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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:50:56 PM

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2401  Player / General / Re: Unanswered questions in the Mario series on: February 02, 2010, 06:41:44 AM
All Yoshis are female.

Which is really weird, because Birdo is male
2402  Community / GAMMA / Re: GAMMA IV on: January 31, 2010, 12:16:11 PM
 Cry
School got busy at just the wrong time.
2403  Community / GAMMA / Re: Lamp.Bottle.Pants on: January 30, 2010, 10:47:44 AM
 Blink

So cooooooooool.
2404  Player / General / Re: Unanswered questions in the Mario series on: January 29, 2010, 04:49:06 PM
MY MIND IS BLOWN

I know, right?
2405  Player / General / Re: Unanswered questions in the Mario series on: January 29, 2010, 10:25:13 AM
I do hope someone posted this.

2406  Player / Games / Re: blatant clone of a nifflas game on the iphone on: January 29, 2010, 08:37:09 AM
I am amused by the number of people blaming Nicalis for this by saying they took too long, and therefore cloning is justified.

Look. It's basically the same game, probably without the Nicalis charm.
I'd be inclined to give them the benefit of the doubt, maybe, if all their other games weren't highly suspicious ripoffs as well.

In other words: you're not pissed because it didn't happen to you, but if it did, you would be livid. So don't trivialize shit like this too much or it will just keep happening.
2407  Player / General / Re: Dante's Inferno on: January 29, 2010, 08:33:02 AM
It's God of War.

Right down to the controls.

Written by people who may have stood in the same room as a copy of The Divine Comedy at some point.
2408  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 20, 2010, 08:58:33 PM
That was the intent  Corny Laugh

2409  Community / Assemblee: Part 1 / Re: Assemblee: Part One Voting! on: January 20, 2010, 10:49:32 AM
also easyname
http://forums.tigsource.com/index.php?topic=8761.0
2410  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 20, 2010, 07:27:03 AM
Good news, everyone!
It's my birthday today!

Bad news is my GAMMA entry will likely never be done.
Real life will out, unfortunately.
2411  Community / DevLogs / Re: _ Valentinel _ RUN.FLY [OH SHIT] on: January 15, 2010, 08:00:30 AM
The d/l links just go to a blank page.
2412  Player / General / Re: What Makes A Good Beat-Em-Up? on: January 07, 2010, 04:11:40 PM
Possible victory.

Most of the console beat-em-ups of the 90s were actually impossible to win, because no matter how good you were you always traded blows with enemies until you lost by sheer attrition.

Many of the 3d beat-em-ups had a different issue: clumsy targeting. Just plain bad.

Both had the issue of ridiculous unbalancing, like fighting enemies all over the place with guns (although beautifully lampshaded in the amazing spectacle fighter 'Samurai Western' for the PS2.)
2413  Player / Games / Re: Indie Piracy Must Stop, NOW on: January 05, 2010, 05:57:25 PM
Use the Doctorow/Yahtzee method.

Give it away for free, supplemented by bonus content for a small donation.

If you're looking to earn actual cashmoney from this, you really need to go large and start a small 'company'.
2414  Community / Creative / Re: Dealing With Citicism on: December 29, 2009, 07:46:01 PM

2415  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 28, 2009, 07:06:59 PM
I almost wonder if Super Joe checked the forums every day since being banned, just waiting for such a thread to exist so he could leap into action.
2416  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 28, 2009, 06:15:04 PM
This thread is officially educational
2417  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 27, 2009, 04:36:31 PM
*golfclap*
2418  Developer / Playtesting / Re: Spelunky v1.1 (and Source)! on: December 26, 2009, 05:32:33 PM
Very nice bugfixes, smooth, stat tracking...

But one thing annoys me - the 'fix' on spikes. I liked being able to drop carefully onto spikes in some areas, it leant it a bit more strategy and allowed me to not be instakilled by the damn monkeys if I blinked.
2419  Community / Assemblee: Part 2 / Re: Untitled Dungeon Crawler (first playable) on: December 25, 2009, 05:10:13 AM
You mean like a roguelike?

Not really. Usually in a roguelike you die as a result of morbid curiosity or stupidity or something that's generally your fault. Having a level spawn monsters and traps around the starting room so you expressly cannot survive more than three steps out from the center, that's something else.

Also, since I made that post I had a level finally give me a spell, and then I just crushed everything.
2420  Community / Assemblee: Part 2 / Re: Untitled Dungeon Crawler (first playable) on: December 22, 2009, 07:38:42 PM
I just die a lot. Ran into 5 trap rooms in one map, and got repeatedly attacked by rooms of 5 enemies... usually there is nowhere enough health even to get to the boss.

It is smooth and cool and fun, but somewhat frustrating.
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