Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:13:49 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 5 6 [7] 8 9 ... 95
121  Community / DevLogs / Re: TROLL: A game about horror and Internet Shenanigans on: August 02, 2017, 08:51:10 AM
go resi full stop

any time you have an inclination to do something bizarre and it’s something that wouldnmt harm the theme or tone or any other element of the work

go for it

just. do that. it’s going to have way more impact that way.

make stairs events this way. places of tension, but safety (you won’t get attacked on stairs) that you can lter subvert (abruptly cutting the stairs motion back to “reality” in the one time you are inevitably attacked)
122  Player / General / Re: The Emoji Movie on: August 01, 2017, 07:14:39 AM
the emo super joe movie
123  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: July 22, 2017, 11:40:29 AM
i love to plau a game where blaze the cat is the megamen
124  Community / DevLogs / Re: Project Feature Creep on: July 20, 2017, 06:48:24 AM
wooooah
125  Community / DevLogs / Re: L I E S C H O O L - Duke Nukem / Jill of the Jungle inspired EGA platformer on: July 20, 2017, 06:47:22 AM
weeeeeee’llllll seeeeeeeeee
126  Community / DevLogs / Re: Project Killer [for now] Murder mystery with a twist! on: July 19, 2017, 01:38:17 AM
i’m into it but i def think the look is currently a turnoff. it’s like...just polished enough that not being more polished feels iffy. ironically it’d look better to me if it was slightly worse, lmao

basically i’d def focus on upping the quality of presentation if possible. i think as a concept for a game this is pretty great though. it’s basically a very long drawn out last of us level meets a game of mafia. i love it.
127  Community / DevLogs / Re: Mars Lunar Rescue Mission on: July 19, 2017, 01:33:01 AM
dude if you’re pssionate about it fuckin do it. don’t make something you hate because you think it’ll sell
128  Community / DevLogs / Re: PHANERON - A puzzle adventure game set in a dream-like tower. on: July 18, 2017, 12:56:27 PM
very witnessy. i dig it
129  Community / DevLogs / Re: TROLL: A game about horror and Internet Shenanigans on: July 18, 2017, 12:13:03 AM
fukkkkkkk yes
130  Community / DevLogs / Re: Fire's Child - Hand Drawn Bullet Hell Platformer on: July 17, 2017, 05:29:39 AM
i’m curious so i’ll follow it why not
131  Community / DevLogs / Re: Fatal Attractions - A 2.5D horror adventure game on: July 16, 2017, 09:59:56 AM
christ your 3D work is good
132  Community / DevLogs / Re: OLD TV Filter 3 (asset) on: July 15, 2017, 08:39:10 PM
can you remove the border + rounding effect at all and just render the vhs/etc distortion w/ the filter? or no? that’s ideal for how i’d like to personally use it myself
133  Player / Games / Re: The Video Essay Thread on: July 09, 2017, 03:00:57 PM
Fallout 3 is my favourite Fallout. Shrug

controversial opinion: fallout 4 is actually better than 3

oh endlessly agreed

fallout 3 i played 8 hours of and couldn’t finish. i’ve clocked 5 days in FO4, and it’s entirely because it’s a much better version of skyrim, but with guns
134  Player / Games / Re: The Video Essay Thread on: July 08, 2017, 09:12:22 PM




only good vid on whats wrong with fallout 3

literally everything else hbomberguy has ever fycjibg made imo is good
135  Community / DevLogs / Re: DUSTER - a Western Sim on: July 02, 2017, 12:33:06 PM
i love ittttt
136  Community / DevLogs / Re: OLD TV Filter 3 (asset) on: June 25, 2017, 04:05:55 PM
game maker, you say


i'm...interested
137  Player / Games / Re: Metroid on: June 23, 2017, 01:08:08 PM
j snake i think the issue we take primarily comes from the assumption that metroid has any problems stemming from child-friendliness whatsoever (they really don't); thise same arguments made by you are very analogous to arguments made by babymen who want more bloodgun, so i think it's pretty fair to read that context you're pretending doesn't exist

you don't live in a vacuum

im either case, metroid, no, will never be an r-rated gorefest, but also it doesn't need to be. the game isn't about that. pushing its envelope too much in the wrong direction would distract from where the game's actual horror lies- samus's absolution of loneliness in a cold world. these games are existential horror wrapped in sci-fi exceptionalism and they aways have been, especially in the cases of metroid 2, prime 2, and fusion

this is also part of why other m suck
138  Player / Games / Re: Metroid on: June 23, 2017, 01:02:37 PM
Reminding admonition to be respectful and decent.

all you ever need is to be nice and friendly
all you ever n-oops is to oops oops oops oops
139  Player / Games / Re: Metroid on: June 23, 2017, 12:46:58 PM
All I am saying is that not all games are greatly suited to be shoehorned into a child-friendly bubble as they simply don't reveal their intended potential. And that's the case with Metroid.
Let's try something different and go the other way with this: if it were in your ability to do so, how would you make Metroid more mature?

now you've done it
140  Player / Games / Re: Metroid on: June 22, 2017, 06:03:03 PM
where samus tity
Pages: 1 ... 5 6 [7] 8 9 ... 95
Theme orange-lt created by panic