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March 26, 2024, 03:35:57 PM

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1  Developer / Business / Re: Steam Greenlight announced on: September 05, 2012, 02:13:36 PM
I know marketing is everything, but I think Greenlight is more significant as a marketing tool than it is being made out to be.
2  Developer / Business / Re: Steam Greenlight announced on: September 05, 2012, 11:59:48 AM
Is the number of games really that high? The first day sure, but it seemed to slow down afterward. The community is able to report actual non-projects to Steam for removal, so the only real issue is all the cruft that are real projects that nobody wants. Perhaps they should have a negative vote high negative vote threshold (like 90%) that will remove the game if crossed.

Who knows how long it will take for the first game to pass. As pointed out, the people browsing the store aren't the people browsing the workshop necessarily and yet the people browsing the store are the ones actually spending money and the people that should be voting. Steam has how many millions of users and needs to get them involved if this has any chance of working right at the levels Greenlight requires for a game to pass.

I don't understand the whole "Greenlight doesn't market your game; you have to do it yourself" aspect. I could count the number of games I have actually seen outside of Greenlight before (or even after) on my hands. Are most gamers interested in indie games to the point where they go looking for them or do they just buy whatever is in the store and looks good? If indie games had tens of thousands of people looking at them and interested in them already, what the heck would they need Steam for? I can understand using it to get the exposure of the game from 10,000 people who know about it to 1,000,000, but I would think getting that first 10,000 to be the more of a challenge and for Greenlight to be the place to discover new games instead of a profile page for a game that is visited after someone sees the YouTube trailer or finds the game's website.
3  Player / Games / Re: Ouya - New Game Console? on: September 04, 2012, 09:10:29 PM
I agree that it may be still called Android after an upgrade, but it will not be the same, just a new system with the same name. A new and entirely different architecture will need a new system to control it. It is like try to use a computer with 16Gb of RAM memory with Windows 98 installed, you will not have access to the 16Gb RAM.

I am not sure what you are saying here.

No OS is the "same" after an upgrade or update, considering the code changes from one version to another. I'm not sure what scale you are talking about or how you are defining "same". Linux runs on different processor architectures, except they are still all Linux because an OS is at a logically higher level than the hardware it runs on, so architectural changes do not matter much. The OS doesn't need to be completely re-written, unless we are talking about a completely different model of computing than used today. What architecture are you talking about?

You wouldn't be able to use 16GB of RAM on Windows 98 because of hardware issues (not software ones) or because Microsoft simply capped the RAM usage at that level (doesn't need to have the entire system rewritten).

As for the glass like phone, its just a computer rendering. There is no indication that it would work differently than any other computer device. Unless the thing didn't use circuits or something, I don't see how it is different.
4  Developer / Business / Re: Steam Greenlight announced on: September 04, 2012, 04:35:38 PM
$100 seems like a lot, but I suppose it will only insure that the most serious people will enter. Still, $100 is pretty steep when $50 would or $20 would also due simply to make sure everyone isn't submitting everything they've ever made simply because they can.
5  Player / Games / Re: Ouya - New Game Console? on: September 04, 2012, 12:15:06 PM
How are either of those considered to be long steps software-wise (assuming the second one isn't a smartphone)? I don't think the smartphone is going away anytime soon. Now that phones are multipurpose computers, their OSs share a lot more in common with desktops OSs. I don't even know what that 4th image is. It just looks like a clear phone. Why would it need different software?
6  Developer / Business / Re: Steam Greenlight announced on: September 03, 2012, 01:15:57 PM
Greenlight really needs a way to weight people's vote.

This could be done by checking the games in the user library. A vote from a user that has a bunch of first person shooters on his library could weight more when voting for a FPS, or something like that  Huh?

I don't know about that. That doesn't really mean the person is better at judging them, only that they play a lot.

On the other hand, it would also mean they BUY a lot of FPSes, and would therefore be a more better person to sell to.

Guess it depends on whether you want quality or simply stuff people will buy.
7  Developer / Business / Re: Steam Greenlight announced on: September 02, 2012, 08:38:28 PM
It doesn't need to only allow completed games, but the voting system isn't set up in some way to have users re-evaluate games that have been updated. All devs are doing is shooting themselves in the foot and then blaming the gun.
8  Player / Games / Re: Ouya - New Game Console? on: September 02, 2012, 08:34:08 PM
I'm not sure how it could get "old". Considering it is hardware for mobile systems, power was already a lower priority. It is already "old" on release, if you want to compare it to console  and desktop systems. I'm not sure what is meant by console devs hacking in hardware. They use higher end hardware that's still quickly overtaken by what PCs have access to. The idea of hardware going "bad" is a ridiculous concept now. I have a 5-10 year old used laptop I got for $50 and use for watching videos and whatever. I'm not doing heavy graphical rendering with my everyday tasks on my laptop, and not every game has or needs to use the power of high end hardware.

I can't see Android going anywhere (unless Apple kills it with their endless litigation). It's an open source OS. Even if it did die, the system would get remixed into something else.





9  Developer / Business / Re: Steam Greenlight announced on: September 02, 2012, 07:59:19 PM
I'm not sure I understand the voting system and allowing games still heavily in development. A game in development is usually not far along enough to be appreciated. Raw mechanics and graphics just make people want to down vote instantly, which makes the creators frustrated. So it seems like the idea is that people reserve their votes until the creator says they are done so then it can be judged?

The idea that I am supposed to see the potential in a WIP game with all kinds of promised features and wait for them to be delivered in X months before voting is ridiculous. Hopefully GL adds some kind of re-review feature to the system, otherwise I probably won't see most of these games again to unless I hear about them elsewhere.
10  Developer / Business / Re: Steam Greenlight announced on: September 02, 2012, 12:58:16 PM
if that's what it turns into then i don't think greenlight would be fulfilling its purpose, since instead of getting good games on steam it'd be getting impressive-looking games on steam, and instead of rewarding talented developers it'd be rewarding talented marketers

Welcome to the game industry
11  Developer / Business / Re: Steam Greenlight announced on: September 02, 2012, 11:52:40 AM
I've caught myself a few times being overly judgmental. A lot of the games have incredibly thin and repetitive game mechanics or graphics that are amateurish or simply too raw and unpolished. Every now and then I will see a game that looks good and professional, but I don't really care for personally for one reason or another. If I can't see anything terrible, I usually upvote it.

I'm not sure how I feel about some people downvoting everything that looks like a "flash game" while others upvote basically every single game possible.
12  Developer / Business / Re: Steam Greenlight announced on: August 31, 2012, 10:58:57 PM
I just love the descriptions and trailers some of these people make. Each one trying to push what is a bland game by saying how serious or epic it is or by saying how funny its never-ending self-referential humor is.
13  Developer / Business / Re: Steam Greenlight announced on: August 31, 2012, 12:58:51 PM
Well, when you upvote something, you can see the meter that says "positive votes required", so I would think that positive votes are what really matter. People can't even see how many down votes your game has.

it’s not like that translates to a “negative purchase” should the game come to Steam. Think of this: if a game gets 1 million upvotes and 2 million downvotes, it would have an average of only 33%, and negative one million votes–even though, in reality, a game like that would be a highly profitable release with a million purchases!

Logic failure. An upvote does not equal a purchase. While a lot of games may "look" good, not everyone has enough money for all of them, or even most of them. Even if your game is good and gets into the store, you are still competing with other good games for money from players.
14  Developer / Business / Re: Steam Greenlight announced on: August 31, 2012, 12:00:29 PM
Greenlight definitely seems to be missing some needed features. I don't really see a way to moderate comments that are helpful over others that don't say anything. Not to mention what will happen when people start spamming them.

Most games on there are garbage or in a state that they need more work before being "up to par". If I vote it down now and it gets worked on and looks better, how will I know if it should be reviewed again? Maybe it could pop up again in a list of games that have had content added after a few months or something.

15  Player / Games / Re: Zineth on: August 23, 2012, 10:28:21 PM
speed, mostly
16  Player / Games / Re: Thirty Flights of Loving (the sequel to Gravity Bone) on: August 22, 2012, 07:20:48 PM
I guess I didn't know what to expect, but I felt kinda ripped off at ~$5 for this game, although the fact that Gravity Bone was free before and is included now makes up for it a bit. I also wanted more interaction (or any really) instead of just getting lost and wandering or following while the game shoots me forward, or sometimes backward.

The game ran fine for me until halfway through the developer commentary where it just crashed.

POTENTIAL SPOILERS
The plot seems almost coherent, but there is too much missing and some of it is contradictory, it seems.

When the action starts, Anita seems to bleed out immediately, as if you were the one to shoot her, but later there is a scene of you falling down the vent and it appears she has already been bleeding. So, it isn't really clear if she is trying to kill you or to get you to save Borges instead of her. The Wanted postings that appear only have him in them, so maybe he was the only one in trouble, or they possibly already got Anita by that time.

It also isn't clear if you sleep with her. The scene initially shows you stumbling drunk to bed with her, but another scene shows a different woman in your bed (the one from the party standing off by herself). So, not sure if sleeping with both women at different times or sleeping with one and mistaking her for Anita. (Another weird part is in the developer commentary where the woman appears in the background of the sniping shot.) Upon further review, the other woman in your bed and at the party is the same woman that shoots you at the end of Gravity Bone.

A slightly confusing part is where after rolling Borges out of the building, surrounded by cops, you end up in a car driving away from police. Seems impossible to hijack a car in that situation.

17  Player / Games / Re: Zineth on: August 14, 2012, 06:40:12 PM
I would really like to play this but it keeps getting a "GetThreadContext failed" error and crashing :\
had a lot of fun in the tutorial tho

Out of curiosity, you wouldn't happen to be on a Mac, would you? Because I think I'm getting that same error too, only in my case the crash manages to take out the whole system as well...

Yeah, the devs have mentioned that the mac version is screwed up.
18  Player / Games / Re: Zineth on: August 11, 2012, 03:47:08 PM
Yeah, the capsules give you money.

If you grind the wall in the tunnel from the very beginning, you should be able to launch with at least 1200 speed.
19  Player / Games / Re: Zineth on: August 11, 2012, 12:48:19 AM
Try going where you aren't supposed to go.
20  Player / Games / Re: Zineth on: August 11, 2012, 12:22:59 AM
That is it
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