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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:48:12 PM

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1  Community / DevLogs / Re: Project Rain World on: March 20, 2013, 12:36:32 AM
Well... you made Rock, Paper Shotgun. Congratulations!

http://www.rockpapershotgun.com/2013/03/20/drip-feed-rain-world/
2  Community / DevLogs / Re: Praetor - a real-time 4x space game on: January 21, 2012, 01:14:57 AM
So... any news on the current state of development?
3  Community / Versus / Re: Versus Games Idea Pool on: February 01, 2011, 11:59:39 PM
Something like Paranoia - a non-cooperative cooperative RPG. The players must seemingly work together to achieve an impossible goal - but due to the impossible nature of the goal, the players must somehow make it seem like it was another players fault that they failed.
4  Community / Versus / Re: Versus Games Idea Pool on: January 22, 2011, 06:50:00 AM
Highlander. There can be only one!  Grin
5  Community / DevLogs / Re: Praetor - a real-time 4x space game on: August 26, 2010, 06:26:43 AM
I didn't really think you would go down to 3rd person view - stuff like that would probably beyond most AAA companies. But it is good to know that you are planning to make the Emperor's ship stand out in some manner. On that, are you planning on allowing customisation of the Emperor's ship itself? Any examples?

I really do like the idea that if a battle is too far away, then you can't control the battle itself. As an added level of depth, have you thought of adding limited 'personalities' to even the ships under the Emperor's control? As in a military commander deciding that your order is idiotic/suicidal and ignoring it? It might make for interesting gameplay, confronting the player with the options of whether to allow some level of independent thought (and thus higher chance of winning battles) at the risk of increasing dissension or beat your subjects into slavery (lobotomise, etc) but mean that they are all but useless without your command.

I'm also curious as to the level of politics your planning on implementing - will there be royal court back-stabbing and feuds to deal with? World dissenting from the Emperor's rule? Assassination attempts? On that note - does the player start out as the Emperor, or as a noble climbing the ranks?

Finally, what level of technology will exist within the game? Will it have the Fading Suns/Foundation aesthetic with a collapsing empire where most don't understand the tech that they rely on, or is the empire still in the expansion stage of development? Will it have something like the church from Fading Suns declaring certain tech to be 'black' or 'immoral'?

Sorry for the long post, by the way - I hope it hasn't put you off Grin.
6  Community / DevLogs / Re: Praetor - a real-time 4x space game on: August 10, 2010, 07:48:05 AM
So has there been any development on this? I have to say that I love the concept and I am looking forward to seeing how to implement some of the features you are looking towards. The whole idea kind of reminds me of "Emperor of the Fading Suns", a truly wonderful game and it makes me wonder - from what did you draw inspiration?

Furthermore, out of curiousity, what level of scale are you planning on implementing? I.e. will there be planet assaults? Will it go down to 3rd person kind of view, to further enforce the idea that your character is a single emperor, rather than a fleet of ships, etc? Or will the roleplaying aspect of the game be more abstracted?
7  Player / Games / Re: Armageddon Empires & Solium Infernum on: November 16, 2009, 05:47:25 PM
Quote from: CAsinclair
That Solium Infernum reminds me of one of my favorite obscure board games, namely Hellgame. Intriguing.

Whoa! I just looked up Hellgame and your spot on - SI is very much like Hellgame and, to be frank, the main difference I can see (though I must admit I haven't looked too hard at Hellgame) is that SI uses John Milton's Paradise Lost as the basis rather than Dante's Inferno. Thanks for pointing me at Hellgame, CAsinclair - I gotta say that I love boardgames.

Quote from: george
Looks pretty cool, thanks for the link jabba Gentleman.

Your more than welcome, george - I was just surprised that nothing had been mentioned about both the games on TIGSource, as AE has been given some pretty good reviews over the years.
8  Player / Games / Armageddon Empires & Solium Infernum on: November 14, 2009, 04:09:40 PM
Hi all, I'm a long time lurker and first time poster, but I noticed that nothing had been mentioned on these forums about Solium Infernum or Armageddon Empires - two awesome indie games by Vic Davis, who runs Cryptic Comet(http://www.crypticcomet.com/). While I personally have little experience with Armageddon Empire itself, I have been told that it is very well done. My experience, however, is more with Solium Infernum having taken part in the closed beta test.

SI is a game about hell, and the struggles between the arch-devils to claim hell's throne (which is what Solium Infernum means). In the game universe, Satan, has gone on holiday, or just legged it (who knows) and you, the player, are just one of the arch-fiends attempting to take his place. It plays very much like a boardgame but has a number of twists on the ideas. Rather than overshadow Vic's and the other Beta tester's own descriptions, I'll just link you to the blog & forums(http://www.crypticcomet.com/blog/ & http://www.crypticcomet.com/forums/).

Anyway, thanks for reading my short rant :D.
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