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284
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Community / Archived Projects / Re: Adventures in TIG
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on: April 10, 2008, 09:01:24 AM
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You remove your plastic coverings and you notice the koala's aroused. His testicles are now way too large to be handled by your small measly dialysis hands. What do you want to do? >
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286
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Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX)
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on: April 09, 2008, 06:38:00 AM
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Get two loads of coke, sell them off, buy meth, give it all to prostitutes, and start slappin'.
Actually it's the meth, then coke. Common mistake made by rookie pimps.  And besides, only one load of meth is needed. Master pimps don't walk loaded.
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287
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Community / VGNG / Re: Corporate Moped Horde *Finished*
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on: April 09, 2008, 06:35:20 AM
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Although I think this game's very fun I have a few critics, the biggest one being that I didn't feel like I could do much (perhaps some levels should have more than one ramp?) and the second one being that I did not have a clear indication of whether my business men were in the coffee shop or not. Besides that, it was fun randomly killing business men  PS: For those of you that want to play this game without the hassle of manualy downloading all the XNA stuff just install Narcoleptic Soccer Rush, I think it downloads all of it.
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291
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Developer / Art / Re: show us some of your pixel work
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on: March 31, 2008, 01:23:01 PM
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A small map looks like this:  ( raw 1 lined pixels ) Ah, that makes more sense. I was confused by your earlier 2D screencaps. I'm actually looking forward to this, just out of the sheer curiosity of how well a 1D game can be pulled off. Ditto! We were actually discussing this very same idea on #tigIRC a few days ago  Hope you can pull it off!
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294
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Community / Archived Projects / Re: Adventures in TIG
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on: March 30, 2008, 01:49:46 PM
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Your face is now clean, but your stomach is hurting due to the fact that you ate both the organic and the inorganic debris. Your stomach begins to swell, very painfully. >_
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295
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Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX)
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on: March 30, 2008, 09:44:01 AM
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@toastie: I was wondering if you could explain us how your filter works, 'cause I've been looking thru your source code and it seems really interesting  It's actually written by Shay Green aka Blargg who wrote alot of very useful libraries for emulators and it works by passing every pixel through what seems to be an emulator of actual NTSC noise. He wrote a few different libraries for different system emulators, but I'm using the SNES one because it takes 16bit surfaces as input as opposed to the NES one for example which takes 8bit ones (my final surfaces is 32bit, so i convert it to 16 every frame). It's the same library that ZSNES uses for its NTSC filter. Nice  And also, thanks for releasing the engine, I'm finding it very useful reading thru it!
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296
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Community / VGNG / Re: Tiny Platypus Pimps [FINISHED!](NOW W/OSX)
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on: March 30, 2008, 04:44:21 AM
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Man! I kept getting beat down by the man, I couldn't rise up and overcome, I wish I was as big of a pimp as you. Like I couldn't even buy coke.
Keep trying, you'll get there.  @toastie: I was wondering if you could explain us how your filter works, 'cause I've been looking thru your source code and it seems really interesting 
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297
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Developer / Art / Re: show us some of your pixel work
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on: March 29, 2008, 07:38:27 AM
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I'm developing a 1D game where all characters are flat pixels. As a reward for the player, the story is told by showing short messages and pixelated images. Sorry for the overlay, i'm a bit paranoid...
1D game? Does that mean the whole game is played on a line? 
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300
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Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable)
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on: March 27, 2008, 08:39:33 AM
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Great game! I can't say nothing that wasn't already said, except that I did find a bug where I got stuck outside of the level, to the right. (I don't know if someone already told you this, but I can't read the 10 pages of praise  )
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