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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:22:46 PM

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2481  Community / DevLogs / Re: Red Rogue on: November 21, 2009, 12:29:47 PM
This looks awesome.
I really hope you don't name it Rouge, though, because I am making a roguelike named Rouge  Concerned
2482  Player / General / Re: Cave Story: The Musical on: November 21, 2009, 11:10:17 AM
No, we've already decided that King will be casted by a black man.
Typecasting is not cool.
2483  Player / General / Re: Cave Story: The Musical on: November 21, 2009, 08:41:00 AM
I would kill to play King.
2484  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 20, 2009, 07:21:26 PM
It sounds indie because it's the middle half of a sentence that sounds both significant and needlessly cryptic.
2485  Community / Assemblee: Part 1 / Re: an isometric box (and other things) on: November 19, 2009, 11:12:48 AM
Excuse me while I isometric tactics game.
2486  Developer / Business / Re: IP and tipping the hat. on: November 18, 2009, 12:19:40 PM
Thank you everyone for your advice.

I've decided to transpose. Keep the same idea and mechanics as I planned, but rename EVERYTHING so there is no brand connection whatsoever. Just a similar idea and general mechanics. No asset use whatsoever.

However, I plan to make a world editor, so in theory, some nefarious person could create the world from the original game...  Cool
2487  Community / Townhall / Re: Harmony - Free FPS Released on: November 17, 2009, 10:56:36 AM
Fun but brutal. But that's the way these games are good.
I like it, a little frustrating at times but still some neat stuff.

Also, the clay models are hilarious.
2488  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 17, 2009, 10:06:27 AM
peace be with you...and also with you?

Holy arseface, batman!
I hadn't even thought of that!

That brings the total references of the name up to 3. Two more and I will officially qualify as indie-cutting-edge! (Term 'edge' used under copyright from EDGE MEDIA BLAHDIBLAHDIBLOO)
2489  Player / General / Re: Help me post more! on: November 17, 2009, 10:04:09 AM
I abjectly refuse to post in such a thread.
2490  Developer / Playtesting / Re: dungeon (a collaboration between cactus and mr. podunkian) on: November 17, 2009, 09:49:29 AM
ahahahahahahaha let's trade rules.

any time i press a button i take all my clothes off, you?

Every time I get hurt in a way I really could have avoided.
Which is every time  Droop
2491  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: November 17, 2009, 09:41:55 AM
Mentlegen.  Gentleman

I like making ideas. Follow-through, I'm a little bit more sketchy on. But I'm trying to throw myself into my new project head-first and make some real headway.

Adventure along with me as I remind myself how alternatively tedious and rewarding coding can be in GoldMatenes: The Man With The Unpronounceable Name (TM) (R) (C) (EDGE)

 Beer!
2492  Developer / Playtesting / Re: dungeon (a collaboration between cactus and mr. podunkian) on: November 17, 2009, 09:34:56 AM
EXCESSIVELY LARGE TEXT ABOUT BONERS.

I could've told you that, honestly. Don't tell me you've never played Strip Spelunky.
2493  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 17, 2009, 09:27:14 AM
My current game-in-progress is called 'And Also With You'.

Thoughts? Too indie? Not indie enough? Should I add some random punctuation and miscapitalization?  Crazy

 BlinkI hope someone gets the reference, even if it has nothing to do with my game.

Also, Kapser, may I suggest calling it 'Sauter' - the infinitive form? Because 'Saut' is a very specific verb form... even 'Saute' would make a bit more sense.
2494  Developer / Playtesting / Re: dungeon (a collaboration between cactus and mr. podunkian) on: November 17, 2009, 09:24:16 AM
Yup, sorry, another brilliant little kick in the pants from our good friends.
It took me a moment to get the jumping right and then I was gravy all along.
Sure, some bits took a bit longer but I never got frustrated.
A little bite of challenge with my lunch. Bravo, gents.  Beer!
2495  Developer / Business / IP and tipping the hat. on: November 17, 2009, 09:11:19 AM
As my inaugural post, I have an important question to ask for those who have more knowledge of the business side of independent game design.

I am making a moderate-sized game, based upon a particular IP that is owned by a large gaming company.
It is ripe for expansion and has lots of possibilities.
I'm not making it because I can't come up with a novel setting and mechanics on my own, but it's a universe that I love and that begs expansion.
I have no desire at any point to ask anyone to pay for my game. It's entirely being made for fun, and just for the heck of it, as a tip of the hat to the game I love.
Nevertheless, I hope to distribute it to a large number of people free of charge.
Is it still possible that I could cause friction with the company in question?  Blink
If so, do they really have a legal leg to stand on, so long as I do not directly use the copyrighted name/main characters/etc and has no use of any game assets?

Thanks in advance for the advice.  Smiley Hand Thumbs Up Right
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