, 2015, 02:57:15 AM
Hey, thanks everyone!

thought this was gonna be related to fable the journey

I thought the name sounded familiar. I think I'd lost it by the time I had to come up with a name - any better ideas are welcome.

Thinking about what to do with it. I love Metroidvanias, but there's a lot out there. Maybe something more like Super Ghouls and Ghosts might work? Maybe something more puzzle-platformery? Maybe Legend of The Mystical Ninja (this was my fav game back in the day) meets Fable, since I kinda stole the name  Tongue

EDIT: There's also now a Mac build on itch.io at the same link above! Big thanks to @8BitWarrior on twitter for sorting that out Smiley


570  Community / DevLogs / Re: Mable: The Journey on: April 20, 2015, 11:59:13 AM
Simple but addicting, love how the character can be so dynamic beside the slowness when walking ( good feeling on the sword heaviness ). Lovely parallax

Would love to play it as a full game.

(was a bit disturbed by the fact that the trees on the front makes it hard to read the text)

Yeah I should probably make a proper tutorial for the game to begin with - that text was just because the deadline was in an hour and I hadn't slept for much too long. I messed up with the layers, but it's only placeholder really.

The mechanic of changing shape actually came out of the fact that I wanted her to move really slow with the sword, but it wasn't that fun just dragging a heavy sword around all of the time!

I definitely want to expand it and turn it into a full game - there's plenty of directions I could go with it, but I'm not sure which to try. Maybe I'll just try all of the things.
571  Community / DevLogs / Mable & The Wood on: April 20, 2015, 09:00:57 AM
Mable & The Wood

Shape-shifting fairytale adventure platformer

DOWNLOAD THE DEMO



I made this game in 48 for hours for Ludum Dare. The mechanic is pretty simple, you just have to kills the monsters to stop the colour draining out of the forest.

To kill them, you have to drop your sword by transforming into a faerie and then recall it so that it cuts them in half.

It was pretty late when I worked out what the actual game was, so I spent most of the time at first working on the art. A lot of this work probably wasn't necessary, for example I made her hair blow in the same direction as the wind for no real reason other than I couldn't think of what else to do with my time:






Here's a gif of the combat mechanic


I'm not sure what the plan is now. I wanted to include some platform puzzling and actually build some real levels, mainly so I can draw more. I forgot how much I love doing pixel art.

Any ideas or suggestions let me know!

572  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 14, 2015, 09:05:42 AM
Been working on replacing the basic pop-ups with something a bit more interesting than staring at a block of text when you visit a location.


I just need to think of a way to still have the event description and your choices show up. I don't really want to have a big box in the middle with words in it.

Anyone have any ideas? Place it at one side maybe?

573  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 13, 2015, 01:13:50 AM
Started working on redrawing the ranches so they look a bit nicer when you pop by for a cup of sugar

574  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 11, 2015, 10:49:24 AM
Just a quick post to show you what else I've been working on this week:

DESERTION

Now, you can piss off your follows by:

a) not feeding them
b) making them sleep rough
c) avoiding their requests/ disagreeing with how they want you to deal with events

That's all there is at the minute. You can do the opposite to the above to increase their loyalty too. I'll probably be adding in more subtle things if it doesn't make it too difficult to work out where you went wrong.

I'm also thinking about adding in cliques, so there's a chance that how you treat people they're close to affects their loyalty and there's also a chance of them ganging up against you if you piss the whole clique off (or they're super best buddies and you've really screwed one of them over).

I think it'd add some cool dynamics and, other than balancing it, it's not a vast amount of work.

575  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 10, 2015, 02:08:35 AM

Important fact.

576  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 09, 2015, 11:55:37 AM
So, this week I've been working more on the map while I wait for balance feedback (and what people don't understand) from the demo.

Here's a few of the cool bugs I created!

BUG 1



Look at that tiny ranch! Scaling isn't working so well here.


BUG 2



There's either an issue with the location placement or that's a VERY efficient logging camp!


BUG 3 & 4



Looks like someone decided to open a horse paddock in the middle of the desert. I think I need to change how you get horses, as it's a bit too much to remember what all the different locations do – I'll perhaps just add the paddocks onto some ranches and maybe some towns.

Also on this picture, you may notice the trees are all the same. They should be placed dynamically, so that is also broken right now.

BUG 2 (again)



A logging camp in the desert! Good town planning there...

These are just the visual bugs, so you can see I've got quite a lot of work here!

I should be fixing those bugs, but instead I decided to add clouds.

FEATURE


Clouds are cool.


577  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 07, 2015, 12:01:53 PM

A couple more here (they're a lot smaller on the map but maybe I should do zoomed in town views huh)

578  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 07, 2015, 09:04:25 AM

Been working on making the art for the world map a little nicer and adding in a few more locations to explore!

579  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 04, 2015, 02:51:11 AM
Now with a (very basic) pause menu!

https://dl.dropboxusercontent.com/u/72954024/Among%20The%20Willows%20-%20with%20pause.rar

This is with the new tweaks to cover and weapon accuracy to make it a bit tougher.

Thanks

580  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 03, 2015, 11:36:16 PM
Cool, yeah I'll add that in ASAP and update the builds!

Thanks for the feedback Smiley
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