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Pages: 1 [2] 3 4 ... 15
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22
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Player / General / Re: does anyone read the dev logs?
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on: July 04, 2020, 04:52:16 PM
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Not so, as there is a view count on the topics themselves. I won't reiterate myself a third time, however. You are absolutely free to feel how you feel, and I am as well.
I seek not to judge, merely to make observations based on the proposed circumstance. Ideas are a dime in a dozen; there is only merit and value to a product that finds itself towards some sort of completion.
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23
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Player / General / Re: does anyone read the dev logs?
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on: July 03, 2020, 04:19:03 PM
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I'm sure they do, as I do as well, but I will only say something if I have something to say. If my singular comment is the difference between a project dying and it being continued, then it wasn't worth very much from the start.
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24
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Player / General / Re: does anyone read the dev logs?
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on: July 03, 2020, 12:03:16 PM
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I read a number of them regularly; I just don't always have anything to say or contribute to the topic, and posting "Wow, cool!" over and over seems rather meaningless.
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26
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Developer / Business / Re: Price Suggestion help , F1 !
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on: June 28, 2020, 06:06:47 AM
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Don't do that. You'll give people an expectation of its value and worth that contradicts the time and energy you put into it. You want to set an actual price and stick with it. Remember the price also sets up how people will perceive your product. If you make it free (or even just make it $15 and 100% off the opening week or so), people will see it a certain way. $10 could be fine.
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30
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Community / DevLogs / Re: Lazy Robot Roguelite Action RPG
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on: June 13, 2020, 06:53:02 AM
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That works, though you didn't have to flip the whole thing. I was just referring to changing the anchor point and having it drain from the other direction, whilst keeping the level indicator on top. Keep up the good work regardless!
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31
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Community / DevLogs / Re: TOXICANT - rogue-lite survival horror
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on: June 12, 2020, 02:59:39 PM
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Aaand here's the corresponding video for that: Notes to self: - Fix the bug that annoyingly causes the player to "land" on start/unpause
- Fix the blood decal at the bottom of the mineshaft (increase projection angle)
- Update the plank's discovery log image
Man I am really digging the sound design going on here! Maybe a bit too much reverb but I love it.
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