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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 10:57:03 AM

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221  Community / DevLogs / Re: Crippled on: November 14, 2014, 04:52:19 PM
The gif is a little faster than it should be, but i think it still delivers in smoothness
http://s29.postimg.org/b8t4zm01z/newbear3.gif
222  Developer / Business / Re: Should I do a Kickstarter? What experience have you had with it? on: November 14, 2014, 10:29:34 AM
Even though the game mechanics are pretty good, i don't think you'll get a very good kickstarter out of those assets, i agree with rj, you need better assets before trying kickstarter.
223  Developer / Business / Re: How effective is (paid) iAds/FB/Google Marketing? on: November 14, 2014, 10:18:36 AM
that video was pretty damn helpful, thanks for posting it.
I think i have come to a conclusion that the best marketing is done hand-by-hand through content quality, like literally coming up to people and asking if they can try your game.
224  Community / DevLogs / Re: Crippled on: November 14, 2014, 09:14:44 AM
I just realized i made the bear WITH shading  Facepalm
Im re-doing it and trying to get it to be smoother.
http://s13.postimg.org/urrxp5jiv/newbear2.gif

I also updated all the character animations and im also thinking for a new "start" animation (the moment he wakes up), i was thinking about making him poking his leg as the first thing he does, instead of looking at his hands... kinda makes sense since he's crippled
225  Community / DevLogs / Re: Never Coded C++ or Did Any Game Art, 5 Months Later Eye Guy Is Born! on: November 13, 2014, 03:22:06 PM
you literally used unreal engine four to make an iphone tap flash game

i actually applaud this. that's ridiculous! that's crazy. that's wonderful
Do you change your avatar every 30 minutes?
226  Community / DevLogs / Re: Crippled on: November 13, 2014, 02:54:35 PM
Fixed the perspective on the character, how could i not see this?
Also, are shoes suppose to be this hard to draw?  Lips Sealed
http://s30.postimg.org/vst3h5gk1/character.png
he also has a crotch and a butt now  Well, hello there!
227  Community / DevLogs / Re: Robots Ate My City on: November 13, 2014, 02:18:56 PM
That death animation, 10/10
228  Community / DevLogs / Re: Crippled on: November 13, 2014, 11:27:32 AM
The art looks good so far, concept seems neat, I'd just like to see the actual gameplay in action. I like what I see so far!
Hey thanks a lot! I will be getting soon into the gameplay, i really wanted to make a devlog from scratch, so i guess it will take sometime until i have something decent to show.

Also, new bear re-concept:
http://s28.postimg.org/n7k0md43x/bear.png
http://s17.postimg.org/a00alootr/newbear.png
http://s27.postimg.org/5p0hz24f7/bear.gif
It won't look that choppy in-game, since i'll add tweens to it.
229  Community / DevLogs / Re: Crippled on: November 13, 2014, 05:26:04 AM
http://s28.postimg.org/n3gd93oy5/teste2.gif
Small progress on the psychic powers thing, will create a longer video to show-off
Also, this was supposed to be twice as fast, for some reason the gif lowers the framerate to 30fps instead of 60 Sad
230  Community / DevLogs / Crippled - DEAD on: November 10, 2014, 06:05:07 PM
Quote
-DEAD
I give up, thats it, thanks to anyone who helped
231  Community / DevLogs / Re: Weekend RPG: a Spooky game... on: November 06, 2014, 05:34:04 PM
been following this on youtube and stream, and frankie's work never disapoint, you have my full support bro   Hand Money Left  Addicted
232  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: November 05, 2014, 08:09:30 AM
Nice game, man! I really dig the music and the art style. Can't wait to watch more gameplay footage of this bad boy! :-DDD
Thanks a lot man, we've been working really hard to get this far, i'll make sure to keep this up to date as much as i can.  Coffee
233  Community / DevLogs / Re: The Great Emoticon - An Action Adventure Game on: November 03, 2014, 02:52:35 PM
the art style is amazing and unique, i love it.
234  Community / DevLogs / Re: Robotto Western! (Megaman-like action platformer) :-) on: November 03, 2014, 02:22:11 PM
Wait a second, are you Brazilian? And do you study at FUMEC/BH?
I think i saw your project there, it looks amazing.
235  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: November 02, 2014, 04:57:29 AM
Visually it looks very nice! Gameplay looks a tad dull... With a theme like this you should be able to go wild!

What do people wish they could do if they could be a "typical villain"?

Great start! All the best!
Thanks a lot for your feedback!
Yes, you are more than correct, level design is something we're yet to develop properly on this game. Its a true challenge to use the full potential this theme is giving us, i will make sure to keep that in mind.  Coffee
236  Community / DevLogs / Re: moonman on: November 01, 2014, 07:04:27 PM
Count me in to support you on that kickstarter yo  Hand Money Left Cool
237  Community / DevLogs / Re: Screenshot Saturday on: November 01, 2014, 04:10:34 PM
A villain and his sweet home.
238  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: November 01, 2014, 03:08:39 PM
It feels like an eternity, but im back with awesome news, got the stable build working for mobile and recorded a short footage of it

Also heres a song
239  Community / DevLogs / Re: So long, Earth. A mobile game about being a typical villain on: October 04, 2014, 06:10:55 AM
Good news is that i did it! I implemented Starling on my AS3 code and the code went from 20~25 fps to a flipping stable 60fps on my android.
Bad news is that it will now require me to re-do the whole code in this new logic. This will delay the development by a few weeks, but im pretty sure it will pay off in the end.
Will be updating with new art soon!
240  Community / DevLogs / Re: SWORDY! on: October 04, 2014, 06:05:18 AM
This is the kind of game that would go great on a night with friends, healthy competition with tons of fun.
Will you be releasing this for PC? I want this for PC  Hand Money Left  Addicted Hand Money Right
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