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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 03:31:41 AM

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281  Developer / Technical / Re: System Specs on: August 22, 2007, 11:36:16 AM
I know the list is a bit biased towards gamers who play higher end FPS (keep in mind HL2 is 3 years old now) but the fact that over a million people were surveyed means you're getting a pretty wide spectrum of players. There just isn't anything close in terms of raw data out there to pull from.

I'd love to see a hardware survey done from indie gamers to compare and contrast with...
282  Developer / Playtesting / Re: Platform - An episodic web game on: August 21, 2007, 06:56:26 PM
really cool game, love the look. For some reason I keep thinking I'm playing as the guys from Penny Arcade... Smiley

anyway, I actually am ok with the controls, I think jump is fine as >. Pretty challenging so far. Is there music/sound in the game or am I just not hearing it?

looking forward to this getting bigger and better

agh, stupid saw blades!
283  Community / B-Games / Re: Untitled on: August 21, 2007, 01:30:32 PM
I hope it's about a guy who's on a quest to find his missing wang, the ending would be epic :D
284  Developer / Technical / System Specs on: August 21, 2007, 12:21:25 PM
In terms of system specs, I was wondering what people are shooting for these days as minimum requirements? I use Valve's Steam Survey as my foundation:

http://www.steampowered.com/status/survey.html

While this is indicative of a different genre than most indie games, the fact that it's derived from over one million players seems like it's still relevant in terms of defining an average gamer's specs.

I'm thinking somewhere around 2.0GHZ Intel, 512MB ram, 64MB vram, and 1280x1024 feels about right for a 3D game. Thoughts?
285  Player / General / Re: Attempts at immerson on: August 21, 2007, 11:04:50 AM
not really immersion, but I think Black & White had the villagers read your email headers if you had Outlook open.

also the web browser in EVE: Online gives you something to do while mining

PGR 2&3 had Geometry Wars accessible from the garages, but bonus games aren't really 'unusual' I guess
286  Player / General / Re: de-makes on: August 20, 2007, 03:43:13 PM
I think mega man sort of fits into this catagory. A 3d Mega man was made for playstation, mega man legends, and then afterwords they went back to making the original platformer 2d mega man games.

and coming back full circle, the two psp ports were both 2D gameplay in 3D engines.

If I could vote for one demake, it would be Metroid. I played Prime and really disliked it. It's a good game, but it's not Metroid to me. I really wish they'd go back and do an orthographic 3D version for the Wii.
287  Player / General / Re: What's Your Favorite old school NES game? on: August 18, 2007, 10:32:56 AM
I'm glad to see someone else who prefers MM1 to MM2 :D

I mean, how could you not buy a game with a cover like this:


The noise it made when you lost will stick with me forever, hehe.

Mine? As far as my memory goes, it's a strict tie between two:


288  Player / General / Re: What's Your Favorite old school NES game? on: August 16, 2007, 01:18:20 PM
2 pages in and no Metroid? honestly...

289  Developer / Playtesting / Re: TRPG/RPG Dirty Conscience (In progress) on: August 07, 2007, 04:47:27 PM
looking good and woot for using blitz 3D   Grin
290  Player / General / Re: Motivation on: July 20, 2007, 07:43:42 PM
Nu-uh! I have shown nothing but support, you and your, your, crap, Alec!
You should be called Craplec, and your game should be Crapquaria, bitch!

I would totally buy Crapquaria.
291  Player / General / Re: New! The wonder of 3D in your Mailbox! on: July 19, 2007, 09:20:50 AM
I'm sorry but that may be the greatest thing ever
spam eating sharks and fat guys named adam? Sign me the fuck up.

Was anyone waiting for a massive explosion at the end of that video like I was?
292  Player / Games / Re: Beginner's guide to indie gaming (WIP) on: July 14, 2007, 08:33:12 PM
 Shocked
wow, looking over these lists, I realized I've actually only played maybe 8 of these games... I have some homework to do Smiley

is the final list going to be categorical?
293  Player / General / Re: who would you go with? on: July 14, 2007, 10:44:54 AM
I would choose the wii because it still has heaps of potential and with the thousand controller combinations lots of games would work on it. It might even come down to personal preference as a game developer though. its interesting to see how wiiware will work out.

In regards to the original question tho, I assume he was talking about a game that is already finished, right?

I agree with people's sentiments that Nintendo's offering has a lot of potential, but I'm taking it with a huge grain of salt until there's some actual content available Smiley
294  Player / General / Re: who would you go with? on: July 13, 2007, 06:53:20 PM
You have no idea how the market works, do you?

Right now the biggest system in the world is the DS. The Wii is strongly favored in Japan, and the XBox 360 in the US's traditional markets. The demographics in Japan are widening, which means more open markets. The US is still a niche territory selling mostly "hardcore" games. The Wii is, as Wall Street is proving, being watched heavily in the West. Casual games are about to explode, it's just a matter of who is going to do it...

The PS3 is not selling well anywhere except Australia where their toilets even flush the wrong way.

What's really unfortunate for the PS3 is that their stable of exclusives is either getting tired or moving onto other systems. MGS4 and Final Fantasy are not as big system sellers as you might think. Dragon Quest has already been manhandled away from Sony, and from there pretty much goes Japan. MGS4 and FF are more international properties that either don't have console moving legs or have been losing steam. Grand Theft Auto is on the 360.

I think the only benefit for putting an indie game on the PS3 is Sony's goal of being uber-hip. That's always been their thing. They sell hip electronics for premium prices. They love the artsy fartsy bullshit. It's fucking cool. And they'll treat a cool indie developer well. Outside of that, they're on par-ish with the 360.

ok, so circling back to my original point, I agree that the ps3 would not be the wise choice for an indie dev to sign exclusivity with, for various reasons.

My argument about upcoming games is, that in Japan, where the ps3 will most likely have the strongest foothold (in terms of ps3 sales) odds are sales will begin to increase when there are more worthwhile games to buy (MGS was merely an example).

I'm not sure what your point about the DS was, but in regards to the Wii, I think the low price point makes it feasible for people to eventually buy a second system, such as the 360 or PS3. And since the 360 is transparent in Japan, I would guess gamers there would lean towards the PS3.

oh, and penetration
295  Player / General / Re: who would you go with? on: July 13, 2007, 05:35:50 PM
The Wii has taken the PS3 5:1 or 6:1 in weekly sales in Japan.  For the week of July 2nd to July 8th, the Wii sold 75,279 units to the PS3's 12,691, so I'd say its a safe bet to say that the Wii has a better penetration (teehee) than the PS3 right now.

right now, being the key. When they release MGS and all the other big exclusive games, you can bet those ratios will even out somewhat. Not so sure about elsewhere tho.

And while Steam is a great alternative, you're excluding all the console gamers who are otherwise unaware of the PC indie market. Might as well hit as many people as you can, right?
296  Player / General / Re: who would you go with? on: July 13, 2007, 01:19:23 PM
well, if its a Japanese developer, it would probably make sense to stick with Sony because of the penetration of the ps3 in that country.

Otherwise, XBLA makes the most sense. First, the 360 controller is the best in the biz. Dual analogs are perfect for all kinds of games. The wiimote is fine but it's still a work in progress and dependent on the game that you're making, it might not really mesh.

Second, Live is unmatched at this time, hands down. It is the best online console experience and now that it is tied into Windows, there are just too many opportunities to ignore.

I have to also imagine porting a pc game to the 360 is easier than moving it to ps3. That's based entirely on conjecture, mind you.

Another piece of opinion, but I don't see the ps3 audience really ever grabbing onto the indie game scene, at least not like people have with the 360. Maybe it's the whole $600+ for a console thing or maybe I just don't trust Sony in terms of supporting indie devs through the life of the system. I see Sony more as a company trying to push their hdtv's, blu-ray, and other bigger, shiny things with the ps3.

Lastly, I own a 360 and the more great XBLA games, the better  :D
297  Player / General / Re: Memorable In-Game Introductory Sequences on: July 13, 2007, 09:27:24 AM
Maybe slightly off topic again, but anyone remember the pre-fight intro to 4D boxing? It was a really simple montage put against a solid track that sounded awesome on the Soundblaster. I don't know, always got me pumped up before a fight...

can't find any screenshots of it, might have to dust off the old copy...
298  Player / Games / Re: Beginner's guide to indie gaming (WIP) on: July 13, 2007, 09:17:19 AM
as much as I hate to break up a mac subthread...

out of sheer curiosity, what is the ratio of freeware to shareware/commercial games in the list so far?

I'm too sick to do it myself
299  Player / General / Re: Memorable In-Game Introductory Sequences on: July 11, 2007, 01:43:31 PM
the opening/title screen for Megaman 2. The music and the build up as you rise through the city... still orgasmic.
300  Player / General / Re: Your favourite game soundtrack on: July 08, 2007, 11:06:00 AM
Battletoads - Best pause music ever.  Not sure the composer.

so damn true, good call!
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