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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:40:44 AM

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21  Developer / Art / Re: show us some of your pixel work on: February 16, 2011, 06:42:05 AM
Here is a background I made for somebodys game(If you are out there, I am here)

I actually consists of FIVE layers! I think it must have been one of the hardest pixeljobs Iv'e ever had! GOOD Practice  Well, hello there! !
A little rustbeetle:

 Shrug
At least give some credit to the originals if you're copying stuff...
Canabalt: http://www.adamatomic.com/canabalt/


Rustbug: http://www.pixeljoint.com/forum/forum_posts.asp?TID=2124&PN=10
22  Developer / Art / Re: The great 3D game graphics appreciation thread on: February 09, 2011, 12:10:39 PM
HERCULES for PSX!



The true beauty of it can only be seen in motion:


23  Developer / Art / Re: TIGForum Renditions! (current subject: Kirby!) on: January 18, 2011, 08:34:47 AM
Still a little behind on things...
kwakkie you fiend, why do you hide such things from polycount.
People dont know me over here, makes me feel safe!  Crazy

Catching up... still lots of scale issues but whatevs...
24  Developer / Art / Re: show us some of your pixel work on: January 18, 2011, 07:02:27 AM
Seriously man, 99% of the work here is never going to make it in any game, why be so emo about posting some pixels?
25  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 26, 2010, 07:22:28 AM

mspaint  Screamy
26  Developer / Art / Re: Art on: November 30, 2010, 01:34:55 AM
Hmm it's okay, but in terms of resizability I can't see it working very well. When it comes to designing Logos that's one of the basic rules- It has to be readable at all sizes.

(more so with the typography you used rather than the shape surrounding)

Thankfully, it's a grindcore sort of band, so if anything I should make the text more unreadable. At least that way it'd be equally incomprehensible at all sizes.
Then why did you even bother at all?
27  Developer / Art / Re: show us some of your pixel work on: November 04, 2010, 05:07:15 AM
Thanks for all the kind words guys, its a shame the programmer is taking a little long to put them in the game Sad
28  Developer / Art / Re: show us some of your pixel work on: November 02, 2010, 06:07:40 AM
Seeing as it's taking forever to release a new version of the game with the new gfx Im just going to pimp some of the final versions here...


This is not really meant to animate, it's a progression of the different levels of the dragon you are playing as in the game Wink


Group shot!
29  Community / DevLogs / Re: Fez on: November 02, 2010, 05:04:47 AM
Some of you people need to

LEAVE FISH ALONE!!!

Seriously, this guy is my fucking hero for making Fez and living up to his dreams! Keep up the good work and imo he's only an ass to the people bringing him down, so hats off to that! Gentleman
30  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: November 01, 2010, 10:56:02 PM


Not much here. NES colour restrictions on GB res (not including the border).
Its like a little painting, I love it! Smiley
31  Community / DevLogs / Re: Fez on: October 23, 2010, 01:56:36 AM
The door is twice the size of him so it's a house for someone who is much taller.

Yeah I suppose your front door is exactly as high as your own height as well right? Facepalm
32  Developer / Art / Re: Art on: October 22, 2010, 01:03:01 AM
Kinnas: Thats awesome, Id love to know what your brushes look like or where you got them from?
33  Developer / Art / Re: TIGForum Renditions! (current subject: Kirby!) on: October 13, 2010, 08:18:38 AM
Still a little behind on things...

34  Developer / Art / Re: pixel art recognition on: October 07, 2010, 06:25:01 AM
Come on guys, some of you are just desperately trying to be 'different' here, you cant be serious that you saw 3 different face even though the entire thing is the #1 stereotypical way to draw a cartoon face  Cool
35  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: October 02, 2010, 05:59:28 AM
That cyberbots image reminded me of another classic: Warzards aka: Red earth








36  Player / General / Re: Countdown of (what I consider to be) the 10 greatest movies ever made. on: September 30, 2010, 05:51:14 AM
Since it is on this (hilarious) list... Anybody else here offended by the way France/Paris was portrayed in Taken? NOT EVERY FROM FRANCE IS INVOLVED IN SMUGGLING, HUMAN TRADE AND CHILD ABUSE/PORN! Seriously, I have seen some American movies depict Europe in bad ways, but taken really takes the cake and then puts a truckload of sprinkles on it! (ok, maybe Hostel and Eurotrip are worse actually)
37  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: September 30, 2010, 04:17:01 AM
For those that were interested in the Breath of Fire 4 screenshots send me a PM with your email and I will send you all a wetransfer.com link to the file (it is about 500 MB)!


NINJA EDIT: The screenshots I have arent upscaled like in this image above, just raw delicious pixels :D
38  Developer / Art / Re: show us some of your pixel work on: September 27, 2010, 11:24:08 PM
some walking sprites:
 
It is pretty unnatural to have your arms move along with your legs as you are walking, try it yourself Smiley It's making the bear and the frog look a bit goofy as theyre walking right now.
You're totally right!
Now, I think it's better:
Huge improvement, looking very cool! :D
39  Developer / Art / Re: show us some of your pixel work on: September 27, 2010, 02:21:49 AM
some walking sprites:
   
It is pretty unnatural to have your arms move along with your legs as you are walking, try it yourself Smiley It's making the bear and the frog look a bit goofy as theyre walking right now.
40  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: September 02, 2010, 03:54:15 AM
Kind of surprised that Breath of fire 4 isnt mentioned yet. One of the best sprites and animations I have ever seen in an RPG. Combined with the 3D environments it is the most beautifull game ever released on the PSX in my opinion!



Unfortunately you can hardly find any good screenshots of it online, let me know if any of you are interested in seeing more, I took a shitload of them during a playtrough in an emulator.
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