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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:40:34 AM

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41  Developer / Art / Re: Art on: September 01, 2010, 02:01:31 AM
How can you blame someone for using a technique that works for them?
42  Developer / Art / Re: Reference Request Thread on: August 31, 2010, 12:49:22 AM


Might help you out as well?

And

at 2:20
43  Player / Games / Re: Tale of Tale's "Over Games" Presentation on: August 29, 2010, 11:55:52 PM
Sooooo... could anybody who disagrees on their 'games are not art' statement please list a few games that ARE art, Im getting curious now?
44  Community / DevLogs / Re: The Salvage on: August 25, 2010, 11:59:20 PM
At first I thought the character was a rock golem/cyclops thing that always had its mouth open, now that I have seen the concept art it is still quite hard to think of it as a space suit. Out of all the concepts I dislike the one you picked the most. Other than that this game seems sweet and Id love to see you finish it! Smiley
45  Developer / Art / Re: pixel art recognition on: August 25, 2010, 11:36:29 PM
Oh, great, now ducks look terrifying in a Neon Genesis Evangelion-esque "my face is just a simplistic mask" kind of way. Also, imagining ducks without their bills is giving the creeps. Thanks a ton!
Haha my pleasure! Wink
46  Developer / Art / Re: pixel art recognition on: August 25, 2010, 06:32:12 AM
Slightly related...


47  Developer / Art / Re: Looking for characters with long necks... on: August 25, 2010, 05:12:04 AM
In hollan there is a story about a gang of 'special' people that help a king with all sorts of things. One of the guys is called 'langnek' (longneck). He's even an icon in one of Hollands biggest theme parks!

http://www.google.nl/images?q=langnek





48  Developer / Art / Re: Mockups on: August 18, 2010, 03:23:02 AM
U
|


might work as well, would fit in better with the U and T as you have them now
49  Developer / Art / Re: show us some of your pixel work on: August 18, 2010, 02:32:45 AM

FIJAAAR!
50  Developer / Art / Re: show us some of your pixel work on: August 03, 2010, 03:54:14 AM
More graphics for that same game I posted in this thread last week Wink

Kobold mining:

Goblin trap builder:

Dragon *rawr*:

Some tiling wall types:

Hopefully I'll be able to finish all the graphics before the week ends Smiley
51  Developer / Art / Re: show us some of your pixel work on: July 29, 2010, 04:11:10 AM
I love the last 5 but it kinda looks like the demon/gargoyle thing should be at more of an angle like the others and perhaps a bit chunkier, maybe?

Thanks oddball and Balrog! Yeah its not as chunky on purpose because it is quite a weak enemy. You are right about the direction though, Ill have to tweak it a bit to see if I can make it more consistent, thanks Smiley
52  Developer / Art / Re: show us some of your pixel work on: July 28, 2010, 04:36:02 AM


For a dwarf-fortreshish iPhone/iPad game (http://duelgirls.com/)

Unfortunately all the graphics are 32x32 pixels and the engine(not a game engine) can only handle 2 frame animations so if you guys have any tips on those let me know!!!
53  Developer / Playtesting / Re: all my finished games so far on: June 10, 2010, 09:06:24 AM
Hey are you that same guy that was showcasing a game about a naked guy with a fire extinguisher last year at the NLGD expo? I can recognise the style, why isnt that game in your list? It seemed awesome to play! :D
54  Developer / Art / Re: Art on: May 24, 2010, 10:20:16 PM

I kinda feel I might be getting better with lines, but then I look at how warbly they are and just smack myself, haha
Are you using a wacom or a mouse? If you are using a mouse > buy a wacom! If you are using a wacom > make longer strokes and dont be affraid if they overlap, you can always delete them later. Right now you are using 4 strokes for a line that is perfectly straight, you need to practice controlling your pen better by making longer strokes.
55  Developer / Art / Re: TIGForum Renditions! (current subject: Kirby!) on: May 20, 2010, 02:03:33 PM
catching up...
56  Developer / Art / Re: TIGForum Renditions! (current subject: Kirby!) on: May 19, 2010, 03:49:28 AM
Kind of behind, hoping to catch up with at least one a day during short breaks, making them all in similar style like the little guys on my website Smiley

Starting with....

57  Developer / Art / Re: 3D thread on: May 18, 2010, 01:59:12 AM
The fruits of my labour Wink


a 32x32 for each type of fruit and each fruit is made out of 8 seperate pieces(it needs to be chop-able)
58  Developer / Art / Who is working in the non-indie game industry? on: April 16, 2010, 10:55:46 AM
I was just wondering if everybody here is indie, or if there are also people who are working in the more 'traditional' game industry?

I was wondering because a lot of the art here is amazing, and very inspiring, but I dont see a lot of art here that is typical for the non-indie game industry(3d stuff, detailed concept art pieces etc). Im curious if thats because this is more of a spawning ground for people aspiring to work in the conventional game industry, or if it is a deliberate style choice because indie projects are more about innovation than state of the art graphics?
59  Developer / Art / Re: 3D thread on: April 16, 2010, 10:48:54 AM
Started working on this old guy again:

Going to remake him in a SFIV style
60  Developer / Art / Re: show us some of your pixel work on: April 16, 2010, 10:44:46 AM
Hmmm, just go over the pink part with a 1px brush, I tested it out and its a lot more readable that way Smiley

/ninja edit:
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