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Pages: 1 ... 5 6 [7] 8 9 ... 22
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122
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Developer / Playtesting / Re: Tumbledrop
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on: September 18, 2008, 08:47:10 AM
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Great game!  Also, 3 moves!  scratch that, 2 moves now. Now I see there's already a video of the 2 click solution, my feeling of accomplishment is gone  Also there seems to be some inconsistencies in the physics, sometimes after I click on the lower middle star it leans to one side, for apparently no reason?  It usually happens right after I restart.
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123
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Developer / Playtesting / Re: Graviroids
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on: September 18, 2008, 08:43:29 AM
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I can't play this  I'm on Mac OS X 10.4.11 and it's telling me to update java, even though there are no updates available. 
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124
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Player / General / Re: Picture Wars!
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on: September 15, 2008, 04:40:53 AM
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Well, from my understanding, the picture with the caption, "I drink your milkshake!" is from the movie There Will Be Blood, about oil drilling. So the next picture was about an alternative energy source- windmill power. After that was an album cover for the band "British Sea Power"- see, the pun is that we've gone from wind power to sea power- and after that, someone posted a picture of some album called "Easy Listening". Naturally, I had to follow up with the album cover for the fantastic "Doolittle", by the Pixies.
...Man, explaining jokes is hard.
But Eddie Murphy?
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127
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Developer / Art / Re: Pixel art (A Confession)
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on: September 09, 2008, 03:44:00 PM
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And also I find it easier to code for lower resolutions since if I work with less pixels I can afford to make more mistakes code-wise.
eh? I suck at coding, as such I have no idea on how to optimize my code. My code is slow, but I can live with it because there are little pixels on screen, meaning easier hit detection and stuff. I couldn't code something with Aquaria-like resolutions because it'd be too slow. 
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128
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Developer / Art / Re: Pixel art (A Confession)
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on: September 08, 2008, 03:01:35 AM
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And also I find it easier to code for lower resolutions since if I work with less pixels I can afford to make more mistakes code-wise.
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130
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Developer / Design / Re: Dream Games
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on: September 07, 2008, 09:51:30 AM
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This idea is not even half-baked, but oh well: It's a game set in an apocalyptic future where robots have rebelled against man-kind for the same old reasons. Only twist is that you play a robot, you can collect parts, improve yourself and ultimately destroy man-kind, which, in this game is portrayed as a tyrant species. I even have this silly idea about robots calling themselves "Silicon based lifeforms". Has this been done before? In movies or books? Also, awesome ideas everybody, lets make them happen 
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132
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Player / General / Re: Help me compose a song
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on: August 27, 2008, 01:50:24 PM
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Balls to the wall, balls to the walls. :D
I do think Terry won't be mad if we cut his 25 minute record scratching solo to a 2 minute record scratching solo, for the sake of listener health.
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134
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Player / General / Re: Help me compose a song
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on: August 27, 2008, 05:17:26 AM
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There are no rules! There are no goals! Only eyes that watch. Let me break this down!
\Change in tempo and/or instrument\
We got Uh! Balls to the walls, Uh! We have got gentlemanly battlements also. Such a good song!
(25 minute Record Scratching solo)
Oh, wow!
(2 minute montage of famous speeches dealing with war)
<screamed> BALLS BALLS BALLS (YEAH!) Curl your moustache, you know youv'e got balls. <electric guitar strum fade away> Friends, the elephant the elephant is here
Gather your cane, gather your mice. That old elephants going home tonight. Shave your hair, but not your beard, And if you don't buck scotch the candle just might.
We got Uh! Balls to the walls, Uh! Balls to the walls!
You gotta answer when nature calls,
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138
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Player / General / Re: Our spam bot sucks
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on: August 23, 2008, 02:17:36 PM
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I actually believed .png was more compressed than .gif. Silly silly me, confusing gif's with bitmaps  That smiley is actually very well made, when I look at it better. :D
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