Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:43:55 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 21 22 [23]
441  Developer / Business / Re: BitBlot the next introversion? on: February 21, 2007, 03:11:44 PM
I think as long as you're forthright with your intentions, it's cool to shill your stuff. The phonies are usually pretty easy to sniff out tho
442  Player / General / Re: TIGSource Comic? on: February 21, 2007, 11:02:24 AM
I'd love to see a tigsource comic. Just make it open to everyone, throw in a dash of moderation, and the cream will rise to the top Smiley
443  Developer / Technical / Re: Version control for your games on: February 21, 2007, 10:55:46 AM
My 'version control' consists of:

save as to a new file
copying the new file to a sep physical drive at the end of the night
sending the code to a secondary gmail account every couple of nights
once in a blue moon copying everything to an external HD

at least it's something  :D
444  Developer / Business / Re: What does your physical workspace look like? on: February 20, 2007, 04:09:48 PM
Thank god for Anthony Flack, now I don't feel so bad.  What's with all the people owning high end multi-monitor ergonomic IKEA office environments?  I feel so bad with my crappy hand-me-down desk with a generic computer.  I don't even have a 360 controller!  I've got an old Sidewinder Sad

The thing is, if you're going to spend a majority of your time in front of a computer, shouldn't comfort be your number one concern? Obviously, affording 3 LCD's might be a stretch, but a good desk and a solid chair can only help in the long run (especially when coding takes you late into the night).
445  Developer / Business / Re: What does your physical workspace look like? on: February 20, 2007, 10:54:31 AM
My needs are simpler.

woot for pimping Blitz tho Smiley

On a side note, I love all the 360 controllers I see sharing desk space with pc's.
446  Developer / Art / Re: Trailer (trash) Talking on: February 19, 2007, 11:19:47 AM
If you can afford it, just the Digital Video bundle from Adobe. It's an investment, yes, but you get every possible tool you could need to not only build your trailer, but also make art assets for your games/website/marketing.

The first route of course would be to do it all in Premiere. It has everything you need for cutting a movie. Now if you're up to it, cut the whole thing in After Effects. You don't get realtime audio scrubbing (kinda)like Premiere but AE is infinitely more powerful in terms of titling, compositing, effects, etc. If you learn AE well enough you might find yourself never touching Premiere again.
447  Developer / Design / Re: Prometheus's Game Design Preferences on: February 16, 2007, 03:29:18 PM
great read, been a fan of his for awhile especially the Metroid redesign stuff.

I think the reason why the open exploration model worked so well in games like Zelda 1 and Metroid 1 (and most games from that era) was the lack of scripted events. You have to balance the line between pure, 'let's go explorin' for explorin' sake' and the dramatic, cinematic events commonplace in today's games. I'm not necessarily sure if this is a good or bad thing as both have their pros and cons. But once you start adding in triggers, you start putting limits on what the player can and can't do. It's useful for tight narratives but it impacts the kind of pick up and play games we grew up on.
448  Player / General / Re: ZOMG on: February 16, 2007, 10:49:08 AM
bout time fellas, happy to be here!  Smiley
Pages: 1 ... 21 22 [23]
Theme orange-lt created by panic