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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:11:13 PM

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101  Community / DevLogs / Re: Harvest Crossing - A Harvest Moon/Animal Crossing Game on: September 02, 2017, 07:55:32 PM
oh no its cute
102  Developer / Design / Re: Is a Rhythm FPS possible? on: August 23, 2017, 01:16:04 PM
cmd + f "rez"

no results

excuse me

ok, so rez is an on-rails shooter. shoot me, but the principles are pretty applicable still. it's a video game where your gun is locked to the beat. there's a lot more to it than that, but also, like, that's a pretty strong core right there.





make bullets also fly in time with the beat (instead of smoothly lazering across the arena with some amount of travel time, they choppily would "skip" along their path, boom bap boom bap one-two-three-four, as if their framerate was beatlocked to 32nd notes), force reloads to be tied to the beat. don't restrict most movement, but restrict crouching/sliding and uncrouching/jumping to the beat. have a sprint that you have to tap in perfect time to the rhythm to keep speed up.

force the player to time their shots and the enemies they focus down so they land on the beat. if you don't have an enemy to fire the shotgun shell at, you end up with a jammed gun for a few beats.

shit like that.
103  Community / DevLogs / Re: Picswars.io: a global strategy where you capture territories for your picture! on: August 18, 2017, 03:42:31 AM
hella
104  Developer / Technical / Re: Devs working on retina screens on: August 17, 2017, 03:16:21 AM
I'm talking about rendering pixel art at it's native 1:1 resolution, it's not crisp cause you physically can't see the pixels it's basically blurred. Yes upscaling will make it crisper but I'm not interested in developing a game with 2x or 3x or so on resolutions.

well that's the solution buddy
105  Developer / Technical / Re: Devs working on retina screens on: August 17, 2017, 01:34:22 AM
fucker i use retina all the damn ass time just fucking 2x your fucking art in photoshop with nearest neighbor. done
106  Community / DevLogs / Re: Skullz 'n Skeletonz - A Choose 'n Pick Adventure on: August 16, 2017, 10:22:55 PM
well im into this so
107  Community / DevLogs / Re: Insurrection [Cinematic Platformer] on: August 16, 2017, 07:36:04 PM
ALL ABOUT THAT ERIC CHAHI
108  Community / Forum Issues / Re: New Admins, Mods & Fun Times on: August 16, 2017, 05:22:39 PM
NO you should be musician

jokes on you i already am
109  Community / DevLogs / Re: HEADLINER: What if YOU controlled the news? on: August 16, 2017, 04:59:35 PM
i remember this from before and it’s still rad
110  Community / Forum Issues / Re: New Admins, Mods & Fun Times on: August 16, 2017, 04:42:45 PM
another sign this forum is going down the toilet. i should be mod
111  Community / DevLogs / Re: Dogma [2D Precision Platformer] on: August 14, 2017, 12:03:50 PM
it’s a dog, ma
112  Community / DevLogs / Re: AOA (PSX-style game by Even the Ocean/Anodyne creator) on: August 13, 2017, 11:34:56 AM
im just joshin u up some guff. i get it!! i’d do the same thing if i was ou.

this looks good like all your stuff. you’re still wrong about fez
113  Community / DevLogs / Re: AOA (PSX-style game by Even the Ocean/Anodyne creator) on: August 13, 2017, 11:34:25 AM
sean we know who you are my dude
114  Community / DevLogs / Re: (Unnamed) - A "platformer" with over 10^1000 "levels" on: August 11, 2017, 03:01:41 AM
if possible add in the ability to travel to a level by drawing it
115  Community / DevLogs / Re: (Unnamed) - A "platformer" with over 10^1000 "levels" on: August 11, 2017, 02:59:51 AM
i love this crazy bullshit but please imho make it more of a game somehow
116  Community / DevLogs / Re: (Unnamed) - A "platformer" with over 10^1000 "levels" on: August 11, 2017, 02:59:02 AM
what the everloving fuck
117  Community / DevLogs / Re: Fennel Fox [Low Poly Adventure] on: August 08, 2017, 11:03:32 AM
YEA
118  Community / DevLogs / Re: Flying is Hard on: August 06, 2017, 01:21:15 PM
ALL ABOUT THAT 3D TOUCH
119  Player / General / Re: If a cow teet is used constantly by baby cow, is it dirty? on: August 06, 2017, 07:35:27 AM
tear*
120  Community / DevLogs / Re: Monster Prom [looking for music! --> look at reply #392] on: August 05, 2017, 09:40:56 PM
diggin it!!!


do y’all still need tunes i remember i shot you a message like a year ago iirc
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