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Community / DevLogs / Re: Leilani's Island
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on: May 29, 2020, 06:47:33 PM
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I'm so insanely proud and impressed, wow. Your updates really motivate me to keep working on my own project, seeing what it is now versus when I first started following it at the very beginning. 
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51
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Community / DevLogs / Re: Bolero: Turn-Based Fantasy Tactics
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on: April 08, 2019, 07:34:34 AM
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I'm really liking the look of this so far! One thing though, the heads and torsos staying completely static during most of the animations does make them come across as very stiff. Is this something you already intended to address?
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57
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Community / DevLogs / Re: PIONEERS (Build 7)
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on: August 27, 2018, 07:51:34 AM
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It's literally been over a year since he last updated this thread. I think that might speak for itself, sadly.
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58
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Community / DevLogs / Re: Leilani's Island
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on: August 11, 2018, 08:03:19 PM
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...... I freaking love all of that. <'3 I feel like it's weird how her momentum drops so quickly after the ring stops taking effect, though. Might be a balancing act between having the curve look nice when the ring stops mattering vs not making her feel weird and floaty, if that makes any sense?
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