We're happy to announce a new contest for Noir Run!
RULES:
1. Tweet or post to your Facebook wall about this competition. Add the hashtag #NoirRun in your message and a link to this thread.
2. Reply to this thread or send me a PM stating you've joined the challenge. You MUST include your GameCenter username. Note: existing players with +300K points already on the game won't be allowed to participate in this contest.
- Revamped skill system! Now, Avatar’s abilities remain forever! Gather points and level up each ability, up to level 10 each one. Additional options to level up faster.
- Push notifications support Keep up to date from news and contests about Noir Run!
- End of level scene redesigned Hope you find the new design cool!
- Even more polished! Minor gameplay tweaks.. to make your playtime more fun!
My name is Robert from Kronnect Games studio. I'm the lead developer on Noir Run, an intense, dark, indie game for iPhone/iPad devices, which has been released today.
Noir Run features: - Unique atmosphere, gloomy visuals including real world storms and clouds - Original soundtrack - High quality sound effects with dynamic/stereo positioning (headphones recommended!) - Retina optimised graphics - Nasty obstacles, bosses and minions to overcome - Different revive options including gifts to help you in completing the most difficult days - Game Center support, compete for the best score! - Universal app - same for both iPhone and iPad devices
San Jose, CA - Kronnect Games today announced the launch of Noir Run for iPhone, iPad and iPod touch. Noir Run helps address the notion of obstacles and fears confronted in life, from both a personal and professional perspective.
In this game you control an avatar of an unknown guy, a smiley character, which must run fast through a mysterious land known as Noir, avoiding pits, spikes, tentacles and all sort of dangers. The goal of the game is to overcome all obstacles to reach the end of each day, when you will have to confront the final despair. If you win, the next day (level) will unlock, with new obstacles and foes. The side story, involving our mysterious guy in the real life, will develop as you progress in the game.
In the world of Noir, each time you jump/overcome an obstacle or kill a hanging foe (slashing them with the finger on the screen) you get one letter from a motivational quote. To finish the level you must complete the sentence, one word at a time.
The idea is that you must preserve your moral against the odds. Everything else is dark, gray or black, gloomy... When you complete the sentence you must confront the final boss of the level and remain alive for at least 60 seconds. When countdown reaches 0, you win and the next level is unlocked.
Noir Run includes a vast number of randomized levels. Each level will include at least one distinct foe/obstacle. The game difficulty will be medium at the start, but increasingly hard.
To win some really hard levels you will need power-ups and gifts. Power-ups add insane special abilities for 10 seconds, like giant-growth, flying or shield. On the other hand, gifts are available when the avatar dies. As you play Noir Run you get gift points, which you can spend when you die thus increasing your chances to complete that day. The game includes 4 different gifts, dodge, resistance, teleport and fast reaction, which improves your avatar chances to finish that level.
The world is a representation of fear, loneliness and oppression. The game features high quality cloud and storm animations, lightings and weather effects. Who knows, if you're lucky, may be you can turn this black world in something colorful...
The inspiration for the game aesthetics came from several sources. The game is gloomy and dark, hence the name, Noir Run, like classic noir films. The avatar, the smiley, is the only thing in color, representing your hope to change things and make the world a better place. When it sees a foe, it changes it changes the face (worry/sad). When it jumps or use a power-up, it freaks out. When there's no obstacle, it gets happy. It's a smiley!
Game trailers:
Video 1 (
) Video 2 (
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Noir Run is available for $1.99 on the App Store for iPhone, iPad and iPod touch or at www.AppStore.com.
Like most of indie developers my partner and I have put a lot of personal feelings in this game since the beginning. We often asked ourselves how many obstacles and fears we confront in life, from both personal and professional perspective.
Noir Run addresses this feelings.
In this game you control an avatar of an unknown guy, a smiley character, which must run fast through a misterious land known as Noir, avoiding pits, spikes, tentacles and all sort of dangers. The goal of the game is to overcome all obstacles to reach the end of each day, when you will have to confront the final despair. If you win, the next day (level) will unlock, with new obstacles and foes.
Game mechanics
Each time you jump/overcome an obstacle or kill a hanging foe (slashing them with the finger on the screen) you get one letter from a motivational quote. To finish the level you must complete the sentence, one word at a time.
The idea is that you must preserve your moral against the odds. Everything else is dark, gray or black, gloomy... When you complete the sentence you must confront the final boss of the level and remain alive for at least 60 seconds. When countdown reaches 0, you win and the next level is unlocked.
The game includes a vast number of randomized levels. Each level will include at least one distinct foe/obstacle. The game difficulty will be medium at the start, but increasingly hard.
To win some really hard levels you will need power-ups and gifts. Power-ups add insane special abilities for 10 seconds, like giant-growth, flying or shield. On the other hand, gifts are available when the avatar dies. As you play Noir Run you get gift points, which you can spend when you die thus increasing your chances to complete that day. The game includes 4 different gifts, dodge, resistance, teleport and fast reaction, which improves your avatar chances to finish that level.
Visuals
The world is a representation of fear, loneliness and oppression. The game features high quality cloud and storm animations, lightings and weather effects. Who knows, if you're lucky, may be you can turn this black world in something colorful...
The inspiration for the game aesthetics came from several sources. The game is gloomy and dark, hence the name, Noir Run, like classic noir films. The avatar, the smiley, is the only thing in color, representing your hope to change things and make the world a better place. When it sees a foe, it changes it changes the face (worry/sad). When it jumps or use a power-up, it freaks out. When there's no obstacle, it gets happy. It's a smiley!
Media
Game trailers:
Video 1:
Video 2:
Screenshots:
Platform compatibilty and Release date
Noir Run will be available on September 4th for iOS 7. The same app will be compatible with iPhone, iPod and iPad devices.
Beta testing
There’s an ongoing beta program which you may join to contribute in future updates of Noir Run. If you want to help us with the beta-testing and add your voice to the game, please register here: http://tflig.ht/1A2Rql4
In exchange for your help you will get access to a free, custom version of the game with the first 5 levels unlocked. And... you can choose to have your name (or nickname) listed in the credits board inside the game itself!
In exchange for your kind support (it's free and will encourage us) I will send you a private beta with special access to some levels. We hope you enjoy the game and send us your suggestions/ideas/critics!
I really like the atmosphere, but I feel as though the smiley face character and the music really takes away from the experience. I think you should add some darker music and have a more mysterious and unknown character. Maybe similair to the character from the game LIMBO. If you need any more assistance with the music or sound effects for the game, please contact me! I'd be happy to make some. You can hear my portfolio at www.soundcloud.com/JayCrafton.
Just a quick notice guys. Our current hype campaign in Epocu is going to expire in 5 days. Please, I beg you to vote the game if you think the game remotely interesting. http://epocu.com/campaigns/noir-2/
Your support or comments there or in this thread is highly welcome and will encourage us to continue working on the game.
What do you think about the game, its mechanics or visuals?
We have posted a promo campaign at Epocu, so please, I would like to get your support as well (it's free and only requires one click from you!) http://epocu.com/campaigns/noir-2/
We are also looking for beta testers or reviewers who would like to get a private copy of the game with special access to some unlocked levels. To get the game, please send us the device id of your iPhone/iPad (see http://whatsmyudid.com) to contact [at] kronnect [dot] com
Vallar: thank you for your thoughts and sharing your experience. I appreciate the time for writing such long comment. Honestly
dqhendricks:
Quote
We are pretty lucky to be in a position where we can make games at all.
You got me with that quote. Totally agree. Personally I'm living a quite balanced family/work life (but complicated one) and I make games in my spare time for the joy of creating things. I have been a programmer since I was 9 (now I'm near 40) but I have always been a creative guy, exploring rare concepts.
At this moment I only care about iOS platform. Of course if the game makes a hit, I would think to port it to other platforms, but again, that's in second place right now.
I read that 67% of downloads came from search from within AppStore itself (so it should be good looking and have good reviews) and then a high percentage of downloads from personal recommendations. Nothing related to press.
Do you think common people pay attention to gaming magazines? And what about youtubers and/or social?
Maybe for a casual game it's more important to have a great gameplay, possibly getting reviewed by youtubers or get recommended by friends... But again, not sure.. I guess it depends on the category of game.