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1411124 Posts in 69302 Topics- by 58375 Members - Latest Member: Essential34Games

March 13, 2024, 09:50:09 AM

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1  Community / Jams & Events / SputnikJam - Let's celebrate 60 years of spaceflight! on: September 20, 2017, 03:15:52 AM
Hey ppl, I invite you to celebrate 60 years of spaceflight on SputnikJam 6-8th October!

Open for everyone, everywhere and everything Smiley

all info is on the page:
https://itch.io/jam/sputnikjam
2  Community / DevLogs / Re: Hac (Pilgrimage) - First-Person Adventure W/ Focus on Interaction on: November 18, 2014, 06:29:18 AM
WHAT THE FUCK

No, seriously,

WHAT

THE

FUCK

(now pardon for the language, but..)

I am creating exactly the same game for about month and a half now!!! The radio, the doors, the buttons.. Come on.. It's impossibly similar. To just start talking about the rest, my game happens between mid 80s to mid 90s, in ex-Yugoslavia actually (brutalism included). I am also an ex racingsim developer (modder actually).. Using Unity too. Goddammit, this is not happening.. My game is though relaying on procedural generation (roguelike style) of things in game, rather than a story. Check out my progress at https://twitter.com/Nothke, but there are not much details, now I definitely have to make an entry on this forum.

Edit: I also went to a pixel art-very low poly style for the purpose of actually focusing on the functionality and being able to make new assets really quickly, contrary to my previous high poly work which I know takes time and eventually drains the motivation.
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