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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:37:42 PM

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281  Developer / Playtesting / Re: new indie game Zeno Clash on: April 24, 2008, 08:09:04 AM
Keep at it, this looks great! I'm especially intrigued by the melee system, it sounds very cool!  Smiley
282  Community / Archived Projects / Re: Adventures in TIG on: April 24, 2008, 07:59:15 AM
You previously undid the door and now there is no door, only nothing, undone nothing. What would you like to do?

>
283  Community / Archived Projects / Re: Adventures in TIG on: April 23, 2008, 07:03:05 AM
The letter was, in fact, written by Santa to Santa. He is indeed a lonely person.

>Find Santa and steal Christmas
284  Community / Archived Projects / Re: Adventures in TIG on: April 10, 2008, 09:01:24 AM
You remove your plastic coverings and you notice the koala's aroused. His testicles are now way too large to be handled by your small measly dialysis hands. What do you want to do?
>
285  Community / VGNG / Re: VGNG: Voting! on: April 09, 2008, 11:41:06 AM
Four more hours! We need some sort of e-party for this event.
286  Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX) on: April 09, 2008, 06:38:00 AM
Get two loads of coke, sell them off, buy meth, give it all to prostitutes, and start slappin'.

Actually it's the meth, then coke. Common mistake made by rookie pimps. Smiley

And besides, only one load of meth is needed. Master pimps don't walk loaded.
287  Community / VGNG / Re: Corporate Moped Horde *Finished* on: April 09, 2008, 06:35:20 AM
Although I think this game's very fun I have a few critics, the biggest one being that I didn't feel like I could do much (perhaps some levels should have more than one ramp?) and the second one being that I did not have a clear indication of whether my business men were in the coffee shop or not. Besides that, it was fun randomly killing business men Smiley

PS: For those of you that want to play this game without the hassle of manualy downloading all the XNA stuff just install Narcoleptic Soccer Rush, I think it downloads all of it.
288  Community / Archived Projects / Re: Adventures in TIG on: April 03, 2008, 09:16:07 AM
>read biographie
289  Community / Archived Projects / Re: Adventures in TIG on: April 03, 2008, 08:48:13 AM
>inventory
290  Community / Archived Projects / Re: Adventures in TIG on: April 02, 2008, 02:42:25 PM
>Give the man a succinct, yet accurate and faithful auto-biography.
291  Developer / Art / Re: show us some of your pixel work on: March 31, 2008, 01:23:01 PM
A small map looks like this:


( raw 1 lined pixels )

Ah, that makes more sense.  I was confused by your earlier 2D screencaps.

I'm actually looking forward to this, just out of the sheer curiosity of how well a 1D game can be pulled off.

Ditto! We were actually discussing this very same idea on #tigIRC a few days ago Grin Hope you can pull it off!
292  Developer / Art / Re: show us some of your pixel work on: March 31, 2008, 10:43:34 AM
Why do I have this feeling that a lot of this forums' threads end up discussions of various dimensions?  Grin
293  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Night 4: Vigilante Steps Forwa on: March 31, 2008, 10:41:13 AM
Live hard, die young.
*DEAD*
294  Community / Archived Projects / Re: Adventures in TIG on: March 30, 2008, 01:49:46 PM
Your face is now clean, but your stomach is hurting due to the fact that you ate both  the organic and the inorganic debris. Your stomach begins to swell, very painfully.
>_
295  Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX) on: March 30, 2008, 09:44:01 AM
@toastie: I was wondering if you could explain us how your filter works, 'cause I've been looking thru your source code and it seems really interesting  Smiley

It's actually written by Shay Green aka Blargg who wrote alot of very useful libraries for emulators and it works by passing every pixel through what seems to be an emulator of actual NTSC noise. He wrote a few different libraries for different system emulators, but I'm using the SNES one because it takes 16bit surfaces as input as opposed to the NES one for example which takes 8bit ones (my final surfaces is 32bit, so i convert it to 16 every frame). It's the same library that ZSNES uses for its NTSC filter.
Nice Smiley And also, thanks for releasing the engine, I'm finding it very useful reading thru it!
296  Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX) on: March 30, 2008, 04:44:21 AM
Man! I kept getting beat down by the man, I couldn't rise up and overcome, I wish I was as big of a pimp as you. Like I couldn't even buy coke.

Keep trying, you'll get there.  Grin

@toastie: I was wondering if you could explain us how your filter works, 'cause I've been looking thru your source code and it seems really interesting  Smiley
297  Developer / Art / Re: show us some of your pixel work on: March 29, 2008, 07:38:27 AM
I'm developing a 1D game where all characters are flat pixels. As a reward for the player, the story is told by showing short messages and pixelated images. Sorry for the overlay, i'm a bit paranoid...

1D game? Does that mean the whole game is played on a lineShocked
298  Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX) on: March 29, 2008, 06:32:50 AM
I got 4 digits for you. 6120. $.
I'm a straight out pimpCool
299  Community / VGNG / Re: Rock 'n' Roll Graveyard Safari on: March 28, 2008, 04:55:25 PM
Grin

No worries, I've got some downright sick stuff cooking .. and concerning the deadline ... Rock 'n' Roll!

Cool

Don't leave us hanging, we need a demo!  Grin
300  Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable) on: March 27, 2008, 08:39:33 AM
Great game! I can't say nothing that wasn't already said, except that I did find a bug where I got stuck outside of the level, to the right.

(I don't know if someone already told you this, but I can't read the 10 pages of praise  Grin)
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