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1  Jobs / Offering Paid Work / [PAID] Game Designer on: April 07, 2020, 10:20:44 AM
For an upcoming new game project which will start in July 2020, we're searching for someone to support us with planning of in-game loops, monetization dynamics, and optimizing for marketing on mobile platforms. The work will be required in two separate batches, in the course of July 2020 and August/September 2020. (a total of 160 hours for the project).

We aim for an overall comic art style (think Overcooked). Here is some early concept art of the game:


Requirements:
* You are a skilled game designer who is skilled in iterating, balancing and tuning gameplay features
* You have experience in mobile games and how to seamlessly integrate monetization features so that the gameplay and fun of the player is not interupted
* You are good in creating game experiences so that the players are motivated to return to the game
* You are able to give us honest feedback and tell if our concept sucks
* You are able to stick to the deadlines that you commited to
* You are a Team Player

How-To Apply:
* Please send an email with reference of previous work to [email protected]
2  Jobs / Offering Paid Work / [PAID] Music Composer on: April 07, 2020, 10:11:04 AM
For an upcoming new game project which will start in July 2020, we're searching for someone who will create happy and funny soundtracks for the game. The work will be required in one batch in the course of November 2020 (a total of 48 working(!)-hours for the project).

We aim for an overall comic art style (think Overcooked). Here is some early concept art of the game:


Requirements:
* You are a skilled composer who has already created music for publicly available games
* You are able to stick to the deadlines that you commited to
* You are a Team Player

How-To Apply:
* Please send an email with reference of previous work to [email protected]
3  Jobs / Offering Paid Work / [PAID] Sound Designer on: April 07, 2020, 10:06:38 AM
For an upcoming new game project which will start in July 2020, we're searching for someone who will create sound effects for the game. Our main requirement is for the sounds to be funny, unique and memorable. The work will be required in one batch in the course of November 2020 (a total of 32 hours for the project).

We aim for an overall comic art style (think Overcooked). Here is some early concept art of the game:


Requirements:
* You are a skilled sound designer and can deliver high quality sound effects that match the visual references
* You are able to stick to the deadlines that you commited to
* You are a Team Player

How-To Apply:
* Please send an email with reference of previous work to [email protected]
4  Jobs / Offering Paid Work / [PAID] UI Artist on: April 07, 2020, 09:59:27 AM
For an upcoming new game project which will start in July 2020, we're searching for someone who will support us in the creation of the user interface for the game. The work needs to target both PC and mobile platforms, and will include the design for several in-game screens (options, in app purchases, etc.). We will prefer UI designers with experience in optimizing games for monetization purposes. The work will be required in two separate batches, in the course of September 2020 and November 2020 (a total of 64 hours for the project).

We aim for an overall comic art style (think Overcooked). Here is some early concept art of the game:


Requirements:
* You are a skilled UI designer that has previous experience in creating UI for mobile and PC games
* You have a good feeling for user experience and are able to put yourself in the shoes of the player
* You are able to stick to the deadlines that you committed to
* You are a Team Player

How-To Apply:
* Please send an email with reference of previous work to [email protected]
5  Jobs / Offering Paid Work / [PAID] 3D Animation Artist on: April 07, 2020, 09:49:09 AM
For an upcoming new game project which will start in July 2020, we're searching for someone to support our in-house 3D artist with animating small creatures that we call Pammies and for animating other game items. The work will be required in two separate batches, in the course of August 2020 and November 2020 (a total of 80 hours for the project.

We aim for an overall comic art style (think Overcooked). Here is some early concept art of the game:


Requirements:
* You are a skilled 3D animator that has experience with animating 3D models so that the animations can be used in Unity
* You understand how to do animations so that the animated creatures look funny/clumsy/cute
* You are able to stick to the deadlines that you committed to
* You are a Team Player

How-To Apply:
* Please send an email with reference of previous work to [email protected]

6  Community / DevLogs / Re: Exotic Matter - Sci-Fi Sandbox Open-World RPG on: November 10, 2017, 10:42:55 AM
This is absolutely amazing! Even with your own assets the game looked very nice.
Thank you Zireael! It's really nice to get some feedback - especially if it is positive  Smiley

Also, Solaris is one of Lem's best books.
Yes it is! It also gives you this strange feeling when you read it - absolutely amazing! I also named the alien species that left behind all the technology on the planet Lem after him.
7  Community / DevLogs / Exotic Matter - DevLog Entry 002: Exotic Matter over the years on: November 09, 2017, 05:40:43 AM
I think the first real devlog entry (if you don't count the music entry) should tell a bit about the story of how and why I came to develop Exotic Matter.

It all started back in 2011 when I was writing on my diploma thesis. Naturally you suddenly have time for all sorts of other thing, and so I stumbled upon a nice little game of a Swedish developer. I watched the trailer on the game's website and was instantly hooked. I think something about the blocky esthetics, the modularity, just spoke to me as a computer science student Wink

So I bought that game and played it for quite some time. I mined minerals, fought against NPCs, built a fortress, explored the endless terrain (and got lost) - all the things you do when you play Minecraft. And while I think it was well worth the around $11 that I payed for it at that time, it suddenly stopped being fun. And that was because I realized I had no purpose in that world. And I don't wanna get too philosophical here - what I mean is that there is no mission to accomplish - at least there was none at the time. I know today you can fight the Enderdragon and basically that's your mission.

That was the moment when I decided that I wanted to built my own game. The basic world would be blocky as that was something that got me hooked in the first place. But instead of an endless terrain, I wanted to have a planet. A planet that would be huge but still, because you can go around it there would be a strong possibility to find your way back eventually - so no more getting completely lost in an endless terrain. Also it was very important to me to have a mission - as the lack of a mission was what drove me away from Minecraft. And because I am a big sucker for Sci-Fi I wanted it to play in a Sci-Fi world. Inspired by a book that I read at that time (Stanisław Lem's Solaris) I came up with the idea for a purple planet and thinking back of the time when I played System Shock 2 I wanted to have a story line where you are alone on that planet. So I came up with the crash landed on alien planet plot (not too original I know).

I choose Java to develop the game as I was (and still am) very fluent in that language and after all Minecraft also used Java. Honestly I thought back then that I could finish the game in half a year or something - little did I know. Mind you that the last game I developed before Exotic Matter was back on a C64. So my experience was mostly with application development. But the games I developed on that C64 back then was what got me into programming in the first place - so developing a game has always been something that I wanted to do again.

After some careful consideration I opted to built not only a game but an engine for voxel environments. So that I could live out all the blocky game ideas that I had back then. I had no name for the game at that time but the engine was called Moebius Engine (that's also where my studio got its name from). Here is a screenshot of what the engine looked like back then:



Fast forward 6 years: After a lot of hard work, a lot of going to expos, talking to a lot of gamers and developers, founding a studio and actually even receiving some venture capital I was finally able to release the game in an alpha(!) version this year! Yay!

But it is still not finished. Some things are missing - but the engine is quite stable now and the content for the single-player mission is coming along quite nicely! Here are some more impressions of the game/engine over the years:


That was quite at the begining - I was very fond of the purple sand block at that time.


I added the first items to the game - an access card.


Always wanted to have drilling lasers in the game. This is the first version I came up with.


First test with procedurally generated dungeons.


Added precious minerals to mine and a proper (but ugly) HUD.


Added more block types (like the transparent ones that are seen in the left bottom of the screenshot) and finally gave the game a name: Xcylin. Later I realized that that's a name no one can spell or even pronounce Wink Also changed the item design to some 2D style.


I added non-cubic block types (like the servers and the edge blocks).


And even liquids like this acid that would eat its way through stone blocks.


Or this biomass which is basically also a liquid.


And of course there had to be some kind of vegetation.


The last HUD upgrade. Now the player has a map, health and energy and equipment slots. The drilling laser also got an upgrade and is now three dimensional again. This was basically what the game looked like before I was lucky and got some venture capital to pay someone who is better in creating 3D assets than me Wink

As you might know, the game is now called Exotic Matter because that is much easier to pronounce, spell and remember.
And here is basically what the game looks like today:







TL;DR it took almost 6 years to get from the first screenshot to the last three - and it was a hell of a journey but well worth it! Smiley

8  Community / DevLogs / Re: Exotic Matter - Sci-Fi Sandbox Open-World RPG on: November 08, 2017, 12:18:42 PM
I love the aesthetics.

I must however admit, how does the 'stranded on an alien planet' bit have any connection to System Shock?

It doesn't. It's more the mechanics and a similar feeling. I have to admit, that I mostly played System Shock 2 and what I loved the most was the dark theme and the mystery about what happened to all the people on that ship. And also the countless items that you could find on that ship that allowed you to choose from a broad variety of different tactics to accomplish your mission. These are the things that I aimed to integrate into Exotic Matter.
9  Community / DevLogs / Exotic Matter - DevLog Entry 001: Music Upgrade on: November 02, 2017, 08:52:13 AM
Just recently our composer David Levy finished upgrading Exotic Matter's brilliant soundtrack by adding a live cello track!

This is Hannah Rose playing the cello part for the track Celestial Waves (make sure to wait until the orchestra sets in!):




Here is another sample track of the soundtrack for Exotic Matter:




You can find the whole album here: on iTunes

The enhanced tracks will be part of the next big upgrade (codename Force of Nature) that will be released in December.
10  Community / DevLogs / Exotic Matter - Sci-Fi Sandbox Open-World RPG on: October 31, 2017, 06:21:39 AM


Exotic Matter is an open-world sandbox voxel RPG: basically Minecraft meets System Shock.

It features a fully simulated planet (open-world), procedurally generated alien facilities and a story line to guide the player through the game. Not to mention countless of items, block types and weapons.

On top of that Exotic Matter is not only a game - it is a voxel engine that easily allows for players to create their own items/weapons/block types and even their own planet types.

Trailer




Screenshots







Story

Shipwrecked on an alien planet, light-years away from earth - your primary mission: survive. Explore planet Xcylin and its ancient underground facilities, fight the Thanatos and craft your way back home to ultimately save yourself and the human race.

Development State

Exotic Matter (formerly Xcylin) is in development since 2011, currently the game reached the first public alpha version.
If you want to check out the game you can get it directly on our website: http://exoticmatter.io
An Early Access Steam release is planned for Q2/2018.

Please support the development of Exotic Matter by purchasing a copy:



Follow the development of Exotic Matter and put us on your wishlist!



DevLogs

11  Jobs / Offering Paid Work / [CLOSED] 3D artist wanted for Sci-Fi Voxel Game on: January 11, 2017, 05:22:24 AM
Hi Everyone,

I'm currently working on an open-world Sci-Fi RPG called Exotic Matter (http://exoticmatter.io) for which I'm searching for talented freelancers that help me with the creation of assets.



3D Artist

I'm searching for someone to create 3D models (low poly) for blocks, items/weapons and npcs. Here are some sample models that are already in the game:


(Custom Mesh Block)


(Item)


(Item)


(Item)

This is a milestone based paid assignment. If you are a skilled 3D artist and think your visual style fits the assets that are already in the game, then please PM me, comment in this thread or drop me a line via email: [email protected]. Please include a portfolio with the work you've done so far.
12  Jobs / Offering Paid Work / [CLOSED] Texture Artist wanted for Sci-Fi Voxel Game on: January 10, 2017, 07:32:02 AM
Hi Everyone,

I'm currently working on an open-world Sci-Fi RPG called Exotic Matter (http://exoticmatter.io) for which I'm searching for talented freelancers that help me with the creation of assets.




Texture Artist

In Exotic Matter the whole level (= planet) consists mostly of blocks of a size of 1m3. I'm searching for someone to create textures for these blocks:



here are some sample blocks that I already have:



And here is a sample of what a texture looks like unwrapped:



This is a milestone based paid assignment. If you think your visual style is compatible with the game's current artwork and you are a skilled texture artist, then please PM me, comment in this thread or drop me a line via email: [email protected]. Please include a portfolio with the work you've done so far.

13  Community / DevLogs / Xcylin - SciFi open world RPG [GREENLIT :D] on: February 23, 2016, 06:42:04 AM

About Xcylin

Xcylin is an open-world RPG that puts you on a planet where you need to explore, craft, and fight in order to survive. It features a strong story and a sophisticated dungeon generation system to ensure that no two missions play the same. Many challenging dungeons with their own secrets await you, and invite you to explore the history of an ancient alien race and the technology they left behind.


Story

A vast planet hidden in the outer reaches of space, ruins of a long extinct civilization. You awake in the wreck of mankind's first and only interstellar starship, lightyears away from earth. Soon to find that you are humanity's last hope for survival from a disaster. A disaster that was supposedly caused by the inhabitants of this alien planet.

As you explore strange landscapes, you can't shake off the feeling that you are not alone ...


Features

  • Roam freely around an entire planet
  • Experience a strong storyline that guides you through the game
  • Explore lots of mysterious dungeons created by a sophisticated dungeon generation system
  • Find hundreds of items left behind by an ancient civilization
  • Change and destroy anything in this world
  • Search for rare resources deep below the surface
  • Construct buildings with sophisticated technology (connect lights and doors with switches or pressure sensitive blocks) and control them using in-game computer systems
  • Craft new items directly in your inventory or use blueprints and replicator technology to create complex items
  • Build and use a multitude of weapons to protect yourself
  • Find out about the vast amount of different block types, each with different attributes and abilities
  • Have endless fun as no two missions ever play the same on this procedurally generated planet
  • Mod the game via Javascript and build your own custom world type with just a few lines of code
  • ...


Teaser





Screenshots







Development

Written in Java, target platform is Windows/Linux PC.


More Infos

Website: http://xcylin.com
Twitter: @xcylin or @moebiusdev (me)


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