Hi, I'm Filip.
My most recent face below. (One of these days I'll find out how to actually upload an avatar. The profile page on this forum just shows an empty <select> whatever I do.)

I currently work at Google but making games has been my passion since the nineties. More recently, I'm extremely interested in bringing what I call "open-world books" to life.

Imagine something like Fallout, Skyrim, or Mass Effect, but in prose. I'll share more in a separate post but basically,
- Instead of low level visualization by polygons in 3d, you have higher level prose.
- Instead of low level choices like left right forward backward shoot, you have higher level, more strategic choices.
- But it's still a simulation (not a predefined tree/onion path)
So you can have freedom, creative play, unique player experiences, exploration, emergent gameplay, all that. But it's a book.

How? AI. I'm letting AI do the low level work for the players, so it can only offer them the higher level choices, and then execute the chosen ones for them in a simulated world. (But of course it's not as easy as it sounds, and 90% of what you see in screenshots above is hand-written. But still. Pretty cool if I do say so myself.

) There's some more info on the
official page I set up. And I made a
prototype for Ludum Dare a year ago.
I've been frequenting interactive fiction forums but I realized egamebook has much more in common with indie gamedev than with IF.
Anyway, glad to be part of your community! I've posted before (sharing my resource for space games -
a realistic 2d map of space) but never properly introduced myself. How rude of me!
