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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

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61  Jobs / Offering Paid Work / Re: Non Zero Games: Artist for strategic browser game on: March 22, 2010, 04:35:49 AM
Hi Malcolm;

From what I heard, he PMed you last night. I hope it works out well =)

62  Jobs / Offering Paid Work / Re: Non Zero Games: Artist for strategic browser game on: March 21, 2010, 08:10:34 AM
Greetings;

As the project looks interesting, I called my collegue and sent him the project info. He is also interested in and will post here the portfolio tonight. He was not at home/office when I called so if it suits you, I will make him a member of the community tonight to get in touch with you.

All the best;

Oganalp
63  Jobs / Portfolios / Re: Composer - Music Soundtracks For Games on: March 18, 2010, 03:14:50 AM
Hello,

Wanted to inform that I have completed the Uncyclist music (another project posted to TIG forums here) and now, counting down for the worldwise release of Ophidia album, which is in 8 days!
64  Jobs / Portfolios / Re: Composer - Music Soundtracks For Games on: March 08, 2010, 02:16:48 PM
Sorry for the double post but as this is very cheering news for me, I wanted to add this here.

My band, Neverland's music video is now available for viewing over the band's website and Youtube and other community pages.

The big part is, Headbangers Ball of MTV, Greek branch (and probably some other European ones later this month) will have its TV premiere on 16th of March.

For those who are into power prog metal ->

65  Jobs / Offering Paid Work / Re: The Unicyclist - Music Required on: March 07, 2010, 10:14:53 AM
Alright, I am around when you have made up your decision Smiley
66  Jobs / Offering Paid Work / Re: The Unicyclist - Music Required on: March 07, 2010, 10:02:15 AM
Greetings;

I am interested in your project and would like to work with you. Your fee or the option of royalty income over revenue sounds ok in means of percentage (of course, your estimated project sales etc. are necessary to discuss upon the preference).

I worked on several projects before on various levels. This topic on this very forum has all the CV info you need.

http://forums.tigsource.com/index.php?topic=11150.0

All the best;

Oganalp
67  Jobs / Portfolios / Re: Composer - Music Soundtracks For Games on: February 21, 2010, 04:12:49 AM
Hello Craig, thank you for your kind words.

Ophidia and the previous Neverland album, Reversing Time are licensed to AFM Records so basicly, they are handling the sales.

However, Neverland website has some links to e-shops and cd-shops who are selling the albums. Like iTunes, eshare etc.

The link is www.neverlandofficial.com if your friend is interested in.


And thank you for reminding me to put a link to my website as well Smiley


EDIT: Sample tracker from the newest CD, Ophidia, is now online at www.oganalp.com which also features Jon Oliva (Trans Siberian Orchestra, Savatage), Edu Falaschi (Angra) and Urban Breed (Tad Morose, Pyramaze), for those who are into metal music Smiley.
68  Jobs / Portfolios / Re: Composer - Music Soundtracks For Games on: February 20, 2010, 04:31:07 AM
Thank you for your nice comment Smiley
69  Jobs / Portfolios / Re: Composer - Music Soundtracks For Games on: February 19, 2010, 12:44:03 PM
Hello,

Thank you for your message. I am interested in the project as Crusader was an all time favorite series of mine (sadly, my Crusader boxes were stolen some time ago).

Can you please e-mail me your project details, budget, durations of tracks (rough estimations), size concerns etc to my e-mail and so we can continue the dialogue over email.

My address is [email protected]

Thanks

PS: 1.5 months is a fairly good time for a project, it is very much doable Smiley
70  Jobs / Portfolios / Composer - Music Soundtracks For Games on: February 17, 2010, 02:25:28 PM
Hello;

Artist: Oganalp Canatan
Site(s): www.oganalp.com
E-mail: oganalp(at)oganalp.com


Greetings;

I am a professional performing artist and a composer with a passion for computer games. I am willing to work on computer games music soundtracks. I have experience on various styles as well as the business on production / performing / management level. As I am willing to expand my CV, I am working for feasible prices and contract terms. Here are my experiences, previous works and traits. You can find samples at the links I have provided above. Thank you for your time.


Projects I Have Worked On;

    * Maegi Debut Album (composer, arranger, performer, mixing engineer) MCD(2012)
    This project features guest appearances of Zak Stevens (Savatage, CiiC, Trans Siberian
    Orchestra), Jerry Outlaw (Jon Oliva's Pain) and several more artists.

    * R.A.T.S. (composer, arranger, engineer) PC (2012)

    * Freelancer Continuum (Composer, arranger, recording engineer, mixing engineer)(2011)PC

    * Dreamtone / Maxi Single - Bir Varmis, Bir Yokmus(Composer, arranger, singer, recording engineer, mixing engineer)(2011)

    * Adder / Soundtrack (Composer, arranger, recording engineer)(2011)iPhone

    * Chester's Revenge / Soundtrack (Composer, arranger, recording engineer)(2011)iPhone/PC

    * Eternal Crisis / Soundtrack (Composer, arranger, recording engineer)(2010)PC

    * Eternity / Soundtrack (Composer, arranger, recording engineer)(2010)PC

    * Poemoutron / Soundtrack (Composer, arranger, recording engineer)(2010)XBOX Live Arcade

    * Eden's Rise / Soundtrack (Composer, arranger, recording engineer)(2010)C/Animation Movie

    * Battle for Earth / Sountrack (Composer, arranger, recording engineer)(2010)Wii

    * Frostfire / Level Track (Composer, arranger, recording engineer)(2010) PC

    * Fear of the Dark / Sountrack (Composer, arranger, recording engineer)(2010) PC

    * Illarion / Sountrack (Composer, arranger, recording engineer)(2010) PC

    * Uncyclist / In Game Music track (Composer, arranger, recording engineer)(2010) PC

    * Discovery Freelancer Mod 4.86 / Sountrack (Composer, arranger, recording engineer)(2010) PC

    * Future Online browser based MMORPG main theme (Composer, arranger, recording engineer)(2010) PC

    * DeadBird Crysis Mod Soundtrack / Sountrack (Composer, arranger, recording engineer, performer)(2010) PC

    * Casus Belli Crysis Mod Soundtrack / Title track (Composer, arranger, recording engineer)(2010) PC

    * To Hell With Johnny Arcade Game (PC) / Sountrack (Composer, arranger, recording engineer)(2010) PC

    * Dreamtone & Iris Mavraki's Neverland - Reversing Time - 2008 (Music Album - AFM Records) / Worldwide released Music album also featuring important guest names (Hansi Kürsch of Blind Guardian, Tom Englund of Evergrey, Mike Baker - Gary Wehrkamp of Shadow Gallery) and a symphony orchestra (Composer, arranger, performer, orchestral arrangements)

    * Dreamtone & Iris Mavraki's Neverland - Ophidia - 2010 (Music Album - AFM Records)/ Worldwide released symphonic metal album also featuring guest names (Jon Oliva of Trans Siberian Orchestra, Savatage, JOP, Edu Falaschi of Angra, Urban Breed of Tad Morose, Pyramaze, Bloodbound) (Composer, arranger, performer, orchestral arrangements, mixing assistant)

    * Dreamtone - Sojourn - 2006 (Music Album - EMI Turkey)/Worldwide released metal album. (Composer, performer, orchestral arrangements, conceptual writing)

    * Dreamtone - Snowfall - 2007 (Single CD - Ghostwall Records)/Worldwide released metal cd. (Composer, performer)

    * Dreamtone - Unforeseen Reflections - 2004 (Music Album - Self). (Composer, performer, orchestral arrangements)

    * Dreamtone - Pandemonium - 2002 (Single CD - Self). (Performer)


Key Assets

    * I am ok with tight deadlines (unless they are impossible to meet) and I also know what a SKU, NDA, Change Order, Rework, Licence, Royalty etc means. I am fairly new to soundtrack business, not new to the music business itself.

    * I can compose in any genre you want.

    * Since I am a performing artist myself, I understand how live sessions work and can overcome any difficulties present.

    * My prices are usually cheap.

    * I am a game addict since the age of 6 (now I am almost 28) with a game archive of over 2000 titles (present and ancient ones) so, I know and understand the gaming needs and atmosphere as a gamer.

    * I have essential VST libraries as well as a decent rig at home to record stuff. I also have access to one of Istanbul's biggest recording studios, Garage (a division of Yamaha Music Academy). Equipment list is as follows (home studio – pro studio has 6 drum sets, three 20 people sized record rooms, Avalon rigs, Neumann sets etc, etc);

    * I am playing guitars since the age of 5, singing professionally for 6 years now with extensive education from state theatre and opera instructors, have education over composition and arrangement. Basicly, I understand the concepts of almost any musical instrument or very fluent in learning their capabilities and options.

    * I composed music featuring important names from metal / general music scene like Jon Oliva (Trans Siberian Orchestra, Savatage), Hansi Kürsch (Blind Guardian), Edu Falaschi (Angra), Tom Englund (Evergrey), Mike Baker – Gary Wehrkamp (Shadow Gallery, Ayreon), Urban Breed (Tad Morose) and more.

    * I own a record label in my hometown and I also worked as a reviewer and senior editor of a music magazine for 8 years (2000-2008, Zor Music Magazine).

If you want to learn more about my projects as well as discussing any cooperation possibilities, please do not hesitate to e-mail me or visiting one of the website links I supported for reviewing purposes.

Thank you for reading thus far.

Oganalp Canatan

PS: Contact information and sample links are at the top of this post.

PS: I have a similar post in Audio section that I have posted some time ago but this is an updated and purely business oriented one.
71  Developer / Audio / Re: Game Music / Soundtrack Composer on: January 26, 2010, 05:00:56 PM
Hello again;

I have posted a new track from an upcoming arcade game that I worked on, To Hell With Johnny, at www.oganalp.com as well as www.myspace.com/oganalpcanatan

To Hell With Johnny is a PC game and the developer website is www.michi.nu
72  Developer / Audio / Re: Game Music / Soundtrack Composer on: January 06, 2010, 11:42:47 AM
Greetings People;

Two mods that I was composing for, Discovery mod for Freelancer, as well as Dead Bird mod for Crysis, have made it into Top 100 list of ModDB!!

You can find samples of soundtracks for these mods at www.oganalp.com

Enjoy!

Oganalp
73  Developer / Business / Re: What does your physical workspace look like? on: January 06, 2010, 07:47:26 AM
Plug ins are resource leeches, even with 4giga ram / quad core stuff, plug ins like East West cannot run any more than 13-14 channels. Last recording I worked on had 74 tracks Smiley.

EEE Pc cannot handle those even with a DSP card attached (something hard to do anyway to that little lad). The first versions couldn't even run the multitrack programs. The new 10.1 versions are nice though, I use them for remote live recording and abandonware / 2000-2006 era games.
74  Developer / Business / Re: Game Developers & Music Composers - How do you network? on: January 04, 2010, 01:51:33 PM
Ok, after reading the latest posts, I decided to write my own "find your label" story with my band, as it was a hard ride and took our 7 years to achieve that step.

Music, as any branch of art, is far more subjective than other development (career) options. This comes with an additional requirement of passion and patience.

In my country, being a musician, especially a rock musician like I am, is very hard as its not a type of music supported properly, even by the underground scene. Therefore, it took me and my band a good 5 releases to tie a record deal with a German label, a very big one thanks to God.

First we released a single, people liked it but, kaput, no chance of finding anything related to a record label or manager or etc. (record label here represents the clients in soundtrack business. Record label is your key to glory in music business actually - generally).

Then we recorded a full scale album, no label turned out to like it that much, so we built some more fanbase with another production coming from our own pocket (I hope you can see the similarities in between working for free on a project that is promising and this situation).

We started to get some gig offers after that though, it was a nice and refreshing step. Then we recorded another album, this time, we managed to tie a distribution deal with EMI's local branch. It was a major success for us at the time. Still, we were without a record label but at least we had a distro. Oh, and production from our own pockets again but with some sales income coming back.

It was already 5 years that we formed the band when this happened. Immediately, we decided to record another single. This time, we managed to get some attention worldwide, better than the reviews we had earlier.

Things were moving. it was the 6th year. Then, with what we have learnt, with the experience, we decided to go big (AAA projects if we talk in computer games terms) and recorded an album with a live symphony orchestra, as well as some worldwide guests that we invited to appear on our album. It worked! Our previous experiences helped us to overcome the difficulties, our passion and stuborness helped us to create a really good album... and nothing happened for months! We were desperate... Then the unbelievable happened and a record company wanted to sign us. Its now worlds 4th biggest indie metal label. But it took a good 7 years. Now, in our 10th year, we are releasing our 6th album with music videos, multi singles and so.

The essence was patience. Yes, it is frusturating, trying to find money all the time while always looking for work options, being refused or not being able to find good stuff, but if you re passionate about it enough, the success comes eventually.

Because first, you have to believe in your art, then you will try your magic to make others believe in you. Then, its simply the word of mouth. With that experience, I decided to work on soundtracks back in October (even though I had this idea for years, it was not the right time) and now I even had the courage to apply for AA and AAA projects. Actually, just before writing this message, I submitted a soundtrack work to Discovery Mod team as the final draft.


I also have a question to you people, do you know how do the agencies work for composers? I have experience with record labels and their promotions etc but never worked with a representing agency before, in our band business its usually label + manager who handles things. Any ideas?
75  Developer / Business / Re: What does your physical workspace look like? on: January 04, 2010, 01:36:09 PM
Haha I use my EEE for recording as well but it cannot even dream of running plug-ins for post-recording and mixing :D so I need the setup I posted above :D
76  Developer / Audio / Re: Show us some of your music! on: January 04, 2010, 01:34:01 PM
Hello;

I maintain a website, www.oganalp.com which currently features several sample tracks from games / mods that I've composed. I will add some more game soundtracks later this month when my NDA goes poof Smiley

You can find Crysis - Dead Bird mod and Freelancer - Discovery mod soundtracks at the website at this time Smiley.

77  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 04, 2010, 01:31:18 PM
Hello;

Oganalp here. I am a composer / singer and I recently started to sniff my nose in game music soundtracks since I am a game freak.

Regarding music, I am a professional musician with some nice CV so far and I managed to work on some mods / indie games as well in the last few months.

Besides that, I try to follow up indie games and comp magazines as well since I know how it is to create something with - 0 - resources. It was the same for me when me and my band mates first formed our band 9-10 years ago.

www.oganalp.com is my personal website. I also run a myspace page at www.myspace.com/oganalpcanatan for blog and networking purposes as well.

So... hello all Smiley
78  Developer / Business / Re: Game Developers & Music Composers - How do you network? on: January 01, 2010, 06:22:06 AM
I am glad that it was helpful, I also enjoyed reading your post.

Here are the full titles of the books that I have mentioned for anyone willing to grab.

The Complete Guide to Game Audio - Aaron Marks (VERY GOOD book, even includes contract samples and such).

The Fat Man on Game Audio - George Alistair Sanger (aka: The Fat Man) - This one is more like Mr. Fat Man's journey through the audio biz but it is very informative and he gives good advice. Also the "language" of the book is very funny, its always entertaining to read.

Also these two books are suggested but I am stil awaiting them to arrive.

Musicians Survival Manual - Jeffery P. Fischer (it is about general business tips and tricks)

Cashtracks: How to Make Money Scoring Soundtracks - Jeffery P. Fischer


I hope these also help.
79  Community / Creative / Re: While You Work on: January 01, 2010, 05:29:10 AM
If I am working on a composition or production, I usually work at night so that nothing interferes with my work. I keep MSN open to relax every now and then and keep a computer magazine around to read at times. If I feel my creativity is going down, I stop working and watch a movie or something.

Also snacks and drinks are my friends :D.

When working on web / graphical design things, I usually do the same but I sometimes open Youtube and watch random stupid videos that I found. I hardly listen to music when I work except for reference issues as well as technical observation (mostly the EQ setup and mixing).
80  Developer / Business / Re: What does your physical workspace look like? on: January 01, 2010, 05:03:23 AM







Here are some low q. photos from my workspace. First one is my composing and post production setup. Second one is the "terrible interface" Triton setup I have. I rarely use them though, no need. Third one is the rehearsal room of my band. I sometimes take live recordings there as well, unless the production requires a bigger studio that I co-operate with in another city.
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