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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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21  Developer / Business / Phoenix Online Studios looking for games to publish on: December 17, 2014, 12:47:16 PM
Didn't really know in which section to put that but well...

I just saw on Twitter that the distributor Phoenix Online Studios is looking for new games to publish, so if you're looking for a a business partnership, it could be the right moment. You can apply here:
http://postudios.com/company/gamedevindex.php

Their catalogue has some great recent point 'n' clicks like Quest For Infamy, the Cognition series, the Gabriel Knight remake or Last Door but they're also open to other genres. They mostly publish on Steam, Desura and GOG. In terms of press coverage, they're quite good at it.
22  Community / Jams & Events / Indiegogo campaign for the ScreenShake 2015 in Belgium on: December 09, 2014, 04:52:08 AM
In February there will be the indie game festival ScreenShake 2015 in Antwerp.

We're going to have indie celebrities (William Pugh, Erin Robinson, Rhianna Pratchett, Alexander Leigh, Swen Vicke, etc.) who will do conferences but as most of them are overseas, the transportation is costly so that's why there's a crowdfunding campaign. You can mainly pre-order your seat for conferences or entrances to the two dancing parties.
https://www.indiegogo.com/projects/screenshake2015-indie-game-festival

Thanks for your support and don't forget to visit the country if you're a foreigner  Wink
23  Developer / Business / Re: Changes in EU VAT in 2015 on: December 08, 2014, 09:47:21 AM
So... now when selling anything online you need a separate price tag for every country people might be buying from? That is assuming you want the same return from every buyer.

Don't take my following words as authority as I don't have my business license yet...

To get the same return from every buyer, your price should be tagged without VAT and so, it pretty much depends through which service you sell your game.

I'll take "Loren The Amazon Princess" from Winter Wolves as example:

Through BMT Micro, the base price is 19,99€ and the local VAT is added during the purchase process so as a Belgian customer, I'll pay 24,19€. 4,20€ goes to the VAT and 19,99€ goes to the dev (without calculating transaction fees of course). So, with this system, you're sure to always get the same return per purchase.

Through Steam, every price is VAT included. Loren is shown at 19,99€ on steam page. So, you substract 21% (Belgian VAT rate), it leaves you with 16,52€. As in 2015, EU VAT will vary, you'll always have varying rates and incomes from different EU customers, you'll need to double your spreadsheets (one for the different VAT's to pay and one for the different net incomes). By the way, don't forget the 30% steam share cut...

As you see, it's much easier to keep track of accountability if you choose the "VAT not included" model. Maybe steam has the option to do this but I've never seen it as a customer.

TeeGee sells Cinders both through BMT Micro and Steam so maybe you could ask him how he foresees this situation.

EDIT: Well, you can also put different price tags for every EU country with locat VAT rate included if you want to keep your net income constant per customer but I think it will get confusing.
24  Developer / Audio / Re: Unity partnership with the APM Music Store on: December 04, 2014, 08:54:39 AM
Thanks for letting us know, though I kind of gave up on selling my music that way, which is non-exclusive. Granted, I've learned a lot about how to properly produce music since my last package there, but still, evidently, developers are more interested in exclusive licenses. Which isn't necessarily a bad thing, as it means more income for the composer.

I think there is still a lot of room in the non-exclusive game music market. Non-exclusive tracks can be used as guidelines in the overall game design process when prototyping. For example, I personally bought some loops from Imphenzia because I needed to see how a 140-bpm trancey tune can go well with the gameplay flow of my arcade game project. Also, it's pretty much hard to find a good amount of looped tracks in common libraries such as APM or Audiojungle as their search engines suck. And generally, I find free tracks aren't great or more in the chiptune department.

Vicarelli's website is a good example at filling the niche (but it requires more work than dealing with 3rd-party store):
http://www.playonloop.com/
Good SEO too as you just have to type "music loops" on google and he's on the first page.

PS: the soundclound preview links are broken on your music packages in the unity store.

PPS: If you're aiming more at cinematic music (not my taste), there has been a recent lenghty article on gamasutra:
http://www.gamasutra.com/view/feature/181003/is_game_music_all_it_can_be.php
25  Developer / Audio / Unity partnership with the APM Music Store on: December 03, 2014, 06:56:12 AM
So today, I just noticed that the Unity has included the APM music store within the asset store so with the same login and password you can access their music library.

https://www.assetstore.unity3d.com/en/#!/apmmusicstore

I've clicked a few tracks and apparently the prices seems to be always the same regardless it's a 30-second or 4min track. Warning those prices don't include the VAT.

There are two license types:
1.Product use all platforms (excludes consoles)
2.Web-only and game trailer use

The licensee profiles and prices(VAT not included) are as follow:

*** University (Students/Faculty) *** 37€ (license 1) 75€(license 2)
*** Business with < $100,000 in revenue or funding *** 37€ (license 1) 75€(license 2)
*** Business with > $100,000 and < $1M in revenue or funding *** 151€ (license 1) 189€(license 2)
*** Business/Organization with > $1M in revenue or funding or for Console Pricing *** Email at [email protected]



BELOW: Copy/paste from the "all platforms (console excluded)" license
____________________________________________________________________________________________
IN PRODUCT/IN-CONTEXT PROMO

This license is applicable to games and apps developed with all Unity licenses other than a Console license. Upon completion of payment, this license grants you the following rights:

    Each purchased track may be synchronized (edited) into a single Unity platform-developed interactive non-console game or app. Music may be used in interactive sections, in-game or app cinematics, menus, credits or special features. The game or app may be developed for and distributed onto all personal computer, web and mobile platforms.
    The right for you to use video from your game or app containing the music (in its original form only as contained in the game or app) for your promotional purposes only, including for tradeshows, in-store, the internet, broadcast programs and demo discs. This does not include the right to edit video from your game or app with other footage into a new video, promo, trailers or other new production. See our trailer license options for these rights.

This license does NOT grant you the rights to use the music for the games or apps listed below. For these rights, please email us at [email protected]:

   
1.Games or apps developed for any major console game platforms such as PlayStation, Xbox, Wii, and Gambling Machines.
   
2.Games or apps made with the Unity Console license.
   
3.Gambling related games or apps.
   
4.Music/Rhythm/Karaoke based games or apps where the music is the primary or integral subject of the production and essential to gameplay, such as Guitar Hero, Loopy, Sing! Karaoke, Hook'd, Just Dance, et al.
   
5.Branded or promotional games or apps (Advergames), such as Chipotle Scarecrow, McDonald's McPlay, Domino's Pizza Hero, et al.
   
6.Social games or apps that enable users to access the music for the creation of photo slideshows, videos or other productions which feature APM music, such as Flipagram, Animoto, Slidemaker, et al.
   
7.Use of the music separate from the game or app.
   
8.Use of the track in Supplementary Downloadable Content (DLC) packs, maps, et al. These are considered separate productions and would require a separate license and fee.

26  Developer / Audio / Re: Weird Instruments on: December 03, 2014, 05:54:18 AM
If you have a DAW, you might be interested in the Klanghaus VST samples-based. It's homemade instruments in the tradition of German industrial experimental music but could be used in OST's such as Limbo for example:
http://www.bestservice.de/en/klanghaus.html
The lenghty promo video is quite interesting:




Or you can just go to your local tools store and go in the style of Einstürzende Neubauten early years  Wink


27  Developer / Business / Re: Gaming websites (non english) on: December 02, 2014, 06:54:34 AM
I'll do a quick run-up of the French press because the links on pixelprospector aren't very informative.

http://www.jeuxvideo.com/
It's basically the French IGN so you definitely want to get covered there. It's even in the top 5 of general French websites.

http://www.gamekult.com/
It has a smaller audience but still covers a wide array of games. There has been some changes in the journalists pool recently but Gautoz is handling most of the PC indies while Xeamin will mostly covers point 'n' click and adventure games.

http://www.nofrag.com/
As its name implies, No Frag is specialized in FPS and gathers most of the French FPS community.

http://www.canardpc.com/
It's a bi-monthly paper magazine (yeah, that still exists) but they have a big devoted French PC audience. It's a very good option for coverage if you can synchronize with their publication or aim for previews.

http://www.indiemag.fr/
As the name implies, it's a good website to show up your indie game. Be sure it's polished and has some artistic merits (if you do a realistic fps, go rather to NoFrag).

http://www.jeuxactu.com/
http://www.jeuxvideo.fr/
Those two sites are rather bland and generic but they have some good audience.

http://www.gameblog.fr/
Good audience but it's filled with clickbait content so there is nothing to get from it.
28  Developer / Business / Changes in EU VAT in 2015 on: December 01, 2014, 07:57:10 AM
As the year is ending, 2015 is coming and with it we get a new EU law about VAT.

At the moment, your VAT is calculated at the rate of the country where you're operating and this rate is applied to all your customers. Example: I apply the Belgian rate (21%) on all EU customers regardless of their country.

In 2015, the VAT on B2C transactions will be calculated at the rate of the customer's country. Example : I live in Belgium but for Hungarian customers, I'll have to apply a 27% rate and for Cypriot ones that will be a 15% rate.

For those around here who runs a business (as an individual or as a company), it's important to take this into account because the taxman can be unforgiving  Noir Depending on how you sell your games, you should make sure that your download/payment service complies with the the following requirements:

    *Identify EU and Non-EU transactions
    *Collect & store customer location evidence
    *Validate B2B/B2C transactions
    *Calculate & apply VAT liability
    *Create and submit quarterly VAT returns
    *Provide audit files for Tax Authorities
    *Securely store data for 10 years, as mandated

That was a copy/paste from the paymill blog:
https://blog.paymill.com/2015-eu-vat-rules/

The official texts:
http://ec.europa.eu/taxation_customs/taxation/vat/traders/e-commerce/index_en.htm
A more comprehensive page on VAT in telecoms and e-commerces:
http://ec.europa.eu/taxation_customs/taxation/vat/how_vat_works/telecom/index_en.htm#one_stop

An Irish explanation page about the Mini One Stop Shop (aka MOSS)
http://www.revenue.ie/en/tax/vat/leaflets/mini-one-stop-shop.html

Updated Google Play page about taxes:
https://support.google.com/googleplay/android-developer/answer/138000?hl=en

If for example, you're a musician and sell through bandcamp, be afraid of those kind of lines:
"It is your responsibility and solely your responsibility to remit the appropriate taxes (income, sales, VAT, property, estate or otherwise) to the appropriate taxing agency."
https://bandcamp.com/help/selling

Bottom Line
Check how your business partners handle that change. Discuss it with an accountant if you can afford it. Feel free to give some infos, insights or useful details in this thread. After all, it would be stupid to work a lot and getting ripped by the taxmen because of some mistakes  Wink
29  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: November 21, 2014, 06:01:01 AM
Yo, StrayCatRock here!

I'm a thirty-something Belgian guy who has more time for learning and creating games rather than playing them  Cheesy

I work with GameMaker and Unity for the engines because they're easy to learn. I use Blender/Gimp/Inkscape/Art Rage for grahics and FL Studio for music. I registered because I like the community and the global brainstorming aspect where we all learn "how to get it right" Wink
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