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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:03:06 AM

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1  Community / DevLogs / Re: Hold Your Positions! (feline warfare simulator?) on: April 19, 2015, 03:17:19 PM
build 015 changes:
- game works a lot^2 faster


MereMonkey your honest feedback pushed me here to invent some cool optimization code and thanks to that game now runs smooth again! Thank you sir Gentleman

(more fixes under way)
2  Community / DevLogs / Re: Hold Your Positions! (feline warfare simulator?) on: April 18, 2015, 03:42:33 AM
 Thank you MereMonkey for your feedback! I'm adding those points to my TODO list Smiley I kind of realize that those things need to be fixed but it's always super helpful to hear that info from others.
 And oh yes, sfx layer is barely existing at this point... so as my skills in FruityLoops Smiley. But I realize that this particular game may hold some promise later on to benefit greatly from some proper sound design & maybe little auditory storytelling
3  Community / DevLogs / Re: Hold Your Positions! (feline warfare simulator?) on: April 17, 2015, 12:29:33 PM
build 014 changes:
- units now require supply points
- some units can be deployed on buildings



- new unit type: guard tower



4  Community / DevLogs / Re: Hold Your Positions! (feline warfare simulator?) on: April 17, 2015, 12:28:52 PM
first concept for enemy faction:
5  Community / DevLogs / Hold Your Positions! (feline warfare simulator?) on: April 17, 2015, 12:27:42 PM
 Hi,
 I call this project "Hold Your Positions!". It's something borderline tower defense (I guess).




How to play this test level:
1. Build defense/ambush line spending supply points
2. Click "Keep Your Positions!" when defense is ready
3. Observe and help your guys win/lose using <Take Control> ui button (direct control over unit)

Controls:
WASD QE - camera control
mouse left/right buttons - fire control (when in direct control mode)

Debug controls:
space - 'bullet time'
<> - time control

Any ideas, c&c are welcome. Thanks for stopping by!
6  Developer / Playtesting / Re: Holy Diver Prototype on: April 15, 2015, 11:03:27 AM
Hi. I submitted bugreport (game breaking one). Look into your SmoothFollow.updateCameraPosition() method. I bet you just forgot to fill some fields in inspector.
7  Developer / Playtesting / Re: Blitz Breaker - One Handed Twitch Platformer [New Build] on: April 12, 2015, 09:06:08 AM
Charming, simple and addictive. I like it!
8  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 12, 2015, 08:23:39 AM
"Rubber & Lead" +1
"Heavens Below" sounds ok, but you may want to change that illustration with girl on a pink phallic thing to something else Smiley



What do you think about "Keep Your Positions!"? I'm not a native english speaker and I'm concerned about it's proper english-ness
It supposed to be for kind of tower defense game hence "Keep Your Positions!" (something probably to be vocalized as shout at start). What do you think? Yay or Nay?


Edit: Thank you guys for your feedback!
9  Developer / Design / Re: So what are you working on? on: April 12, 2015, 01:11:53 AM
Too much C# and cute kitties Waaagh! My brain seriously needed therapeutic 15 min break just to enjoy making something 'evil'
10  Developer / Playtesting / Re: skyw0r --- 8-bit space combat mashup on: April 07, 2015, 11:55:27 PM
Framerate was optimal. On my pc (intel core2 2ghz, 4gb ram, win 8.1 64, gtx 275) Skyw0r runs super smooth.

Playing today I noticed that edurium seems to be very hard to replenish. You may want to look into that sir (maybe player can mine it? destroyed ships would drop it?).
And while missions seems to give you coordinates it could be probably reasonable not to expect that player will remember that numbers and give him some indicators on the main map where which destinations are.
11  Developer / Playtesting / Re: skyw0r --- 8-bit space combat mashup on: April 07, 2015, 02:58:00 PM
You were right Davido - exception in DEP was needed.

Skyw0r really reminds me C64-era games - for good and some bad (it's hard to figure out what i'm suppose to do, what is what and lacks human characters/portraits to help storytell). I really like it's very distinctive visuals and sound concept, it's like Elite meets Hotline Miami! :D. Imho if you add more good stuff from nowadays games like visual storytelling clues ("you're being attack by triangles" vs "you're being attacked by xeno-repilian-fungi-pirate who wants to eat your heart") and more smooth learning curve this has potential to be awesome!
12  Developer / Playtesting / Re: Brain-Box (a boxing game, with brains) on: April 07, 2015, 10:50:13 AM
Hi Mya,
My subjective observation is that blocking / defensive approach probably isn't working right now; makes me lose while constant offensive scores one win after another.

ps: this brain death animation is gross :D
13  Developer / Playtesting / Re: skyw0r --- 8-bit space combat mashup on: April 07, 2015, 10:07:54 AM
Hi Davido,
Interesting concept. I wanted to check it out but my win8.1 pc crashes this game for some reason :< (error message is plain "stopped working"). Pm me if there is any log file you would be interested in.
14  Developer / Playtesting / Re: Keep Your Positions! on: April 03, 2015, 01:13:14 PM
I imagine enemies to look like probably like this (first drawing). And player will command anthropomorphic cats - of course Smiley
15  Developer / Playtesting / Hold Your Positions! on: April 03, 2015, 01:12:59 PM
Hello Gentleman
I call this project "Hold Your Positions!". It's something borderline tower defense I guess and I will appreciate you feedback on what is here so far.



RUN IN BROWSER (WIN/MAC/LINUX)
DOWNLOAD (WIN)

How to play this test level:
1. Build defense/ambush line spending supply points
2. Click "Keep Your Positions!" when defense is ready
3. Observe and help your guys win/lose using <Take Control> ui button (direct control over unit)
4. Any ideas how to make it better?

Controls:
WASD QE - camera control
mouse left/right buttons - fire control (when in direct control mode)

Debug controls:
space - 'bullet time'
<> - time control
16  Developer / Playtesting / Re: Wildfire - a game about fire propagation on: March 02, 2015, 11:05:18 AM
Just played - awesome. Fun/interesting gameplay and artwork on good track.
17  Developer / Playtesting / Re: Warfront Defenders on: February 28, 2015, 06:59:46 AM
I posted link about your game on polish equivalent of reddit yesterday... and today it's on front page. I hope you won't be mad at me for galvanizing such passionate attention there, sir.
18  Developer / Playtesting / Re: Warfront Defenders on: February 27, 2015, 02:26:29 PM
Hi! I find it difficult to believe you're not a Pole :D this game looks incredibly Polish Beer!
19  Developer / Playtesting / Re: Bubble Shrink - Casual Tactical Survival game on: February 25, 2015, 05:59:22 AM
Well it looks not extremely exciting I guess. Plain bubbles and clouds are rather generic.
Sir, add at least one thing here no human seem before - something deep from your awesome imagination  Gentleman
20  Developer / Playtesting / Re: Dystopian Sim RPG - Alpha Prototype on: February 23, 2015, 12:31:58 PM
Looks very interesting. I would love to play it but Avast says it's infected with "DRep" for some reason
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