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261
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Player / General / Re: TIGSTWG III: Devolution [Day 3]
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on: May 06, 2008, 01:49:59 PM
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My vote is torn between Anabelle and Hideous, since they both had very suspicious votes, with no reasoning at all. It'll go for Hideous, for now, just because he voted for joshg who was a human. edit: Already dead, sorry!
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262
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Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: May 05, 2008, 12:00:52 PM
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I'm in the process of making a very simple platformer on clouds. It's small and unambitious but it still needs a name, the main character is the little dude to the left and he jumps on clouds and stuff. I got as far as "Cloud Chaser" or "Cloud Runner" but those names are sort of "meh". Any suggestions are highly appreciated! 
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264
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Developer / Playtesting / Re: Covalency
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on: May 05, 2008, 10:29:29 AM
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The screen looks nice, but the mac version doesn't seem to work. I'm on a Mac OS 10.4 and here's the command window: exit Segmentation fault logout
I'm guessing you forgot to send some libs or something.
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265
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Player / General / Re: TIGSTWG III: Devolution [Day 1]
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on: May 05, 2008, 10:11:46 AM
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Zaphos' actions seem way too flagrant for a wolf to commit so I vote for shinygerbil because he seems to be trying to manipulate the mob. I'm keeping my eye on Zaphos though..
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266
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Community / Archived Projects / Re: Adventures in TIG
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on: May 04, 2008, 11:51:42 AM
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You try to wage a war on pedants but, apparently, you didn't have the proper documents. You have to go to pedant town and fill out the white form with a blue ball point pen.
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271
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Developer / Playtesting / Re: Diver (WIP)
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on: April 27, 2008, 12:50:05 PM
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This game definetly needs some sort of in-depth tutorial, with video explanations and practice levels. Besides that I like it, it's kinda relaxing. You might wanna consider giving the player some more control, to easen up the learning curve. P.S.: I managed to get a 9.7 in the 3rd "proper" level.  edit: I also somehow forgot to say how perfect this game was, technically and graphically. 
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272
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Community / Archived Projects / Re: Adventures in TIG
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on: April 27, 2008, 11:56:48 AM
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As you try to go onto to the stage you hurt one of the tiny platypus policemen. Now all the other tiny platypus policemen are angry and climbing on you, attempting to poke your eyes.
>_
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274
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Player / General / Re: LIVE on GameNight (TM) REALLY imageheavy
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on: April 26, 2008, 03:14:52 PM
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All of Inane's and Annabelle's stuff was awesome.
<3 Thank'ya. That was a lot of fun, too. Though, a little sad when my owl got his brain blown out.  Funny story, actually. I was randomly painting my not so deserved corner of the collective canvas with a suspiciously big brush of blue. So I reach for the palette but the little flash program forgets that I did stop pressing the LMB. What happens? A blue line goes conveniently over the heads of 3 or so drawings. Luckily, being the forgiving creative folk they are, they let my mistake slide and do something creative with it. And so the shoop came to be. 
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276
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Developer / Design / Re: Freedom Quest
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on: April 24, 2008, 03:12:46 PM
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Atari Quest
You have to jump over a ravine, but the 'up' switch on your joystick is broken.
This puzzle's solved by simply walking to the left edge of the screen and warping to the right edge. 
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278
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Developer / Technical / Re: Trixels and Voxels
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on: April 24, 2008, 10:39:43 AM
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Voxels certainly sound sexier for one, but I recall seeing an interview with the coder from fez explaining the difference, I'll try to dig it up.
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