Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:50:51 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 120 121 [122] 123 124 125
2421  Community / Assemblee: Part 2 / Re: Bang Bang Roguelution [FINISHED] on: December 22, 2009, 07:02:41 PM
I am proud to say I set that high score on Wyvern without understanding what was happening and even managed to type in the high score name without noticing it was asking for one.

Maybe I should change my forum name to KJJ now.
2422  Player / General / Re: Game Maker 8 Released on: December 22, 2009, 04:10:44 PM
A speed increase is nice, but... other than that?

'Package of sounds and graphics etc etc'.... oh boy. Hearkens back to the days of mocking n00bs for using the RTP graphics in RPGM2K. A whole new class of elitism.
2423  Player / General / Re: How long is your hair right now? on: December 21, 2009, 09:00:14 AM
Mine is long. Very.
2424  Community / Assemblee: Part 2 / Re: Quest! [Alpha 3 In Progress] on: December 20, 2009, 09:05:07 PM
It would be neat but I don't think anyone made any assets like that.
(Though he could probably make one at runtime)

Crap. Totally spaced on the whole "Assemblee" thing for a moment.

Well, I guess I can dream.
2425  Community / Assemblee: Part 2 / Re: Quest! [Alpha 3 In Progress] on: December 20, 2009, 07:36:25 PM
I have a request... feel free to ignore it if you like...

But this would be awesome with a Super Game Boy style - fake GB system border around the game screen.
2426  Community / Assemblee: Part 2 / Re: assets that should be called into service on: December 19, 2009, 01:21:05 PM
I really hope someone fits this guy into their roguelike somewhere...

Bard?
2427  Developer / Art / Re: Mockups on: December 19, 2009, 10:14:15 AM
It's like... if... Europe made Cho Aniki.

PLEASE DO SOMETHING WITH IT.
Pllleeeeeease.
2428  Community / Assemblee: Part 2 / Re: assets that should be called into service on: December 19, 2009, 09:26:00 AM
http://translationparty.com/#5744563


2429  Community / Assemblee: Part 2 / Re: Space Garden Punchonaut [gameplay demo (OSX & Win)] on: December 19, 2009, 08:15:45 AM
TETROIDVANIA:

A 'Puzzle Quest' like game where, instead of making RPG characters fight by matching stuff, you make a small character explore an endless forking space castle dungeon and different combos make different events happen to them.

SOMEONE PLEASE MAKE THIS ARGGHRGRHGKGLLGLL


(btw your game looks fun. Cheers!)
2430  Player / General / Re: Banning due to voicing one's opinion = un-American on: December 19, 2009, 08:11:22 AM
Think back to Grade 1.

You don't have "rights".
You have "rights and responsibilities".

You have a right to free speech.
You have a responsibility not to be an unconstructive waste of bandwidth.

...also, this is the internet. You have no rights.
2431  Community / Assemblee: Part 2 / Re: SONR on: December 17, 2009, 09:12:53 PM
Plasm, sparks, glow, tide, source, shine
2432  Community / DevLogs / Re: Zero Gear - a multiplayer kart racing game on: December 17, 2009, 01:08:09 PM
Put in for my beta key, this looks groovy.

EDIT: Okay. Pretty fun, pretty cool, hectic and crazy.
Didn't quite understand where some of my boost was coming from.
Could do with a simple set of help screens/tutorial/etc.
Also, I was unlocking achievements but there is no achievement record screen, so... yeah.
2433  Community / Assemblee: Part 2 / Re: 999-in-1 Increpare Games [ORYX-FREE] on: December 13, 2009, 11:51:37 AM
With rain effects and a soundtrack that sounds like Boards of Canada in a meat grinder.

In all seriousness, this looks cool. Keep at it!
2434  Community / Townhall / Re: HiRoads - a SkyRoads Remake on: December 13, 2009, 11:50:18 AM
It looks pretty cool, I do admit, and I am a massive Skyroads fan, but you've got competition.

www.tastystatic.com

Although I have to say, yours looks closer to the spirit of the original.
2435  Community / Assemblee: Part 2 / Re: Quest! [Alpha 2 OUT!] on: December 13, 2009, 11:45:34 AM
This looks absolutely badsauce.

Keep up the good work.
2436  Player / General / Re: What does TIGSource stand for? on: December 11, 2009, 04:34:30 PM
Time
Is
Getting
Sticky
2437  Player / General / Re: What does TIGSource stand for? on: December 11, 2009, 03:27:13 PM
Twisted
Interlocking
Gravel
Stones
2438  Developer / Art / Re: Mockups on: December 11, 2009, 09:17:28 AM
I find something kind of sad about Mockups. They're like pieces of song lyric - things that will never be complete.

Not that they're not cool, but...
2439  Developer / Business / Re: IP and tipping the hat. on: December 07, 2009, 05:06:53 PM
Two reasons.

1 - I already have other projects on the go, and am not setting them all aside to do this. It's not wasting my time or anything of the sort.

2 - It's barely a fangame. New logos, new design, new setting, new characters, new gameplay concepts. Now it's really just an elaborately customizable roguelike with a similar game structure to the original, which is a structure that so beautifully fits the concept of a roguelike, but isn't yet.
2440  Player / General / Re: Mother 3 on: December 06, 2009, 04:49:39 PM
BAD ASS.

And then I realize such a thing will never be actually done.  Cry

One of the reasons why mockups kind of make me sad.
Pages: 1 ... 120 121 [122] 123 124 125
Theme orange-lt created by panic