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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 10:57:02 AM

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201  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: November 28, 2014, 07:01:39 PM
Thanks to Victor i am able to show-off some gifs, just testing the item drop-system, seems to be a small bug in the distance there, nothing i can't fix
http://giant.gfycat.com/ImaginativeHomelyFlycatcher.gif
202  Community / DevLogs / Re: Hardland - Open world action adventure RPG [Early Access Release 5!] on: November 27, 2014, 03:01:08 PM
Can't wait to play this on the full release, good stuff guys
203  Community / DevLogs / Re: The one month project on: November 25, 2014, 11:14:34 AM
I think that the style don't quite match, the landscape is very cartoony/bubble and the ship is much more detailed and sharp. They feel a bit off together.

Good going for three days! Smiley
this ^
They don't match, and i like the ship style better, sharper and darker  Well, hello there!
204  Community / Townhall / Re: Brigador, isometric vehicle combat -- Trailer + Preorder on: November 22, 2014, 11:04:50 AM
It looks solid, reminds me of good old PC games like Fallout, Twinsens Odyssey, Abes Oddysee and others
keep it up  Hand Thumbs Up Left Smiley
205  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: November 22, 2014, 10:59:21 AM
Zoooombiiieeess [¬º-°]¬
http://s4.postimg.org/6ysq4elx9/zombies.png
206  Community / DevLogs / Re: Blackfaun on: November 22, 2014, 08:30:13 AM
everything looks great about this game, you have my attention
207  Community / DevLogs / Re: It's Snowing Hard and Beautiful (Update 8.95: more tree) on: November 22, 2014, 08:28:07 AM
how do u change ur avatar every page refresh
also ur game is weirdly beautiful
208  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: November 21, 2014, 01:34:10 PM
New Planet + New Voice Acting
Will show video with full sound soon enough
http://s27.postimg.org/lp57cuvvn/wheresthatchest.png
209  Community / DevLogs / Re: Im null on: November 20, 2014, 09:40:06 PM
so cool can't wait to play this
210  Community / DevLogs / Re: Crippled on: November 18, 2014, 12:31:26 PM
Manifesto of the Crippled, a new theme.

After doing that reality check, i came to a conclusion that the game was just simply boring.
So i did what any sane person would do, i gave up.
As soon as i did that, i started watching some cartoons (the same cartoons that inspired me to create this game) and weirdly enough, i got new ideas from them. I watched a lot of Rick n' Morty, Adeventure Time, Bravest Warriors, Felix Colgrave and others.

So the first thing i did was to start sketching the new mechanics, which will require Box2D and a joint mechanic to make it work. It's shortly speaking a "grappling hook" mechanic, in which your Ball (name yet to be given) is now a singular ball that can control monsters and yourself.
Allowing for a "dodge" mechanic and heavy physics interaction


After i did that, i started re-designing the graphics, starting by the background, then the bear monster and finally the protagonist.
Both the background and the monsters i have shown already, except for the character and his Ball.

The first re-design i did for him wasn't pleasing me, he was looking too "dorkly" so i made him darker and leaner.


And his ball that will follow the taps/cursor


Needless to say, the game will now have a more sci-fi feel to it, aliens, space-ships and maybe even exploration, we'll see.
So i would love to hear what you guys think of this shift of themes and if it pleases you.
Okay, cheers  Coffee
211  Community / DevLogs / Re: Crossing Souls on: November 18, 2014, 11:23:51 AM
has anybody gotten mad at you for making the fat black kid a basketball player?
see:
I like the art very much. But I have one problem, and that is with the character 'Big Joe'. Isn't an African American who loves basketball and fried chicken somewhat of a racial stereotype?
212  Community / DevLogs / Re: Eitr - GAMEPLAY VIDEO [ Action RPG ] [ Isometric Pixel-Art ] on: November 18, 2014, 08:53:01 AM
I can't wait to play this, keep going guys!
213  Community / DevLogs / Re: Crippled on: November 17, 2014, 08:06:20 PM
Just replaced the bear by some alien monster thing... and the result is absolutely terrifying
http://s30.postimg.org/h74nkmqsx/newmonster.gif

Also, time for a reality check.
The reason why this devlog is not calling so much attention is probably because my theme is bland or just not good enough  Shrug
I mean, lets face it, im not a veteran when it comes to game design, so im probably doing a bunch of things wrong.
So, with this being said, i will completely reformulate the mechanics and theme of this game, simply to try to make it more appealing visually and more fun in general.
214  Community / DevLogs / Re: Crippled on: November 17, 2014, 12:44:16 PM
Worked all night on this new background, i think im getting my way around this new drawing style... im tired
http://s30.postimg.org/47lpm5pv5/newbackground.png
215  Community / DevLogs / Re: Glorious Companions - multiplayer turnbased tactics on: November 16, 2014, 10:38:15 AM
The alternate style sounds very interesting, are you guys going for pre-rendered graphics-look? Cause it fit a lot with the thematic you're going for.
I mean, taking in consideration that this is 3D? Cause i just noticed it looks like its 2D o.O
Anyways, best of luck on this man!  Coffee
216  Community / DevLogs / Re: Perlinoid on: November 16, 2014, 05:54:00 AM
The visuals are solid and amazing, i love it!
217  Community / DevLogs / Re: Crippled on: November 16, 2014, 05:40:30 AM
Yo, I gave your demo a shot.
Frankly, I think you need to re-evaluate the mechanics quite a bit. I saw Weeby one time, spent all my money on the L2 gun, and then was overwhelmed within five seconds of round two starting.

This style of defense game - controlling a single shooter with limited screen/movement space - rarely 'feels' right in my opinion. There's a lot you have to balance to make the game engaging and fun. Most are too hard or too boring.
Check out Red Code and Autumn War: Survivor for some good examples (imo).

You have solid art skills and the ability to complete a solo project, so you're doing pretty good, but your game really needs something more than "click left/right until you die due to bad luck".

Thanks a lot for your feedback, means a lot to me. I played both games you listed, they are pretty good, i was impressed by Red Code, they definitely did it right, taking notes as i type.

You were right about the demo, i was too lazy to balance "level progression" because i wasn't very happy with the visual of the game, i apologize if i frustrated you.

Also thanks for the compliments, i just recently learned how to make decent art, its still very hard for me to develop a game all by myself.
About the mechanics, the main change i was aiming for was to simply add the option to aim for your opponent, this should remove a little bit of the 'boring' factor the game has right now, and also maybe go for different stages as you progress.

This is nice and simple. You can probably make a bunch of different variation to the basic game play, use different backgrounds, etc... Are you gonna make a mobile version? swinging your finger to fire the things could work.

Also video devlog are cool, I don't think I would be ready to record my voice anytime soon myself



Thanks a lot! Yes this is what im planning for right now, making diferent balls patterns, diferent monsters with diferent behaviors and maybe having stages where you can interact with them, who knows?

Im totally going for a mobile version, already got it working on android  Hand Shake Left Grin Hand Shake Right

My main goal right now is to finish a simple game as a personal challenge, but also to learn from it.
And video devlogs might be a thing right now, just because my gifs sucks, it lowers the game fps to half and this is so annoying  Screamy
But i need to surpass a lot of barriers, including the language one.

Again thanks a lot for the feedback and comments guys, shows me im not completely alone in this journey, cheers!  Coffee
218  Community / DevLogs / Re: In the shadows | Platform and puzzles on: November 16, 2014, 05:22:33 AM
Damn, your game looks amazing!  Waaagh!
I'll be following this and taking notes
Also the monsters reminds me a lot of Heart of Darkness, but cuter  Kiss
219  Community / DevLogs / Re: Crippled on: November 15, 2014, 08:29:54 PM
Just made the first devlog, you can watch it


Tell me what you think ... if theres anyone out there  Who, Me?
220  Community / DevLogs / Re: Dark Dungeon random roquelike dungeon crawler on: November 14, 2014, 04:58:30 PM
Wow this is actually impressive work for "free time", how long have you spent on this?
My only complaint would be the language barrier in general.
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