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Developer / Playtesting / Re: Caelis [Pre-Alpha]
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on: March 08, 2015, 02:06:47 PM
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It keeps crashing after 5 seconds of gameplay. I go to the right, jump, and then the game crashes while the character is in mid-air.
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Developer / Technical / Re: Combo System animation
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on: March 03, 2015, 06:25:47 AM
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The combo system that you've implemented is very good! However, I don't think it's suitable for going to the next animation after the previous one ends because the way it's set up will make it so it immediately switches animations when the attack key is pressed.
As for ending the animation before displaying the next sprite, I think it would be confusing to the player because it would make them feel like that their input to attack would be 'delayed' because the previous animation is still playing. Of course, this shouldn't be a problem if the animations are quick!
If you still really want this, however, I think the best way to implement "animation fluency" I'll call it, is to check if the image_index of the current sprite is equal to the number of the last frame (e.g. if there are 8 frames, the last frame would be 7). If so, then set the new sprite.
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Developer / Technical / Re: What kind of tutorials would you like to see?
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on: December 25, 2014, 10:30:37 PM
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A pixel-perfect scaling tutorial, for fullscreen and windowed, using very detailed explanations that a noob could understand. Something not obsolete.
Would it work to design your game at a low resolution (e.g. 400x300), turn off interpolation, and use some code like this to toggle fullscreen/windowed mode? if window_get_fullscreen() window_set_fullscreen(false); else window_set_fullscreen(true);
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18
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Community / DevLogs / Re: Surreal Science - Propel yourself with a shotgun to solve mazes!
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on: December 19, 2014, 01:04:42 PM
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DEVLOG #8The game is nearly feature-complete. As soon as I implement a couple things tonight (12/19) then I'll start beta testing tomorrow. Here's the schedule for beta testing: - Developer Testing - 2-3 days
- Open Beta Testing - 2-3 days
- Final Bug Fixes - 2-3 days (depending on amount of bugs)
- Distribute!
Distribution will take roughly a day to complete (updating my website and all). I do plan to make an Android port of the game and possibly a Mac port, depending on the level of interest. Here's some screenshots of what the final game will probably look like: TITLE SCREEN INTRO/TUTORIAL LEVEL LEVEL 7 A LATER MAP CUBE GRABBING MECHANICS Here's some larger screenshots for those who are interested: http://imgur.com/a/v9BDJI think if I have extra time I want to look into implementing shaders. Maybe some bloom or motion blur; not really sure yet. Keep you posted, Craig (Snowstorm)
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