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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:12:41 PM

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201  Player / Games / Re: Dark Souls and Dark Souls II on: May 01, 2013, 10:26:39 AM
Yup. I laughed at 'Yesterday Final Fantasy'.



Nomuraaaaaaaaaaaaaa
202  Player / Games / Re: Dark Souls and Dark Souls II on: May 01, 2013, 09:54:34 AM
how about a picture where the text doesn't cover up the japanese text so we can see what they're actually saying
203  Player / General / Re: Game Pirates get Pirated on: May 01, 2013, 09:00:35 AM
The game mechanics are the same.
204  Player / General / Re: Game Pirates get Pirated on: April 30, 2013, 11:19:07 AM
most negative comments i've seen are not reacting negatively to the idea itself but rather to other issues: the game being a clone which dilutes the message a bit, the tone being overbearing (piracy=doom), and that it relies on people finding out afterwards that the pirated version was messing with them and them feeling guilty enough to buy it?

was this their marketing plan? guilt some so they'll buy it, alienate the rest, call it a social experiment and sell it to news sites?
205  Player / General / Re: Game Pirates get Pirated on: April 29, 2013, 06:57:17 PM
ok message (at least they didn't try to do that with stupid drm that did it to everyone when it broke),

ok idea (haha clever),

not the best execution (it still equates piracy with lost sales and total failure over time),
 
and not the best ones to be doing it (game * story)

206  Player / Games / Re: What are you playing? on: April 28, 2013, 01:12:09 PM
OFF.

Still trying to decide whether it's pretentious or clever.
Might be up to the player.
207  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: April 28, 2013, 01:10:00 PM
I talked to Preston and co. of the IndieComplex podcast about ITIAMOSIWE, as the release is impending.
Here's the video, I think it went rather well! They're looking for more people with games on the way to talk to, so give them a shout if you think they'd be interested.
208  Player / General / Re: Lists!!! Paper!!! Stuff to write with!!! on: April 26, 2013, 09:45:06 AM

you could take every instance of the word "white" out of that article and it'd still be true
209  Community / DevLogs / Re: Fez on: April 26, 2013, 09:40:07 AM
It's also that it's too far gone now, which is partly his fault and partly others':
He can say anything at all and it'll make people mad (which he's been experimenting lately with on twitter), and he seems to not be the type to say nothing.

I stand by my claim that he's actually a secret agent of the QESBA tasked with testing reading comprehension skills
210  Player / Games / Re: Monaco on: April 26, 2013, 06:58:04 AM

Parody
211  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: April 25, 2013, 06:48:07 PM
Fixed what may be my final bug.

I can only hope.
212  Developer / Art / Re: show us some of your pixel work on: April 25, 2013, 05:39:13 AM
Which color setup should we go for?

Use LICECap to make some gifs we can watch
213  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: April 24, 2013, 04:06:57 PM


i took this shot because it made me wish i'd had analytics since i began. there is a play counter but I've cleared the data frequently.
But the number of heroes sacrificed for the betterment of my game is easily over 50,000.


To honour their memory, and to add a bit of variety cause those corpses are getting rather monotonous, I've added 7 more optional heroes to the game. They all play the same, but they will appear with their high scores, so choose whichever you like.


214  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: April 22, 2013, 06:17:47 PM
Added two long-needed details. Will probably be optional.

In-game high score (LR), and an idlekill countdown (light).
(gif is half fps and the death animation is truncated)
215  Developer / Design / Re: So what are you working on? on: April 22, 2013, 09:37:08 AM
you can hang onto edges but only when they're corporeal

and i timed the jump off the pillar poorly

I just noticed his hand hanging off the ledge now.  Pretty hard to see at 1x.

Yeah, it's normally at 640x576 (4x)
216  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: April 21, 2013, 06:38:01 PM
Aiming for a couple of days from now, just going to put it out everywhere.  Hand Thumbs Up Left Tiger Hand Thumbs Up Right

Sympathy to my long-suffering musician. I hope to make enough spare change to buy you a pizza or three.
217  Developer / Design / Re: So what are you working on? on: April 21, 2013, 06:34:50 PM
you can hang onto edges but only when they're corporeal

and i timed the jump off the pillar poorly
218  Developer / Design / Re: So what are you working on? on: April 21, 2013, 06:23:39 PM
helpful tutorial

219  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: April 21, 2013, 06:20:40 PM
Tutorial just about done

Only two or three more changes overall

220  Community / DevLogs / Re: Aust on: April 18, 2013, 06:36:01 PM
I know this isn't much yet, but I'm still percolating.
The structure can now be navigated top to bottom, with proper vertical and horizontal room exits. They're just doorways and steps for now.
Still have to reconnect blocks, but soon it will be a massive contiguous tower.
Going to have to break out the pro trial soon because the lack of occlusion is already causing issues.



One of the other reasons why I started a bigger project was because I reasoned that if I slowed down on it at all I might want to work on other smaller projects.
Turns out I was right.
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