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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:58:29 PM

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581  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 03, 2015, 11:06:53 AM
Oh hi, me again!

This is the link to the slightly less buggy and (I think) slightly better combat! Don't know if it's too harsh out of cover now, but I think it works for standalone combat:

https://dl.dropboxusercontent.com/u/72954024/Among%20The%20Willows%20New%20Cover%20Installer.rar

582  Community / DevLogs / Re: Chester United - Style Changing Platformer on: April 03, 2015, 11:01:22 AM
This looks fab! Loving the doodles.

Downloading this thing as we speak!
583  Community / DevLogs / Re: Among The Willows (NOW WITH PLAYABLE DEMO!) on: April 03, 2015, 08:47:52 AM
Ok - so this is the first version:

https://dl.dropboxusercontent.com/u/72954024/Among%20The%20Willow%20Installer.rar

It's still buggy and I really don't feel like the shooting feels like it's a big enough threat.

I'll upload the 2nd version where there's a bigger focus on staying in cover and I've rebalanced the weapons a bit. If you do get chance to play, please let me know which you prefer (I've also fixed a few bugs in the 2nd one but there's still some in there)

584  Community / DevLogs / Re: Sunset on: April 03, 2015, 08:40:49 AM
Ah how I long for that feeling. Everything I'm working on at the minute just feels like it's getting more and more broken the more I work on it!
585  Community / DevLogs / Re: Among The Willows: Now with gameplay video! on: April 03, 2015, 02:35:29 AM
Is it ok for the enemies to cheat?

Right, so I'm putting some finishing touches to the combat demo, and there's quite a few bits missing (no skills other than overwatch for example, no enemy wounding (just instant death if you hit them) for another) but it communicates the basic idea very well.

But I've got an issue with cover.

When I have cover strength set high, you seem to be constantly firing and missing (obviously), but when it's low you're often better off just stepping out into the open to get a better shot.

So, I've been thinking about having different accuracy ratings and cover strength for the players and the AI. It'd work like this: cover strength is very high for the players, but lower for the AI (still high enough to make you consider leaving cover to get a better shot if you want to take that risk) - also make the AI weapons a lot more accurate that the players, so that the difference in risk between being in cover and being in the open is bigger. Does that make sense?

I guess I could just do 2 build and see what you guys think?

586  Community / DevLogs / Re: Songbringer - A sci-fi Zelda-like - Prepping for Kickstarter and Greenlight on: April 01, 2015, 01:32:36 AM
I think it's probably worth getting family and friends ready to donate as early as possible so you get a good start and try to ride that.

Same with youTubers, maybe websites, I'd probably try contacting them before the KS goes live because they've got to make time to record it and might not put the video up until the KS is over otherwise.

Also, found another link in my bookmarks that you might find useful:

A Strategic Approach To Kickstarter

It's a few years old now (which shows just how long I've wanted to do a KS and haven't) but I'm sure a lot of it is still relevant.

Hope that helps and good luck again!
587  Community / DevLogs / Re: Among The Willows: Survival, Exploration and Tactical Combat in The Wild Wes on: March 30, 2015, 11:26:11 PM
Thanks!

The art for the shootouts still needs a bit of work, particularly their bodies, but the map art needs a LOT of work! Not sure it really fits together very well.

On the off chance, I don't suppose anyone knows how to record good quality videos for youTube (for free)? I recorded with OBS and recorded sound separate, then put them together in Windows Movie Maker. This seems like the worst thing ever.
588  Community / DevLogs / Re: Songbringer - A sci-fi Zelda-like - Prepping for Kickstarter and Greenlight on: March 30, 2015, 11:21:06 PM
Hey - that's so cool! I'd love to do a Kickstarter but I reckon I'd make about £30 and go cry for a while.

Anyway, there's some good stuff on pixel prospector about contacting press:

Press kits and how to contact press



589  Community / DevLogs / Re: Among The Willows: Survival, Exploration and Tactical Combat in The Wild West on: March 30, 2015, 11:33:36 AM






Hoping to have the demo bug free and ready to play by the end of the weekend!


590  Community / DevLogs / Evig Vinter - Gameplay vid and download link on: March 30, 2015, 08:59:40 AM
Hi

I took a few hours off from Among The Willows the other week to participate in 7DRL.

It didn't go so well.

This is my entry:




When I play it, I feel like it could be awesome. But it's not. Let me know if you know how to make it awesome!





And you can download it for free from itch.io. Just Windows as I don't have a Mac and have no money for a Linux licence.

Feedback is welcome, but I know it's bad so be as nice as you possibly can be Wink



591  Community / DevLogs / Re: Among The Willows: Survival, Exploration and Tactical Combat in The Wild West on: March 30, 2015, 08:20:53 AM

Hey everyone, these are the buildings and locations that you can find in the world at the moment.



What else would you want to find when you're exploring?

592  Community / DevLogs / Re: Songbringer - A sci-fi Zelda-like - Prepping for Kickstarter and Greenlight on: March 30, 2015, 08:16:21 AM
Awesome boss! I look forward to the kickstarter, I'll have to see if I can scrape something together to contribute Wink
593  Community / DevLogs / Re: .Age - The Merciless Village Sim! on: March 30, 2015, 08:11:34 AM
Hey Luigi, cool tunes Wink Age of dots is my fave I think

Just to let you know the Greenlight link is wrong, it goes to: http://www."http.com//steamcommunity.com/sharedfiles/filedetails/?id=309433208%22

But it should go to: http://steamcommunity.com/sharedfiles/filedetails/?id=309433208

I'd offer feedback and advice on the Greenlight page but I'm terrible at that kind of thing (no idea what's good or bad - I only tend to watch the trailer and look at the screenshots, maybe skim the first bit of text)

EDIT - pressed alt s by accident

594  Community / DevLogs / Re: Tikotep Adventure on: March 30, 2015, 08:03:16 AM
Love the animation on that shelled slug thing. Can almost hear it squelching as it moves!
595  Community / DevLogs / Re: Among The Willows: Survival, Exploration and Tactical Combat in The Wild West on: March 27, 2015, 09:10:52 AM
Hi everyone - so much for the regular updates huh Wink

Anyway, here's how the world map is looking at the minute:



The map art is still pretty placeholder at the minute while I get all of the systems in place and clear out a few disgusting bugs.

Functionally it's getting there. Everything you can see works, the fog of war, the food, the gang (you can edit their appearance and see what their status is etc).

There'll be a gameplay video of the combat on the way in the next few days (when I get over my unnecessary anxiety about it) and I'm working on tweaking the combat side of things so I can have an early combat demo out by the end of next week.

One thing I do want to ask of you though, is what kind of locations would you like to see in a Western game? Currently, apart from the parts of the natural environment, I've got towns, chapels, homesteads, camps and mines. I'll be adding ranches too (you need somewhere to buy/steal horses) but what would you like to see?

Thanks

596  Community / DevLogs / Re: .Age - The Merciless Village Sim! on: March 26, 2015, 09:53:02 AM
That makes sense, first impressions matter a lot!

I look forward to playing it some day Smiley
597  Community / DevLogs / Re: SPOINGS - mini roguelike (Facing identity crisis) on: March 26, 2015, 09:49:16 AM
This is cool, got to level 5 - probably didn't 'get it' enough to really work out any tactics for how to play it better (except for low level tactics such as move to the highest value/lowest risk tiles first).

I'd def buy it for my phone and play lots of it though, it's got that one more playthrough kind of feeling to it.
598  Community / DevLogs / Re: Tikotep Adventure on: March 26, 2015, 09:35:31 AM
Hey, thanks for those links they're interesting articles. Makes me want to make a Metroidvania!
599  Community / DevLogs / Re: The Coral Cave - a watercolor point & click set in Okinawa on: March 26, 2015, 09:33:44 AM
We should really update this devlog more often.

We all should...
600  Community / DevLogs / Re: Project Retro-Racers on: March 26, 2015, 09:30:42 AM
I like them, are they higher poly than the backgrounds though? I don't know if that even matters or not.
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