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102
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Developer / Design / Re: Is a Rhythm FPS possible?
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on: August 23, 2017, 01:16:04 PM
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cmd + f "rez"
no results
excuse me
ok, so rez is an on-rails shooter. shoot me, but the principles are pretty applicable still. it's a video game where your gun is locked to the beat. there's a lot more to it than that, but also, like, that's a pretty strong core right there.
make bullets also fly in time with the beat (instead of smoothly lazering across the arena with some amount of travel time, they choppily would "skip" along their path, boom bap boom bap one-two-three-four, as if their framerate was beatlocked to 32nd notes), force reloads to be tied to the beat. don't restrict most movement, but restrict crouching/sliding and uncrouching/jumping to the beat. have a sprint that you have to tap in perfect time to the rhythm to keep speed up.
force the player to time their shots and the enemies they focus down so they land on the beat. if you don't have an enemy to fire the shotgun shell at, you end up with a jammed gun for a few beats.
shit like that.
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104
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Developer / Technical / Re: Devs working on retina screens
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on: August 17, 2017, 03:16:21 AM
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I'm talking about rendering pixel art at it's native 1:1 resolution, it's not crisp cause you physically can't see the pixels it's basically blurred. Yes upscaling will make it crisper but I'm not interested in developing a game with 2x or 3x or so on resolutions.
well that's the solution buddy
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