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584
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Community / DevLogs / Re: Sunset
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on: April 03, 2015, 08:40:49 AM
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Ah how I long for that feeling. Everything I'm working on at the minute just feels like it's getting more and more broken the more I work on it!
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585
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Community / DevLogs / Re: Among The Willows: Now with gameplay video!
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on: April 03, 2015, 02:35:29 AM
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Is it ok for the enemies to cheat?
Right, so I'm putting some finishing touches to the combat demo, and there's quite a few bits missing (no skills other than overwatch for example, no enemy wounding (just instant death if you hit them) for another) but it communicates the basic idea very well.
But I've got an issue with cover.
When I have cover strength set high, you seem to be constantly firing and missing (obviously), but when it's low you're often better off just stepping out into the open to get a better shot.
So, I've been thinking about having different accuracy ratings and cover strength for the players and the AI. It'd work like this: cover strength is very high for the players, but lower for the AI (still high enough to make you consider leaving cover to get a better shot if you want to take that risk) - also make the AI weapons a lot more accurate that the players, so that the difference in risk between being in cover and being in the open is bigger. Does that make sense?
I guess I could just do 2 build and see what you guys think?
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586
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Community / DevLogs / Re: Songbringer - A sci-fi Zelda-like - Prepping for Kickstarter and Greenlight
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on: April 01, 2015, 01:32:36 AM
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I think it's probably worth getting family and friends ready to donate as early as possible so you get a good start and try to ride that. Same with youTubers, maybe websites, I'd probably try contacting them before the KS goes live because they've got to make time to record it and might not put the video up until the KS is over otherwise. Also, found another link in my bookmarks that you might find useful: A Strategic Approach To KickstarterIt's a few years old now (which shows just how long I've wanted to do a KS and haven't) but I'm sure a lot of it is still relevant. Hope that helps and good luck again!
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587
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Community / DevLogs / Re: Among The Willows: Survival, Exploration and Tactical Combat in The Wild Wes
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on: March 30, 2015, 11:26:11 PM
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Thanks!
The art for the shootouts still needs a bit of work, particularly their bodies, but the map art needs a LOT of work! Not sure it really fits together very well.
On the off chance, I don't suppose anyone knows how to record good quality videos for youTube (for free)? I recorded with OBS and recorded sound separate, then put them together in Windows Movie Maker. This seems like the worst thing ever.
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595
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Community / DevLogs / Re: Among The Willows: Survival, Exploration and Tactical Combat in The Wild West
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on: March 27, 2015, 09:10:52 AM
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Hi everyone - so much for the regular updates huh  Anyway, here's how the world map is looking at the minute: The map art is still pretty placeholder at the minute while I get all of the systems in place and clear out a few disgusting bugs. Functionally it's getting there. Everything you can see works, the fog of war, the food, the gang (you can edit their appearance and see what their status is etc). There'll be a gameplay video of the combat on the way in the next few days (when I get over my unnecessary anxiety about it) and I'm working on tweaking the combat side of things so I can have an early combat demo out by the end of next week. One thing I do want to ask of you though, is what kind of locations would you like to see in a Western game? Currently, apart from the parts of the natural environment, I've got towns, chapels, homesteads, camps and mines. I'll be adding ranches too (you need somewhere to buy/steal horses) but what would you like to see? Thanks
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597
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Community / DevLogs / Re: SPOINGS - mini roguelike (Facing identity crisis)
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on: March 26, 2015, 09:49:16 AM
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This is cool, got to level 5 - probably didn't 'get it' enough to really work out any tactics for how to play it better (except for low level tactics such as move to the highest value/lowest risk tiles first).
I'd def buy it for my phone and play lots of it though, it's got that one more playthrough kind of feeling to it.
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