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Community / DevLogs / Re: Savage Vessels - Teleglitch in space
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on: September 19, 2017, 03:33:11 AM
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I like how they handle this in "Darkwood" with a blur effect.
Me too!  ... and since you mentioned it: I have thought about soft shadows or penumbra or what you call it. I have thought about it in combination with this "fluid" of course. And I think it would be too expensive for me (time & energy). Perhaps it is even not doable at all. -- Back to work  Just keep it simple  Gameplay video
You will notice, that you can "send" your opponents into the void (the blue surrounding force field) by making evasive maneuvers. This is the recommended way to save ammunition and - because I want to make a Teleglitch in space - it's a substitute for the stabbing in Teleglitch.
It's very smart to use player movement as a weapon. Also, it could be fun to have a limited amount of "shockwave" to throw them in the void as a last resort. (maybe only from the back?)
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Community / DevLogs / Re: 'The Book of Alex'
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on: September 19, 2017, 03:18:34 AM
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@Romain Rope
That gives me an idea to add a sneaking element.
Adding sneak/stealth is always a good idea. Always.
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Community / DevLogs / Re: Savage Vessels - Teleglitch in space
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on: September 15, 2017, 12:13:15 AM
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Thanks!  The plan: enemies and usefull items are hidden in this "fluid". While searching for items, the player can suddenly encounter an enemy. So the shape and dynamic of this boundary between the visibel and the hidden is relevant. It should look and feel quite natural and not distract the player. Ok Thanks. I like how they handle this in "Darkwood" with a blur effect.
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Community / DevLogs / Re: Athenaeum, The Book of Alex
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on: September 15, 2017, 12:05:11 AM
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Thanks guys. @Romain Rope, yes that is it's head. A part of the concept behind the inklings is that some of their body parts are made up of punctuations. The golem there has a period dot for a head, much like our pawn inkling. Pawn Although this one is gonna be a bit special, because I want to give him these reaction marks in-game. But all inklings will have attacks that stem from the books on their bodies. An attack will either come from an appendage or something that pops out of their book. For instance, the Pawn's long-range projectile attack is that a dragon pops out of its book and shoots a fireball, much like in the poster.  Really interesting design. So you're going to use these "punctuations" in a Metal Gear style ? To tell the player that he was spotted for example ? 
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Community / DevLogs / Re: Savage Vessels - Teleglitch in space
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on: September 14, 2017, 01:10:11 AM
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From Field Of View to Fluid Of View. As announced, I have to show some changes to the FOV. Problem: the lines of sight did not move continuously around the player, but they jumped in fixed increments from sector to sector. This led to flicker, the more, the greater the distance from the player. Solution: every line of sight (in it's sector) does not simply turn on/off or adjust immediately it's length to an obstacle, but it is changed by some simple non-linear interpolation (the more the distance, the greater the change).  I found out, thas this looks very natural or even like a fluid. To me it was a kind of discovery - more than a solution to a problem. To come to an end, the FOV is no longer an optical but a visual thing. So it does not simply show a shadow, as if the player would be a candle, but it reminds how the player perceives the situation, in terms of attention, delay of processing etc. This "fluid of view" is really nice. Very organic. What's your plan regarding this "fluid" visual? Good work though 
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