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342
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Community / VGNG / Re: Brain-Damaged Toon Underworld
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on: March 18, 2008, 12:01:13 PM
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A porno star named cactus seriously freaks me out. Hoping that video comes soon  Is that...is that some kind of horrible pun?? I like to call it a double entendre if you must.
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343
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Community / VGNG / Re: Brain-Damaged Toon Underworld
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on: March 18, 2008, 08:32:18 AM
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My mistake, I meant cactus the creator of halo.
And Porn-star magnifico. I rent 'em all, Cactus.  A porno star named cactus seriously freaks me out. Hoping that video comes soon 
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344
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Community / VGNG / Re: Viking Bazooka Bloodbath - *Complete*
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on: March 18, 2008, 07:58:50 AM
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Just a quick little reply, here's the things I think you could improve: - Froze up on me too, what's the deal with that?
- You can kill a whole side of a wave by standing under it and attacking up with "x".
- I can't really tell when I'm hit.
Besides that I'm utterly in love with the game  Edit: It keeps on crashing..  Edit2: It keeps on breaking my heart.. 
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347
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Community / VGNG / Re: No One Can Stop the Farm Pioneer
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on: March 18, 2008, 06:50:38 AM
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Cows!
Awesome! ... but what happened to the moving stars? I'm guessing they still move, but slower. The moving stars were really cool, I think you should make them move at least fast enough to be noticeable.  Great work anyways, I'm in love with your game!
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348
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Developer / Playtesting / Re: Dire Haven - Platformer
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on: March 18, 2008, 06:37:39 AM
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I finished it. It was hard as hell! And now, being the lazy bastard that I am, instead of properly writing what I think about the game, I shall give it in list form, hope that's OK.  So first and foremost, the things I liked: - The characters' graphics, I thought they were all perfect and funny in their own way.
- The blood stains. :D Although I did find some bugs in the sixth level.
- The quick restart, which made the game hard but not punishing.
 - The traps that work on gibs, as the one in level 4. You need more of those!
And now, things I disliked: - The tiles. I mean, if every pixel of the game is 2 pixels on my screen why is the border between two tiles only one pixel? That led to some odd bugs where the border disapears on some places.
- The controls were a tad bit too sensitive for me.
- In some levels (especially the last ones) the moving platforms went out of synch with eachother, leading to situations in which the only thing I can do is die.
- The moving platforms: if I'm standing on a moving platform, hanging out by just one pixel, if that one pixel gets on a normal tile the character leaves the moving platform. It would seem more natural if the character only left the moving platform if more than half of it was out.
- Again, more traps like the one in level 4, using gibs to pass levels is genious!
Overall I liked playing it and I really loved the graphics!
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349
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Community / VGNG / Re: Rock 'n' Roll Graveyard Safari
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on: March 17, 2008, 11:10:52 AM
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 Anaglyphic mode will be included  Note that stereo calculation in the posted image is a work in progress and needs altering/improvement. Rock & Roll~ 
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352
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Community / VGNG / Re: Infinite Afro in the Hood
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on: March 17, 2008, 06:19:32 AM
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The infinite afro sprite's infinity is such that it has no beginning and no end. I never started making it, and I will never complete it; I am in a perpetual state of, um, working on it.
Beautiful, just beautiful.  We must have screenie though, stop delaying it. 
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359
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Community / VGNG / Re: Tiny Platypus Pimps
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on: March 06, 2008, 02:50:30 PM
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I can't put it in words how awesome this game looks and the "moral int"? Infinite possibilities! Although maybe it should just be "moral" as I don't think the "int" is necessary. I'm really hoping you finish this, if not for the compo, then just for us. 
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360
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Community / VGNG / Re: WLCotBG:BOfH
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on: March 05, 2008, 07:24:45 AM
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I'm guessing it's still cool if he mixed two titles together and added a : in the middle. I'm looking forward for this one! 
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