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2322
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Developer / Art / Re: Mockups
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on: March 22, 2010, 03:48:58 PM
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Reminds me of Effing Hail.
Kind of like a mix between an infographic and a vector graphic style.
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2323
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Player / General / Re: So the Health Care bill passed.
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on: March 22, 2010, 03:46:14 PM
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Without it, my brother would be crippled, I would be having trouble breathing, and my family would be bankrupt just trying to pay for some of our "elective" treatments.
So... don't knock it until you try it.
On a sidenote: this motion produced some of the most hilarious strawman arguments I have ever heard.
EDIT: Prescription kickbacks are practically business as usual in the old US system... maybe the government will be less tolerant of being ripped off by pharmaceutical firms than random people who don't really know what the drugs do.
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2324
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Player / General / Re: phobias
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on: March 21, 2010, 12:28:36 PM
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Provocation.
Because I have this curious underlying quality for contemplating harm to things. And I'm not terribly fond of the idea.
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2325
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Developer / Art / Re: Mockups
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on: March 21, 2010, 06:19:48 AM
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PS, I was kidding and love your main character's design. So Fuck yeah I love platform shooters DO IT.
I'm with this.
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2328
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Developer / Art / Re: Mockups
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on: March 20, 2010, 03:54:56 PM
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Some kind of little platform shooter.
Cavestundersidlunky ripoff 
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2330
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Player / Games / Re: Desktop Dungeons Tileset Sharing!
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on: March 20, 2010, 09:59:21 AM
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I just duped the default directory and overwrote every tile, rather than making them manually, and had no issues... make sure to get the name capitalization right, and the folder structure.
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2331
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Player / Games / Re: Desktop Dungeons Tileset Sharing!
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on: March 20, 2010, 09:17:20 AM
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Indies and gentlemen, the Oryx tileset. http://www.megaupload.com/?d=WWVE75FPI know some of the bigger enemies are not doubled and may look a little incongruous next to the smaller ones, but they look so much better. Also, sorry for the terrible image quality, don't know why it does that.  Was also going to do the 1-bit version but I got lazy.
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2332
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Player / Games / Re: Jason Rohers new game "Sleep Is Death" is available for preorder
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on: March 19, 2010, 03:28:32 PM
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Yeah, that quote has been posted three times and still people aren't noticing it. So here she is again. Hmm, the game's website says this: There is no single-player mode. It is easiest to play over a local network. Have a friend over and plug in two laptops, or play over local WiFi. It can be played remotely over the Internet, but one player will probably need to fiddle with his or her router settings. Instructions for remote Internet play are included. My guess is the 'no internet' was the preliminary concession which has now been overcome. It's not going to be like most online games, but it's not exactly the kind of thing that requires dedicated servers or anything more elaborate than a working wire.
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2334
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Player / Games / Re: HOLY CUSS, GUYS! SPELUNKY HD SCREENS!
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on: March 18, 2010, 03:44:58 PM
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maybe there will be an old style setting or something.
With pixels as big as hams. Seriously. Maybe even take the Monkey Island route and make a button the 'switch generation' button.
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2335
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Player / Games / Re: Desktop Dungeons Tileset Sharing!
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on: March 18, 2010, 03:24:50 PM
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Here you go, folks, a Rogue tileset.  The walls aren't ASCII, I know, but that's because in a square format nothing really works. I also don't know if the backgrounds are over-contrasted for the later levels because... I haven't unlocked them  Feel free to fix it if so. Sorry about the megaupload but I don't know where else to stick it that doesn't require me to download something. EDIT: FIXED AS BELOW, NEW LINK HERE. http://www.megaupload.com/?d=CP78QWCT
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2337
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Player / Games / Re: Derek's Desktop Dungeons Tileset
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on: March 18, 2010, 09:52:54 AM
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Can we turn this thread into the official Tigsource DD tileset thread? I've got one done and am working on a Rogue ASCII tileset.
We also need an Oryx set.
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2338
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Player / Games / Re: Project tracking
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on: March 16, 2010, 07:50:59 PM
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Googdocs and a txt on my desktop.
Complicated tracking is for complicated projects. My projects are simple. I don't want them to become complicated, or else I won't enjoy them.
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2339
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Developer / Design / Re: The Gaming Bubble of Delusion
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on: March 16, 2010, 07:47:30 PM
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You can lie, or not lie, so long as you can accept responsibility for the results. Any other considerations are semantics. Oh, and on topic. Games will be art. Now think about that one 
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