Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 03:31:22 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1]
1  Community / DevLogs / Re: Basement - drug-dealing strategy game on: September 17, 2014, 12:03:20 AM
AD1337, you can play demo here http://playdot.co/basement. It's pretty outdated, but give you core gameplay introduction)
2  Community / DevLogs / Re: Shrooms O on: September 16, 2014, 08:48:26 AM
Oh maan, the art looks really crazy) It's special point or you have plans to polish it in future?
3  Community / DevLogs / Re: Nubs' Adventure - NEW Demo Available! :) on: September 16, 2014, 08:45:43 AM
Seem it can be a nice game! I have a maybe stupid question, but why you start development in Java? I want to try your demo, but was confused with many JDK versions for Mac on Oracle site, I just don't know which I should download)
4  Community / DevLogs / Re: Basement - drug-dealing strategy game on: September 16, 2014, 05:45:39 AM
Basement weekly update

xdegtyarev, write an article about creating "Fog of War" post effect on our dev blog

How does it look:



Vadim, draw "Meet the ..." image for one of game characters - Seed.



And I write a little post on reddit about our blog analytics.

Stay in touch!
5  Community / DevLogs / Re: Screenshot Saturday on: September 13, 2014, 01:09:26 AM
Meet the Seed. First of our customers!



--
Basement - drug-dealing strategy game.
6  Community / DevLogs / Re: Basement - drug-dealing strategy game on: September 10, 2014, 05:41:16 AM
Thank you)
7  Community / DevLogs / Re: Basement on: September 06, 2014, 06:44:44 AM
Our artist Vadim drawed Key Image for the game. What do you think?

8  Community / DevLogs / Re: Screenshot Saturday on: September 06, 2014, 06:32:43 AM
Hi everyone! Here is a key image for our upcoming project Basement.

9  Community / DevLogs / Re: (very) Serious Dave on: September 05, 2014, 04:30:33 AM
Looks nice! Did you use some dithering shading or draw images in this style from start?
10  Community / DevLogs / Re: Basement on: August 30, 2014, 04:30:34 AM
Hi, tigsourcers! This week we started designing random events for our game. Here are some illustartions for them:







11  Community / DevLogs / Re: Basement on: August 23, 2014, 03:00:39 PM
Savick, thank for your feedback. One of message our game is "Punishment is inevitable". Because you doing illegal stuff, you often going to “visit” prison.
12  Community / DevLogs / Re: Screenshot Saturday on: August 23, 2014, 03:50:39 AM
Our artist Vadim work hard on doing room animations. Here you can see “product cooking" compilation Wink
13  Community / DevLogs / Re: Basement on: August 23, 2014, 03:47:04 AM
This week we were all involved in marketing activities. It’s a little confusing activity for us, being “developers to the core”. Thanks to indie devs that share their experience on reddit, pixelprospectors and here tigsource forums, we have found lots of quality materials for developing our own company. As result you can check Press Kit http://halfbus.co/presskit that we’ve made a few days ago.

We also prepare first version of game logo. It’s not final version of couse, it would be changed in development process, but we’ll be really appreciated for any kind of feedback Wink



Vadim work hard on doing room animations. Here you can see “product cooking" compilation.


Bonus: I have accepted #icebucketchallenge Wink



Pages: [1]
Theme orange-lt created by panic