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2406
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Player / Games / Re: blatant clone of a nifflas game on the iphone
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on: January 29, 2010, 08:37:09 AM
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I am amused by the number of people blaming Nicalis for this by saying they took too long, and therefore cloning is justified.
Look. It's basically the same game, probably without the Nicalis charm. I'd be inclined to give them the benefit of the doubt, maybe, if all their other games weren't highly suspicious ripoffs as well.
In other words: you're not pissed because it didn't happen to you, but if it did, you would be livid. So don't trivialize shit like this too much or it will just keep happening.
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2407
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Player / General / Re: Dante's Inferno
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on: January 29, 2010, 08:33:02 AM
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It's God of War.
Right down to the controls.
Written by people who may have stood in the same room as a copy of The Divine Comedy at some point.
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2412
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Player / General / Re: What Makes A Good Beat-Em-Up?
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on: January 07, 2010, 04:11:40 PM
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Possible victory.
Most of the console beat-em-ups of the 90s were actually impossible to win, because no matter how good you were you always traded blows with enemies until you lost by sheer attrition.
Many of the 3d beat-em-ups had a different issue: clumsy targeting. Just plain bad.
Both had the issue of ridiculous unbalancing, like fighting enemies all over the place with guns (although beautifully lampshaded in the amazing spectacle fighter 'Samurai Western' for the PS2.)
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2413
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Player / Games / Re: Indie Piracy Must Stop, NOW
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on: January 05, 2010, 05:57:25 PM
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Use the Doctorow/Yahtzee method.
Give it away for free, supplemented by bonus content for a small donation.
If you're looking to earn actual cashmoney from this, you really need to go large and start a small 'company'.
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2418
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Developer / Playtesting / Re: Spelunky v1.1 (and Source)!
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on: December 26, 2009, 05:32:33 PM
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Very nice bugfixes, smooth, stat tracking...
But one thing annoys me - the 'fix' on spikes. I liked being able to drop carefully onto spikes in some areas, it leant it a bit more strategy and allowed me to not be instakilled by the damn monkeys if I blinked.
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2419
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Community / Assemblee: Part 2 / Re: Untitled Dungeon Crawler (first playable)
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on: December 25, 2009, 05:10:13 AM
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You mean like a roguelike?
Not really. Usually in a roguelike you die as a result of morbid curiosity or stupidity or something that's generally your fault. Having a level spawn monsters and traps around the starting room so you expressly cannot survive more than three steps out from the center, that's something else. Also, since I made that post I had a level finally give me a spell, and then I just crushed everything.
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