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102
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Hidden / Unpaid Work / Re: New Team Welcomes - RPG Project
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on: December 19, 2012, 03:45:41 AM
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If you got nothing better to do in 27, than work for free on amateur postapocalyptic RPG, I think you are failed as game-developer.
@Cobralad - Don't be a tool. Do you think everyone on this board is a full-time professional game developer? @kttdestroyer - make sure you introduce yourself here. Its obligatory. Also, the game you describe is a colossal undertaking. I think you will need to provide more details, concept art, sketches, what technology you want to use, etc to get the attention of a dev capable of pulling it off. Yours is perhaps the 200th "I want to start an MMORPG" post by a brand new user. Care to guess how many of those went on to finish a game?
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103
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Developer / Design / Re: So what should a proper female lead look like? Pitch yours
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on: December 11, 2012, 03:29:36 AM
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I remember being struck with the look of female characters in Dark Age of Camelot. They were attractive without being overly sexualized. It was the first MMORPG in my memory to do this and I think it was the first MMORPG to be popular with female players. Coincidence? I am sure there are better examples than this but anyway...
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105
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Community / Sports / Re: hepTAPlon
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on: November 04, 2012, 03:21:09 AM
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10 events was a little bit too much so I am cutting it to seven. Never fear I thought of a bad pun for a name so we are safe there. I haven't gotten any interest for a team-up from artists so I am forging ahead with programmer art. Here is the latest with: - new art
- bigger screen
- awesome new name!
- race results
Here I am losing (again). Click for a test-drive It is still not a game but its starting to resemble one.
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106
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Community / Sports / Re: deCAPSalon
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on: November 03, 2012, 09:59:50 AM
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Thanks for the link! I didn't know there were any other games with this mechanic. I threw together a quick demo of the concept. WARNING: does not yet resemble an actual fun game yet. You cannot win. I hope to make 10 events out of this to compete against other players for a final total score.
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108
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Community / Sports / hepTAPlon
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on: November 01, 2012, 11:50:00 AM
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I renamed the game from deCAPSalon to hepTAPlon because the only thing better than a bad pun is an even worse one.  Latest demo Original post here:The plan is to make a game like the old but instead of relentlessly smashing keys, the controls will continuously change during the events so you have to hunt around for them. I made a quickie prototype. Here is a screenshot... Shown: art skillz Q. What is the platform? A. HTML5 using craftyjs and raphaeljsQ. What about multi-player? A. Thinking about recording each session to a database so that players can compete against other player's results. Or maybe hotseat, or both, or neitherQ. Your art sucks. A. That wasn't a question so I will answer with one. Do any artists want to team up?Q. What is ironic about a sports game about sports? A. Nothing
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109
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Player / General / Re: The Translation Party Thread
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on: October 16, 2012, 03:38:54 AM
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Do unto others as you would have them do unto you Anyone tried it.
Is that a question? The Lord works in mysterious ways and apparently He is a sarcastic bugger.
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111
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Developer / Business / Re: Business Model : the cost of a Life
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on: October 09, 2012, 01:40:14 AM
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There is a reason arcade games went out of favor quickly when PCs showed up. Even the hearts and limited lives system is now used primarily by game going for retro nostalgia. Going the opposite end of spectrum won't do well at all, I think.
I think there is a balance that can be found here. Maybe I am too old-timey but I am totally bored with most online (I assume you mean mmo-type) games of today because there is no way to lose. For me this just makes them glorified chatrooms except there is no longer any chatting going on because people are too busy clicky-click-clicking (the substitute for gameplay). So there needs to be a return of *danger* for these games to become interesting for a player like me again. *Danger* could be either my time or my money (but not too much of either). So maybe charge $1 for 3 lives or alternatively the player can't use that character again for 24 hours. I'd play that.
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115
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Developer / Audio / Re: Show us some of your music!
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on: July 01, 2012, 01:34:14 AM
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Still have heaps to learn but I feel like I am improving. After about a dozen failures I managed to get a song together. Mix of NES and C64 instruments
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116
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Community / DevLogs / Spacewar Architect
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on: June 10, 2012, 06:40:39 AM
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This is a game where players can participate by making their own content. The game itself is a somewhat standard spaceship fighting game (with apologies to StarControl II). Players can add content by: - 1. drawing a cool spaceship
- 2. drawing a cool alien pilot
- 3. filling in an interesting backstory on that alien race
Then other players can choose this ship/race, play a few rounds with it and then give it a rating. The highest rated designs will be the most likely to be randomly selected when new players try out the game. The end goal is to...um I have no idea but I think it would be really fun to see what players come up with. What do I have so far? - A start for the drawing interface
- A start for the ship combat
ship drawing screen combat screenStill to come: - More control over what you can draw (no more yellow haze)
- Permanent storage on server (now just local, sorry you will lose it)
- What you draw effects physics of flight
- Draw specific parts (guns, engine) and they function
- Cost for the ship for balancing reasons
- Different kinds of weapons (guided missles, lasers, weird stuff, as much as I can do)
- Random play & voting system
- I don't know? Any good ideas?
My game development pace could be described as "glacial" so it could be a while before this is fully baked.
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120
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Community / DevLogs / Re: tinyMMO take 2
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on: March 27, 2012, 09:28:34 PM
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Oh wow. Mozilla Browser MMOThis is kinda exactly what I was going for. And its open-source?  Should I even continue? I made really good progress lately too. I had three players last night working and finally squelched a maddening sync-bug. My game does have a couple of advantages: - they only support websocket browsers, I support everything
- they seem to have discreet x,y locs (tiles). I have analog x,y locs
- my game can be run for free (Google App Engine)
- my graphics, sound, and production values are better (this is totally a lie
)
To continue or not to continue...
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